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FrozenStormInteractive
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Unreal-SignalR
SignalR client for Unreal Engine
MIT License
44
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20
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Add configured connection headers to negotiation request as well
#18
tbureck
closed
5 months ago
0
Web Socket negotiation fails if hub is protected by authorization
#17
tbureck
closed
5 months ago
1
Add connection failed event if host is not reachable
#16
tbureck
closed
8 months ago
2
Unreal crashes if web socket host is not reachable
#15
tbureck
closed
8 months ago
0
how to subscribe to an event in blueprint
#14
Amaratsu
opened
1 year ago
1
How to support MessagePack?
#13
dylanh724
opened
1 year ago
0
double not supported by blueprints
#12
ImagineTheGames
opened
1 year ago
1
OnNegociateResponse never called
#11
julegault
closed
2 years ago
2
HTTPS/SSL issues
#10
intelligentgoldfish-com
closed
1 year ago
5
We have implemented this into our windows build but wanted to also attempt to have it implemented into our Android build. We're running into seemingly TMAP issues and get 13 errors on compile. Is this something that may be worked on in the future or do you have ideas currently on the full implementation? Almost everything leads back to Map.h
#9
FatalBreak
closed
2 years ago
2
Packaging error for Android ASTC / Client
#8
alexhajdu
closed
2 years ago
2
I can't receive messages
#7
alespin2021
closed
2 years ago
2
Not working on Unreal 4.27
#6
mostafabder1
closed
1 year ago
6
Please add auto connection after disconnection error 1006
#5
Amaratsu
opened
2 years ago
1
Updates and Blueprints
#4
Amaratsu
opened
2 years ago
3
Dear plugin owner, give us please example of usage this plugin via c++
#3
AlfieAllen
opened
2 years ago
0
Unreal project won't open after enabling the SignalR plugin.
#2
EhmedBelal
opened
2 years ago
2
Hi, please add documentation on how to use this plugin
#1
Amaratsu
closed
2 years ago
11