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ImmutableOctet
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sonicgba
A cross-platform port of Sonic Advance
https://www.reddit.com/r/sonicgba
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NGHZ's boss doesn't get destroyed properly.
#21
ImmutableOctet
opened
7 years ago
0
The first boss's hammer seems to have an inaccurate collision rectangle.
#20
ImmutableOctet
opened
7 years ago
0
"Door" objects (CPZ) are rendered vertically when they should be horizontal.
#19
ImmutableOctet
closed
8 years ago
1
Level 4 does not load correctly.
#18
ImmutableOctet
closed
8 years ago
1
Desktop (GLFW) builds do not render backgrounds correctly
#17
ImmutableOctet
closed
7 years ago
3
Conveyors restrict movement in the opposite direction.
#16
ImmutableOctet
closed
8 years ago
1
Dash panels don't seem to push the player accurately.
#15
ImmutableOctet
closed
8 years ago
1
Players' positions desynchronize with moving platforms.
#14
ImmutableOctet
closed
8 years ago
1
Gravity is applied too Intensely.
#13
ImmutableOctet
closed
8 years ago
1
Spikes render in the wrong configuration.
#12
ImmutableOctet
opened
8 years ago
2
Mouse/Touch Input is not finished.
#11
ImmutableOctet
opened
8 years ago
1
Certain file operations are unsupported in HTML5 builds.
#10
ImmutableOctet
opened
8 years ago
0
Ending a level doesn't work.
#9
ImmutableOctet
opened
8 years ago
2
Colors are not accurately represented.
#8
ImmutableOctet
closed
8 years ago
1
Breaking an object (Monitor/Item) from below results in an unknown crash.
#7
ImmutableOctet
closed
8 years ago
1
Re-alignment of objects causes instability.
#6
ImmutableOctet
closed
8 years ago
1
Running through a loop results in the player becoming stuck.
#5
ImmutableOctet
closed
8 years ago
1
Gameplay and Animation rates are incorrect.
#4
ImmutableOctet
opened
8 years ago
0
Characters are rendered twice.
#3
ImmutableOctet
opened
8 years ago
0
Players rotate incorrectly on slopes.
#2
ImmutableOctet
closed
8 years ago
2
Incorrect player spawn points.
#1
ImmutableOctet
closed
8 years ago
2