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GPUOpen-LibrariesAndSDKs
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FidelityFX-SDK
The main repository for the FidelityFX SDK.
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What is the status of Vulkan support for FSR3?
#43
HumanGamer
opened
7 months ago
3
Remove GPU include file in the public header
#42
vs-shirokii
opened
7 months ago
1
Is scRGB luminance scaled by the monitor min and max brightness?
#41
Filoppi
opened
8 months ago
0
Optical flow scheduleDispatch unused parameter.
#40
VeganPower
opened
8 months ago
1
Upscaler itself has something to do with frameinterpolation?
#39
ohmaya
opened
8 months ago
1
"No framework instance to query" for BuildFSRSolution.bat
#38
ohmaya
opened
8 months ago
0
ffx_frameinterpolation expects currentBackBuffer and currentBackBuffer_HUDLess to be identical formats
#37
Nukem9
opened
8 months ago
1
FrameinterpolationSwapchainDX12 doesn't support BGRA8 swapchain/backbuffer formats
#36
Nukem9
closed
1 month ago
3
Out of range motion vectors cause GPU hangs with FSR 3 frame interpolation enabled
#35
Nukem9
closed
1 month ago
0
Should "FidelityFX Native SDK.sln" contains a "Backends" folder?
#34
ohmaya
opened
8 months ago
1
How do I know maxContexts for ffxGetScratchMemorySizeDX12?
#33
ohmaya
opened
8 months ago
1
Fsx
#32
Edgardwifi
opened
8 months ago
2
Create msbuild.yml
#31
Edgardwifi
opened
8 months ago
2
Is pixlib.lib mandatory?
#30
ohmaya
opened
8 months ago
1
Can Support Linux?
#28
bthkfahsun
opened
8 months ago
7
Macro doesn't expand correctly in CLANG / GCC
#27
VeganPower
opened
8 months ago
1
${FFX_HOST_PATH}/fsr3 folder does not exist
#26
ohmaya
opened
8 months ago
0
Which folder should I specify for add_subdirectory > binary_dir?
#25
ohmaya
opened
8 months ago
1
feature request - allow FSR 3 FG with other AA
#24
aufkrawall
closed
5 months ago
1
Fix FrameInterpolationSwapChainDX12::ResizeBuffers not handling a 0 buffer count properly
#23
LukeFZ
opened
9 months ago
0
Integrate LatencyFlex into FSR3
#22
LifeIsStrange
opened
9 months ago
0
Is FSR3 API the same as FSR2 API?
#21
moaazassali
closed
9 months ago
2
[BUG] Sample of FidelityFX-SDK-FSR3-v3.0.3.zip is missing textures
#20
TinoRink
closed
9 months ago
2
Design Question about frame-gen decisions.
#19
bruh-source
opened
9 months ago
0
Very good job!!!
#18
HH45137
closed
9 months ago
2
Fixed implicit type conversion warnings in ffxInvertSafe
#17
LeonBrands
closed
9 months ago
1
Fixed minor copy-paste error in ffx_core_hlsl
#16
LeonBrands
closed
9 months ago
1
Some files described in the FSR2 documentation cannot be found
#15
ohmaya
opened
9 months ago
0
Is there an easy way to integrate it into an API-agnostic RHI layer?
#14
ohmaya
closed
9 months ago
3
Can I debug the shader use renderdoc or other tools?
#13
WanLittle
opened
10 months ago
1
Use the proper HLSL quad wave intrinsics in the SPD's quad reduction.…
#12
godlikepanos
opened
10 months ago
1
Very Coooool!!!!
#11
bigdimboom
opened
11 months ago
4
Whether C17 is supported?
#10
HH45137
closed
11 months ago
2
Parallel sort: ~50% occupancy on 4090
#9
s1ddok
closed
11 months ago
0
In FSR sample, missing "ffx_fsr2_force16_begin.h" and "ffx_fsr2_force16_end.h"?
#8
SergioAlapontARM
closed
9 months ago
2
Failed to get media bundle information from server
#7
Andraw-sue
closed
9 months ago
1
[Feature Request] FSR2 Ultra Quality and Native Res AA option
#6
TheRazerMD
opened
1 year ago
1
Is it possible to sort both keys and payload in parallel sort?
#5
s1ddok
closed
1 year ago
1
[Feature request] GPU-driven numKeysToSort in Parallel Sort
#4
s1ddok
closed
11 months ago
3
Is it possible to (relatively) easy patch parallel sort to support 64-bit keys?
#3
s1ddok
closed
11 months ago
2
Does consuming library involves compiling your own shaders?
#2
s1ddok
closed
1 year ago
2
Does it work for Vulkan?
#1
ohmaya
closed
1 year ago
2
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