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FLHDE
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freelancer-hd-edition
Freelancer: HD Edition is a mod that aims to improve every aspect of the game Freelancer (2003) while keeping the look and feel as close to vanilla as possible.
https://www.moddb.com/mods/freelancer-hd-edition
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Destroy Installation mission has Destroy Contrabrand icon in some rare cases
#207
BC46
closed
1 year ago
1
Per-pixel lighting
#205
damil42
opened
1 year ago
1
Missing text for e.g. speed below in HUD.
#204
twoco
closed
1 year ago
3
Release v0.7 planned?
#203
vidz97
closed
1 year ago
2
Simple sun death zone fixes
#202
Caenen
closed
1 year ago
0
Iw02 sun death zone fixes
#201
Caenen
closed
1 year ago
0
Iw01 sun death zone fixes
#200
Caenen
closed
1 year ago
0
St03 planet death zone fix
#199
Caenen
closed
1 year ago
0
Iw01 and Iw02 suns are missing an atmosphere range and have wildly outdated kill zones
#198
Caenen
opened
1 year ago
3
Unknown planet in St03 has atmosphere and death zone radius swapped
#197
Caenen
closed
1 year ago
0
ku0107_farmers_001_m NPC offers wrong knowledge
#196
erikroe
closed
6 months ago
0
Add missing zone field music for Leeds IMG asteroid field
#195
erikroe
closed
1 year ago
0
Fix screen overlay .ale FX on 16:9 aspect ratio displays
#194
IrateRedKite
closed
1 year ago
0
Add billboards in the asteroids surrounding Kyoto directly
#193
erikroe
closed
1 year ago
3
Add missing exclusion zones
#192
erikroe
closed
1 year ago
0
Correct Nago station having its Exclusion used instead of Shinkaku
#191
erikroe
closed
1 year ago
0
Add asteroid bands to sun exclusions in whole-system-asteroid fields
#190
erikroe
closed
6 months ago
2
Remove reputation assignment from Omega-11 nav bouys
#189
erikroe
closed
1 year ago
1
Roid_Miner need fix-ups
#188
erikroe
opened
1 year ago
0
California Minor has old Patrols and Exclusions that make little sense
#187
erikroe
closed
11 months ago
1
Correct Schwefelwolke Lavafeld exclusion zones
#186
erikroe
closed
1 year ago
0
Solar self illum windows improvement
#185
erikroe
closed
1 year ago
0
Add warning message at the very end of mission 12 if the OpenSP option has been enabled
#184
BC46
opened
1 year ago
2
Add clearer message for Freelancer failed to initialize saves directory error
#183
BC46
opened
1 year ago
0
Check for possibility of adding regeneratable NPC shields as option
#182
BC46
closed
6 months ago
2
Starsphere improvements
#181
BC46
closed
3 months ago
0
Differences in sharpness when using CAS shader on dgVoodoo and DxWrapper
#180
BC46
closed
6 months ago
1
Consider converting missionvendor.txm and newsvendor.txm images to 32-bit tga
#179
BC46
closed
7 months ago
0
Edges for mouse cursor icon should be smoother
#178
BC46
opened
1 year ago
0
Investigate whether performance issues occur with the effect_types.ini changes
#177
BC46
closed
6 months ago
3
New Freelancer logo upscales
#176
BC46
closed
11 months ago
2
Integrate new OpenGL renderer
#175
BC46
opened
1 year ago
0
Inconsistent vanilla exclusion zones
#174
BC46
opened
1 year ago
8
UI Wireframes positions are over-shifted on ultrawide resolutions
#173
BC46
opened
1 year ago
0
Nebula textures sometimes have odd-looking edges
#172
BC46
closed
1 year ago
0
Update character model textures with new GFPGAN model
#171
BC46
opened
1 year ago
0
Consider including a different legacy d3d8.dll
#170
BC46
closed
7 months ago
2
Update DxWrapper version
#169
BC46
closed
7 months ago
1
Emission (illumination) textures are not working or too dim
#168
BC46
closed
1 year ago
0
Player ship position suddenly changes when opening equipment dealer menu on some planets
#167
BC46
opened
1 year ago
0
DPI-awareness patch causes Freelancer to not launch on some installs?
#166
BC46
closed
7 months ago
1
Add easter egg
#165
BC46
opened
1 year ago
1
Fix vanilla codename weapon color and name inconsistencies
#164
BC46
closed
1 year ago
1
Vanilla mission script issues
#163
BC46
opened
1 year ago
0
Consider updating FL's default gamma ranges
#162
BC46
closed
1 year ago
1
4:3 screen effects during story cutscenes
#161
BC46
closed
1 year ago
0
Changing the HUD requires fewer file changes than anticipated
#160
BC46
opened
1 year ago
0
Hard coded weapon group button positions
#159
BC46
closed
5 months ago
2
Overhaul maximized draw distances
#158
BC46
closed
6 months ago
3
Correct KU, LI, RH turret mats containing outdated texture files
#157
erikroe
closed
1 year ago
0
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