Colack / NeoRaquet

Neo-Raquet Game Engine
Apache License 2.0
3 stars 0 forks source link
2d-game actor-system animation c collision-detection cross-platform game-audio game-development game-engine game-physics game-programming graphics input-handling open-source real-time rendering sdl2 sdl2-mixer vector-math

Version Language Framework Development Stage Open Source

NeoRaquet Game Engine

NeoRaquet is a game engine developed using SDL2 for creating 2D games. This engine includes functionalities for rendering, audio, input handling, and basic game object management.

Table of Contents

Features

Requirements

Installation

  1. Clone the repository:

    git clone https://github.com/colack/NeoRaquet.git
    cd NeoRaquet
  2. Install SDL2 and SDL2_mixer:

    • Linux:
      sudo apt-get install libsdl2-dev libsdl2-mixer-dev
    • MacOS:
      brew install sdl2 sdl2_mixer
    • Windows:
  3. Build the project:

    make

Usage

After building the project, you can run the executable from the bin directory:

./bin/game

File Structure

NeoRaquet/
├── src/                # Source files
│   ├── NeoRaquet.h
│   ├── NeoRaquet_Actor.c
│   ├── NeoRaquet_Actor.h
│   ├── NeoRaquet_Audio.c
│   ├── NeoRaquet_Audio.h
│   ├── NeoRaquet_Input.c
│   ├── NeoRaquet_Input.h
│   ├── NeoRaquet_Main.c
│   ├── NeoRaquet_Math.h
│   ├── NeoRaquet_Render.c
│   ├── NeoRaquet_Render.h
│   └── NeoRaquet_Types.h
└── README.md

Contributing

Contributions are welcome! If you are looking for a way to contribute, just add some new features, look at our issues, or make something.

License

This project is licensed under the Apache 2.0 License - see the LICENSE file for details.