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ExtendRealityLtd
/
VRTK
An example of how to use the Tilia packages to create great content with VRTK v4.
https://www.vrtk.io/
MIT License
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feat(examples): windows mixed reality style pointer activate/select
#2039
thestonefox
closed
5 years ago
0
Interactable Rigidbody state isn't managed correctly
#2038
thestonefox
closed
5 years ago
1
fix(Interactions): treat interactable as only valid active collision - fixes #2032
#2037
thestonefox
closed
5 years ago
0
Feat/custom obs list drawers
#2036
thestonefox
closed
5 years ago
0
Seated with Free-Move locomotion causes BodyRepresentation to get stuck in ground
#2035
ROBYER1
closed
3 years ago
2
chore(Dependencies): update Zinnia submodule to latest head
#2034
thestonefox
closed
5 years ago
0
docs(structure): fix spelling mistake and add clearer version number
#2033
thestonefox
closed
5 years ago
0
Sometimes touch is not registered depending on what else the Interactor is colliding with
#2032
ghost
closed
5 years ago
6
fix(Interactions): only draw gizmos when drive is selected
#2031
thestonefox
closed
5 years ago
0
chore(FUNDING.yml): add funding information for patreon
#2030
thestonefox
closed
5 years ago
0
fix(Pointers): ensure correct order for pointer actions - fixes #2027
#2029
thestonefox
closed
5 years ago
0
Fix/interactions - fixes #2020
#2028
thestonefox
closed
5 years ago
0
Inconsistent behavior when using teleport pointer "Select on Deactivate"
#2027
afonseca08
closed
5 years ago
4
Fix/example snags
#2025
thestonefox
closed
5 years ago
0
fix(examples): ensure destination point models render correctly
#2024
thestonefox
closed
5 years ago
1
VRTK Default Input Mappings Prompt not showing in Unity 2019.1.4f1
#2023
ROBYER1
closed
5 years ago
2
Teleporting through walls despite the ObscuranceQuery
#2022
DesperateHouseDev
closed
5 years ago
2
Teleporting through walls despite the ObscuranceQuery
#2021
DesperateHouseDev
closed
5 years ago
0
Drastic framerate drop when holding objects in VRTK 4 beta
#2020
DesperateHouseDev
closed
5 years ago
12
chore(Dependencies): update Zinnia submodule to latest head - fixes #2018
#2019
thestonefox
closed
5 years ago
0
InvalidOperationException thrown on UnTouching InteractorColliderActivator in Farm Scene
#2018
NilsBernatzki
closed
5 years ago
0
Merge pull request #1921 from thestonefox/feat/highlighting
#2017
nstevenson135
closed
5 years ago
1
Errors when download the VRTK
#2016
atom182
closed
5 years ago
1
Fix/simulator issues
#2015
thestonefox
closed
5 years ago
0
Cannot fire pistol in VRTK4 Farm example with Simulator
#2014
hyperh
closed
5 years ago
2
Teleport Offset don´t work with Oculus Go
#2013
GoekhanOezcan-LivingBrain
closed
5 years ago
2
Teleporter will still move to an invalid location if the floor below it is valid.
#2012
NilsBernatzki
closed
5 years ago
10
Am new to game design. Please i cant set up a teleportation for Samsup Gear vr. Am following this tutorial - https://scenicmentor.com/vrtkfreeteleport/
#2011
oak-360
closed
5 years ago
1
chore(Dependencies): update Zinnia submodule to latest head
#2010
thestonefox
closed
5 years ago
0
You can move your hands while climbing in VRTK Bug
#2009
D3V6N
closed
5 years ago
3
Is Smooth Locomotion possible?
#2008
castana1962
closed
5 years ago
1
fix(Locomotion): call correct event on location hover deactivation - fixes #2006
#2007
thestonefox
closed
5 years ago
0
DestinationLocationConfigurator.cs EmitHoverDeactivated() emits HoverActivated
#2006
NilsBernatzki
closed
5 years ago
2
Enabling/Disabling Interactables inside an Interactor's radius causing large framerate drop
#2005
Liens1
closed
5 years ago
17
Multiple overlapping Snap Zones parented to an Interactable drop framerate to 5
#2004
Liens1
closed
5 years ago
28
InteractorFacade.Ungrab .. then .. InteractorFacade.Grab(Instantiate(Prefab)) does not work
#2003
Mechandrius
closed
5 years ago
3
When set rig rotation through teleport in script - Next teleport through controller resets the rotation to the initial (Possible Duplicate?)
#2002
Mechandrius
closed
5 years ago
2
Feat/pointer grabbing
#2001
thestonefox
closed
5 years ago
1
Can't teleport using simulated camera rig
#2000
afonseca08
closed
5 years ago
5
Multiple overlapping Interactable Snap Zones will all try and snap the same object
#1999
thestonefox
closed
5 years ago
8
fix(Interactions): call only drive setup to manage property changes
#1998
thestonefox
closed
5 years ago
0
Feat/destpoints
#1997
thestonefox
closed
5 years ago
0
chore(Dependencies): update Zinnia submodule to latest head
#1996
thestonefox
closed
5 years ago
0
chore(Dependencies): update Zinnia submodule to latest head
#1995
thestonefox
closed
5 years ago
0
docs(README.md): update backlog link to GitHub projects
#1994
thestonefox
closed
5 years ago
0
Feat/pointer events
#1993
thestonefox
closed
5 years ago
1
Rigidbody Tracked Interactables lag way behind Axis Movement
#1992
thestonefox
closed
5 years ago
7
Hh
#1991
ghost
closed
5 years ago
0
chore(Dependencies): update Zinnia submodule to latest head
#1990
thestonefox
closed
5 years ago
0
fix(Interactions): allow interactor ungrab on untouched interactable - fixes #1988
#1989
thestonefox
closed
5 years ago
0
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