issues
search
CheeseLord
/
plaid
PLAtformer In D
MIT License
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Bouncy and Jumpthru mix badly
#57
CheeseLord
opened
8 years ago
0
Player should look different in different states
#56
CheeseLord
opened
8 years ago
0
Can't deal with big platforms
#55
CheeseLord
opened
8 years ago
0
Clean up sprite loading code
#54
kronmillerg
opened
8 years ago
0
Player sprite should face the direction s/he is walking
#53
kronmillerg
closed
8 years ago
0
Crumbling platforms should still have the crumble cracks as they crumble
#52
kronmillerg
closed
8 years ago
0
Game should be able to handle if platform sprite and platform cracks sprite have different sizes
#51
kronmillerg
opened
8 years ago
0
Rewrite sound code
#50
kronmillerg
opened
8 years ago
0
Move player acceleration code to physics
#49
kronmillerg
opened
8 years ago
0
Bouncy platforms should be bouncy on the sides, not just top and bottom
#48
kronmillerg
closed
8 years ago
0
Change left/right keys to accelerate (up to max horizontal velocity)
#47
MayaOrnstein
closed
8 years ago
0
Cannot start the campaign on fire
#46
kronmillerg
opened
8 years ago
0
Animate crumbling platforms
#45
kronmillerg
opened
8 years ago
0
YAML parser should treat omitted list members or Null node as the empty list
#44
kronmillerg
opened
8 years ago
0
Player doesn't touch edges of sprite box
#43
CheeseLord
opened
8 years ago
0
Player not sufficiently on fire
#42
CheeseLord
closed
8 years ago
1
Player sprite does not resize
#41
CheeseLord
opened
8 years ago
0
Ensure all code is licensed such that we can use it
#40
kronmillerg
closed
8 years ago
0
Graphically distinguish different types of platforms
#39
kronmillerg
opened
8 years ago
2
Make bricks from different platforms line up better
#38
kronmillerg
opened
8 years ago
1
Add sounds
#37
kronmillerg
closed
8 years ago
1
Move code to check if 2 line segments intersect into geometry.d
#36
kronmillerg
opened
8 years ago
0
Add more types of platforms
#35
kronmillerg
closed
8 years ago
6
Platforms overlap awkwardly
#34
kronmillerg
opened
8 years ago
2
Move win and lose conditions
#33
CheeseLord
opened
8 years ago
0
Player should progress to next level when they reach top of current one
#32
kronmillerg
closed
8 years ago
0
Don't move view in physics
#31
CheeseLord
opened
8 years ago
0
Ensure that if there's a failure during setup, we clean up everything that was setup and nothing more
#30
kronmillerg
opened
8 years ago
2
Automatically handle horizontal sizing/movement of wViewRect
#29
kronmillerg
opened
8 years ago
0
Check for memory and other resource leaks
#28
kronmillerg
opened
8 years ago
0
Move code that uses SDL calls for windows and surfaces into graphics.d
#27
kronmillerg
closed
8 years ago
1
Platforms should have sprites
#26
CheeseLord
closed
8 years ago
2
Player sprite sized wrong
#25
CheeseLord
closed
8 years ago
3
Animate player sprite
#24
CheeseLord
closed
8 years ago
2
Use PNG for player sprite
#23
CheeseLord
closed
8 years ago
0
When we load a level, we should check that the player doesn't nontrivially intersect a platform.
#22
kronmillerg
opened
8 years ago
0
Player should lose when they fall off the bottom of the wViewRect
#21
kronmillerg
closed
8 years ago
0
Player should only be able to jump when standing on something
#20
kronmillerg
closed
8 years ago
0
Platform interaction functions should set velocity
#19
CheeseLord
closed
8 years ago
2
Collision detection code assumes linear trajectory, but gravity exists
#18
kronmillerg
opened
8 years ago
1
Handle collisions with more than one platform
#17
CheeseLord
closed
8 years ago
0
Determine whether "entity must be moving into obstacle" check in entityCollides is necessary
#16
kronmillerg
opened
8 years ago
0
entityCollides asserts that the entity moves, but the caller doesn't actually check for that
#15
kronmillerg
closed
8 years ago
0
Fix comments in collision detection code
#14
kronmillerg
closed
8 years ago
0
YAML parsing code should report errors sensibly
#13
kronmillerg
opened
8 years ago
0
Once a collision happens, we don't simulate the rest of the frame
#12
kronmillerg
closed
8 years ago
0
Implement screen to world conversion
#11
kronmillerg
closed
8 years ago
1
World to screen conversion appears to be wrong?
#10
kronmillerg
closed
8 years ago
1
Change keyhandling to look at what keys are down, rather than firing every time one is pressed
#9
kronmillerg
closed
8 years ago
0
Remove all use of floating point?
#8
kronmillerg
closed
8 years ago
1
Next