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BeardedManStudios
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ForgeNetworkingRemastered
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
https://twitter.com/FarrisFaulds
Apache License 2.0
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Remove TCPClientWebsockets - Fix il2cpp compilation
#358
theWill
closed
4 years ago
0
Remove redundant directory
#357
mcguinnessdr
closed
4 years ago
1
Check if INetworkFacade is server or client
#356
mcguinnessdr
closed
4 years ago
1
Adding in bare bones loggers
#355
BrentFarris
closed
4 years ago
0
Better collision detection on multiple clients
#354
BrentFarris
closed
4 years ago
0
Fixing pooling performance
#353
BrentFarris
closed
4 years ago
2
Alloy
#352
BrentFarris
closed
4 years ago
0
Moving examples folder outside of the main FN folder in Unity
#351
BrentFarris
closed
4 years ago
0
Adding start of complex alloy example
#350
BrentFarris
closed
4 years ago
0
Making better project setup for alloy
#349
BrentFarris
closed
4 years ago
0
NAT Server not functioning properly.
#348
Funnyguy77
opened
4 years ago
1
Alloy going into develop so it is easier to locate for people
#347
BrentFarris
closed
4 years ago
1
Updating Alloy to what is on develop
#346
BrentFarris
closed
4 years ago
0
Null reference exception in lobby scene
#345
TheLogan
closed
4 years ago
2
Remove build section from README
#344
phalasz
closed
4 years ago
0
Is it possible to set up a Database like MySQL with Forge?
#343
F4bsl
closed
4 years ago
2
Breaking out the logical setup for the menu buttons
#342
BrentFarris
closed
4 years ago
0
Added the option to register rpc using the same approach as the NCW
#341
tommohawkaction
closed
4 years ago
0
Changed license to Apache
#340
BrentFarris
closed
4 years ago
0
Update index.html
#339
hemstreet
closed
4 years ago
1
Added DotNetCore PunchHole Project
#338
ZakDank
closed
4 years ago
0
Fixed an issue with automatic scene loading which @devandart (Discord) found - When automaticscene is off you join the server, it will automatically change scene aswell as when the server changes the scene, which isn't the desired behaviour. I've amended this
#337
tommohawkaction
closed
4 years ago
0
Joining players over ServerBrowser acts differently to joining over MultiplayerMenu scene.
#336
JesusLuvsYooh
opened
4 years ago
1
Version number of forge remastered.
#335
JesusLuvsYooh
closed
4 years ago
1
The type or namespace name 'Networking' could not be found
#334
tarunkhatri
closed
4 years ago
1
Register not working
#333
dummyghost
closed
4 years ago
2
Unified asynchronous task usage
#332
ilookha
opened
4 years ago
1
Standalone project compilation fixes
#331
ilookha
closed
4 years ago
0
Perforce Support and Editor Locking Files Fix
#330
tulewicz
closed
4 years ago
1
Update NetworkBehaviorTemplate.txt to prevent objects from existing at 0,0,0 client side before warping to their initial location
#329
tulewicz
closed
4 years ago
0
SQP requires nat punchthrough to work outside of LAN (ie with master server list)
#328
Cerzi
opened
4 years ago
4
Richtext BMSLogger fix
#327
Cerzi
closed
4 years ago
4
RefreshMasterServerListings was not fully implemented
#326
Cerzi
closed
4 years ago
2
Perforce Support and Editor Locking Files Fix
#325
tulewicz
closed
4 years ago
5
[develop] Sending 60 reliable RPCs per second breaks the system but does not in Master
#324
Cerzi
opened
4 years ago
6
Fix for client disconnect on join game (issue #322)
#323
Cerzi
closed
4 years ago
0
CubeForgeGame example not working - connection not registered and and clients time out
#322
Cerzi
closed
4 years ago
3
Standalone project compilation fixes
#321
ilookha
closed
4 years ago
3
Fixes for SteamP2P resending reliable data when the client has bad internet
#320
tommohawkaction
closed
4 years ago
0
RPC permissions change to be more authoritative
#319
andreivreja
closed
4 years ago
1
Only tries to connect once
#318
roa-nyx
closed
4 years ago
2
InvalidCastException
#317
LijpeLynn
closed
3 years ago
7
BMSByte exception typo
#316
edunad
closed
4 years ago
0
Set UDP Client socket to disregard ICMP errors and forcibly disconnect.
#315
phalasz
opened
4 years ago
0
Proximity Checks when multiple objects are owned by the server
#314
phalasz
opened
4 years ago
2
Remove duplicate assets
#313
phalasz
closed
4 years ago
0
join menu changes so disconnected hosts are removed.
#312
theWill
closed
4 years ago
3
Fix buffer overflow in VOIP
#311
nezix
closed
4 years ago
0
StandAlone Quality of Life Improvements
#310
DrPotatoNet
closed
3 years ago
6
we need interface to Customized load networkobject
#309
qq1054599715
closed
4 years ago
5
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