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DragonBones
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DragonBonesAS
DragonBones ActionScript Runtime
MIT License
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Animations ignore IK properties
#97
Adolio
opened
4 years ago
0
Ik Constraint Target -> Bend is Ignored?
#96
llorenzo
opened
5 years ago
0
Add support of Dragon Bones 5.5 skeleton format
#95
Adolio
opened
6 years ago
6
Add support of TextureAtlas frames for trimmed textures
#94
Adolio
opened
7 years ago
2
hi where is DragonBone pro source code?
#93
rmros
opened
7 years ago
12
动画播放第一次的时候,FRAME_EVENT不触发
#92
makilyang
opened
7 years ago
0
Baseobject.as
#91
IvanChen008
opened
7 years ago
1
found problem on ObjectDataParser.as
#90
urunky
opened
7 years ago
1
Default animation
#89
Borman2000
opened
7 years ago
1
help : no AS easy tutorial
#88
mirobane
opened
7 years ago
3
Handling multi-resolution textures with `addTextureAtlasData`
#87
loksland
opened
8 years ago
3
Assetmanager & multi-resolution problem
#86
mistergreen
closed
8 years ago
3
slot getBounds() scale?
#85
mistergreen
opened
8 years ago
0
slot getBounds() for collision detection
#84
mistergreen
closed
8 years ago
3
Is there a way to Scale armature.display with smooth texture?
#83
mistergreen
closed
8 years ago
4
DragonBones 4.7 mesh issue with Starling 1.8
#82
mistergreen
closed
8 years ago
2
Lost context for Starling 1.x
#81
mistergreen
closed
8 years ago
9
Animations is blinking if change it in LOOP_COMPLETE event
#80
WeslomPo
opened
8 years ago
2
nested armature error on dispose
#79
hosseini
closed
8 years ago
1
What kind of method instead addTextureAtlas in 4.7?
#78
Dragosha
closed
8 years ago
2
Some fixes
#77
smfukagawa
closed
8 years ago
3
Game Maker Studio support?
#76
psychoanima
opened
8 years ago
6
Specification wrong for bendPositive ?
#75
T1mL3arn
closed
8 years ago
4
[BUG+FIX] Animation blending is not working.
#74
T1mL3arn
closed
8 years ago
0
Fix not working blending
#73
T1mL3arn
closed
8 years ago
1
[Possible BUG] IKConstraint.normalize() not returns value
#72
T1mL3arn
closed
8 years ago
1
[Possible BUG] updateFFDTimeline() use FFDTimelineState object before it was inited
#71
T1mL3arn
closed
8 years ago
3
Mesh animations do not transition to other animations properly
#70
twilson90
closed
8 years ago
1
Bug with Texture frames and Meshes
#69
neuronix
closed
8 years ago
1
Bug in DragonBones example
#68
neuronix
closed
8 years ago
3
DragonBones 4.5 not supported
#67
neuronix
closed
8 years ago
1
Java port
#66
soywiz
opened
8 years ago
0
Little fixing TransformUtil::matrixToTransform boosted my performance more than 2x times
#65
arhcy
closed
8 years ago
2
New runtime for DragenBones and FastArmature vs Armature Question
#64
bp74
closed
8 years ago
2
Update DragonBones 4.0数据格式标准说明.md
#63
finscn
closed
8 years ago
0
Decrease memory allocations
#62
arhcy
closed
8 years ago
0
Performance optimization
#61
freem-trg
closed
8 years ago
4
__armature.animation.lastAnimationName
#60
edicsa
closed
8 years ago
1
Event COMPLETE not dispatch when at least one bone Frame Scale is higher than 100%
#59
tomlefol
closed
8 years ago
1
Pivots are ignored
#58
alesys
closed
9 years ago
1
Sometimes auto tween is ignored.
#57
alesys
closed
8 years ago
1
Wrong pivots in StarlingFactory.generateDisplay
#56
fysx
closed
8 years ago
1
public access to _currentTextureAtlas and _bitmapData for hit testing
#55
thenitro
closed
9 years ago
0
Event COMPLETE will not dispatch when "Total Frames Scale" set to 0.
#54
lizistorm
opened
10 years ago
0
remove offset scale from matrix
#53
lizistorm
closed
8 years ago
0
Movieclip within a movieclip problem (cannot reset child).
#52
SudoPlz
closed
8 years ago
2
Using factory.scaleForTexture scales the x,y coordinates of the motion tween in a wrong manner.
#51
SudoPlz
closed
10 years ago
1
StarlingFactory.displaySmoothing added
#50
thenitro
closed
10 years ago
0
Improportionate scale..! (Perhaps vector to raster?)
#49
SudoPlz
opened
10 years ago
7
Animation control (reset, loop)
#48
SudoPlz
closed
8 years ago
3
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