issues
search
Inspiaaa
/
UnityHFSM
A simple yet powerful class-based hierarchical finite state machine for Unity
MIT License
1.05k
stars
121
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix ParallelStates not reacting to global triggers
#54
TdXYZ
opened
1 week ago
0
Flowgraph Generation
#53
sandsalamand
opened
1 month ago
2
[Feature Request] Automatically Generate Flowchart from StateMachine
#52
sandsalamand
opened
3 months ago
0
How does an independent class receive a parameter when passing an action state?
#51
aZhai-pixel
opened
3 months ago
0
[Bug] Calling fsm.StateCanExit in StateBase.OnEnter does not allow the state to exit
#50
japsuu
opened
3 months ago
0
[Bug] Nested state machines don't invoke StateChanged event on the root state machine
#49
japsuu
opened
3 months ago
2
[Bug] Statemachines inside parallel states don't react to global triggers
#48
TdXYZ
opened
3 months ago
0
Implementation of PriorityTransitions
#47
ThomasReuss
opened
4 months ago
0
Fix typo Hierarchical in StateMachine.cs
#46
xiaohai-huang
closed
4 months ago
1
[Feature Request] States that use tasks instead of Coroutines
#45
TdXYZ
opened
4 months ago
1
Fix bug of creating "pendingTransition" struct repeatedly
#44
mmbb2w4r6y8i
closed
4 months ago
0
Fix Time.time access exception during deserialization
#43
Inspiaaa
closed
4 months ago
0
Are there reasons to not use this library outside of Unity?
#42
Zergleb
closed
5 months ago
1
How would you model a Weapon StateMachine having a "Idle" Movement and Cooldown in parallel?
#41
ManuelRauber
closed
4 months ago
1
More Samples/Explaination On Class-based architecture
#40
LaoBowen
opened
7 months ago
1
Perform logic in FixedUpdate or LateUpdate?
#39
LaoBowen
closed
7 months ago
0
[Question] Support for parallel states
#38
TdXYZ
closed
4 months ago
2
[Question] Any node editor for UnityHfsm?Or other Editor Tool ?
#37
mi1890
closed
4 months ago
1
How to use AddTransition in two different TStateId based by enum?
#36
Wumuuu
closed
5 months ago
1
Fix samples not compiling after 2.0 release
#35
Inspiaaa
closed
10 months ago
0
How to visualize multi-layer state machines
#34
chasinghope
closed
4 months ago
1
Mention Support for Generic State Identifiers Higher Up in README
#33
sandsalamand
closed
4 months ago
1
Sample code can not compile in version 2.0
#32
1174331877
closed
10 months ago
2
Documentation request: Explain what HybridStateMachine is
#31
rafaeldolfe
closed
4 months ago
1
Trigger/Action should use a separate type
#30
tomsseisums
opened
1 year ago
0
Is there a StateChanged changed event for when any transition occurs, even a sub-machine one?
#29
tomsseisums
closed
4 months ago
3
How to return to the previous sub-state of a Hierarchical FSM? (2.0)
#28
tomsseisums
closed
4 months ago
2
StateMachine<T> and StateMachine needs a common StateMachine base type
#27
tomsseisums
closed
4 months ago
6
Update EnemyController.cs
#26
IAFahim
closed
1 year ago
0
Name of Test asmdef can conflict with project
#25
Faimen
closed
1 year ago
1
Feature request: add OnTransition callback to Transition class
#24
rafaeldolfe
closed
1 year ago
9
Add OnActiveStateChanged event and unit tests.
#23
santutu
closed
4 months ago
0
feature request: OnActiveStateChanged event?
#22
santutu
closed
4 months ago
5
Feature request: onEnter and onExit on non-root StateMachines
#21
rafaeldolfe
closed
1 year ago
2
some new features
#20
Chocolaic
closed
4 months ago
2
Trigger transition from state to same state possible?
#19
erdostamasa
closed
1 year ago
1
Best way to handle FixedUpdate code (physics)?
#18
erdostamasa
closed
8 months ago
6
Use enums instead of strings for states
#17
wilg
closed
2 years ago
3
Callback on state transition
#16
wilg
closed
8 months ago
2
How can I see the current state of the state machine for debugging?
#15
wilg
closed
8 months ago
5
StateCanExit always calls changing state of base statemachine.
#14
JKot-Coder
closed
8 months ago
6
'needsExitTime' doesn't seem to respect sub-machine's state's "forceInstantly"?
#13
Invertex
closed
1 year ago
1
Implement a StateBase interface?
#12
Invertex
opened
2 years ago
2
Using int type instead of string in fsm.AddState()
#11
HermanArtushevskyi
closed
2 years ago
0
ArgumentNullException from AddTransitionFromAny shortcut method
#10
stevewoolcock
closed
1 year ago
2
Some fixes and new features
#9
mfandreich
opened
3 years ago
5
Add openupm badge and installation
#8
shiena
closed
3 years ago
1
Call OnEnter after updating transitions and triggers
#7
shiena
closed
3 years ago
1
I think you should create a demo scene
#6
kamike
closed
2 years ago
1
Fix KeyNotFoundException
#5
shiena
closed
3 years ago
2
Next