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Derpius
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VisTrace
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
https://derpius.github.io/VisTrace
MIT License
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[feature] Expose more of the module as extension interfaces
#40
Derpius
closed
2 years ago
2
[bug] Manual linking of libomp.lib required
#38
Derpius
opened
2 years ago
0
[feature] Automate builds with GitHub Workflows
#37
Derpius
closed
2 years ago
4
[bug] Add font fallbacks to extension badge
#35
Derpius
closed
2 years ago
1
[bug] World UVs incorrect on certain surfaces
#34
Derpius
closed
2 years ago
3
[feature] Detail textures
#33
Derpius
closed
2 years ago
2
[feature] Implement texture scaling
#32
Derpius
closed
2 years ago
3
[bug] Crash in HDRI sampling function
#31
Derpius
closed
2 years ago
1
[bug] Lowercase function should be uppercase
#30
spankyyy
closed
2 years ago
1
[bug] Fix BTDF
#29
Derpius
closed
2 years ago
11
[feature] GLua API documentation
#28
Derpius
opened
2 years ago
0
[feature] Rewrite readme
#27
Derpius
closed
2 years ago
1
[feature] Load MRAOs
#26
Derpius
closed
2 years ago
1
[feature] Implement tone mapper
#25
Derpius
closed
2 years ago
1
[feature] Correct normals to avoid issues with shading backfaces in TraceResult
#24
Derpius
closed
2 years ago
1
[feature] Parallelise HDRIs with OpenMP
#23
Derpius
closed
2 years ago
1
E2 Support
#22
Derpius
closed
2 months ago
0
[bug] Impossible to compile to x86
#21
Derpius
closed
2 years ago
1
[feature] Replace BSDF material table
#20
Derpius
closed
2 years ago
1
[feature] Improve BVH building
#19
Derpius
closed
2 years ago
0
[feature] OpenMP support
#18
Derpius
closed
2 years ago
3
[feature] Refactor material loading
#17
Derpius
closed
2 years ago
1
[feature] Collapse vectors into single Entity vector
#16
Derpius
closed
2 years ago
1
[feature] Implement TraceResult userdata object
#15
Derpius
closed
2 years ago
1
[feature] Implement my BSP parser
#14
Derpius
closed
2 years ago
8
[bug] Error message on require() without the module
#13
Vurv78
closed
2 years ago
1
Large client lag spike on spawning any E2 chip
#12
Fasteroid
closed
3 years ago
4
[feature] dll version not injecting to client since 0.2.3
#11
Jacbo1
closed
3 years ago
2
[bug] Error entities trigger Lua errors on the client
#10
Derpius
closed
3 years ago
1
[bug] Ent ids are saved when building accel, but not verified after traverse
#9
Derpius
closed
3 years ago
1
[bug] RebuildAccel doesn't handle NULL entities or those without a valid model
#8
Derpius
closed
3 years ago
1
[feature] Handle entity bodygroups and skins
#7
Derpius
closed
1 year ago
5
[feature] More streamlined integration
#6
Derpius
closed
3 years ago
1
[feature] Return hit barycentric coords along side texture coords
#5
Derpius
closed
3 years ago
1
[bug] Some meshes are rotated by more than their display in-game
#4
Derpius
closed
3 years ago
5
[feature] StarfallEx support
#3
Derpius
closed
3 years ago
1
[feature] Rigged mesh support
#2
Derpius
closed
3 years ago
1
[bug] Hit normals for meshes currently MeshVertex dependant
#1
Derpius
closed
3 years ago
1
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