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Inspiaaa
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UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
MIT License
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[Feature Request/Bug] Enhanced Error Messages
#56
vaulcul
opened
2 weeks ago
1
[Question] Shortcut for AddTriggerTransition with custom typed states
#55
ariok
opened
4 weeks ago
0
Fix ParallelStates not reacting to global triggers
#54
TdXYZ
opened
2 months ago
0
Flowgraph Generation
#53
sandsalamand
opened
3 months ago
2
[Feature Request] Automatically Generate Flowchart from StateMachine
#52
sandsalamand
opened
4 months ago
0
How does an independent class receive a parameter when passing an action state?
#51
aZhai-pixel
opened
5 months ago
0
[Bug] Calling fsm.StateCanExit in StateBase.OnEnter does not allow the state to exit
#50
japsuu
opened
5 months ago
0
[Bug] Nested state machines don't invoke StateChanged event on the root state machine
#49
japsuu
opened
5 months ago
2
[Bug] Statemachines inside parallel states don't react to global triggers
#48
TdXYZ
opened
5 months ago
0
Implementation of PriorityTransitions
#47
ThomasReuss
opened
6 months ago
0
Fix typo Hierarchical in StateMachine.cs
#46
xiaohai-huang
closed
6 months ago
1
[Feature Request] States that use tasks instead of Coroutines
#45
TdXYZ
opened
6 months ago
1
Fix bug of creating "pendingTransition" struct repeatedly
#44
mmbb2w4r6y8i
closed
6 months ago
0
Fix Time.time access exception during deserialization
#43
Inspiaaa
closed
6 months ago
0
Are there reasons to not use this library outside of Unity?
#42
Zergleb
closed
7 months ago
1
How would you model a Weapon StateMachine having a "Idle" Movement and Cooldown in parallel?
#41
ManuelRauber
closed
6 months ago
1
More Samples/Explaination On Class-based architecture
#40
LaoBowen
opened
9 months ago
2
Perform logic in FixedUpdate or LateUpdate?
#39
LaoBowen
closed
9 months ago
0
[Question] Support for parallel states
#38
TdXYZ
closed
6 months ago
2
[Question] Any node editor for UnityHfsm?Or other Editor Tool ?
#37
mi1890
closed
6 months ago
1
How to use AddTransition in two different TStateId based by enum?
#36
Wumuuu
closed
7 months ago
1
Fix samples not compiling after 2.0 release
#35
Inspiaaa
closed
1 year ago
0
How to visualize multi-layer state machines
#34
chasinghope
closed
6 months ago
1
Mention Support for Generic State Identifiers Higher Up in README
#33
sandsalamand
closed
6 months ago
1
Sample code can not compile in version 2.0
#32
1174331877
closed
1 year ago
2
Documentation request: Explain what HybridStateMachine is
#31
rafaeldolfe
closed
5 months ago
1
Trigger/Action should use a separate type
#30
tomsseisums
opened
1 year ago
0
Is there a StateChanged changed event for when any transition occurs, even a sub-machine one?
#29
tomsseisums
closed
6 months ago
3
How to return to the previous sub-state of a Hierarchical FSM? (2.0)
#28
tomsseisums
closed
5 months ago
2
StateMachine<T> and StateMachine needs a common StateMachine base type
#27
tomsseisums
closed
5 months ago
6
Update EnemyController.cs
#26
IAFahim
closed
1 year ago
0
Name of Test asmdef can conflict with project
#25
Faimen
closed
1 year ago
1
Feature request: add OnTransition callback to Transition class
#24
rafaeldolfe
closed
1 year ago
9
Add OnActiveStateChanged event and unit tests.
#23
santutu
closed
6 months ago
0
feature request: OnActiveStateChanged event?
#22
santutu
closed
5 months ago
5
Feature request: onEnter and onExit on non-root StateMachines
#21
rafaeldolfe
closed
1 year ago
2
some new features
#20
Chocolaic
closed
6 months ago
2
Trigger transition from state to same state possible?
#19
erdostamasa
closed
1 year ago
1
Best way to handle FixedUpdate code (physics)?
#18
erdostamasa
closed
10 months ago
6
Use enums instead of strings for states
#17
wilg
closed
2 years ago
3
Callback on state transition
#16
wilg
closed
10 months ago
2
How can I see the current state of the state machine for debugging?
#15
wilg
closed
10 months ago
5
StateCanExit always calls changing state of base statemachine.
#14
JKot-Coder
closed
10 months ago
6
'needsExitTime' doesn't seem to respect sub-machine's state's "forceInstantly"?
#13
Invertex
closed
1 year ago
1
Implement a StateBase interface?
#12
Invertex
opened
2 years ago
2
Using int type instead of string in fsm.AddState()
#11
HermanArtushevskyi
closed
2 years ago
0
ArgumentNullException from AddTransitionFromAny shortcut method
#10
stevewoolcock
closed
1 year ago
2
Some fixes and new features
#9
mfandreich
opened
3 years ago
5
Add openupm badge and installation
#8
shiena
closed
3 years ago
1
Call OnEnter after updating transitions and triggers
#7
shiena
closed
3 years ago
1
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