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JulienLaclaverie
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PZ_DieTonightMap
A projet Zomboid Map & Mod inspired from the game Die2Night
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Add to the mod description & to the title screen a disclaimer
#47
JulienLaclaverie
opened
7 years ago
0
The ability to "Dig" with trovel in sand sand tiles should be removed
#46
JulienLaclaverie
closed
7 years ago
0
[Mods] Gate broken down cannot be reopen correctly
#45
SylvainMarty
closed
7 years ago
0
Zombies needs to be more attracted by the well
#44
JulienLaclaverie
opened
7 years ago
0
[Mods] Ideas for optimisation
#43
SylvainMarty
opened
7 years ago
0
There is not enough food for everybody and starvation might be the main cause of death
#42
JulienLaclaverie
opened
7 years ago
1
[Mods] The Horde sound is not triggered on distant server
#41
SylvainMarty
opened
7 years ago
0
The door mecanism needs to randomly breakdown after a few usage
#40
JulienLaclaverie
closed
7 years ago
2
Scavenging is boring, we may need to find a way to make it better
#39
JulienLaclaverie
opened
7 years ago
1
[Mods] Erreur dans ISHorde
#38
SylvainMarty
closed
7 years ago
0
[Mods] Build a little screen to explain to the user why he has been kicked from the server
#37
SylvainMarty
opened
7 years ago
0
Use the "Map" system to make zombies loot maps of the desert
#36
JulienLaclaverie
opened
7 years ago
1
[Mods] The client forced disconnection cause the game to crash
#35
SylvainMarty
closed
7 years ago
2
Fix the carpet issue in the grey abandonned house at the north west of the center area
#34
JulienLaclaverie
closed
7 years ago
0
[Town Gates] Sometimes, the gates are not opening/closing properly
#33
SylvainMarty
closed
7 years ago
2
If possible, reduce the sound range produced by shots
#32
JulienLaclaverie
closed
7 years ago
0
Desert facities needs to have a Zombie spawn on load
#31
JulienLaclaverie
closed
7 years ago
3
The distant dersert lacks of facities to explore
#30
JulienLaclaverie
opened
7 years ago
0
The distant desert needs scavenging zones
#29
JulienLaclaverie
closed
7 years ago
0
Rework the loot tables
#28
JulienLaclaverie
closed
7 years ago
0
Prevent scavenging with broken shovels
#27
JulienLaclaverie
closed
7 years ago
2
Add can opener to the low level lootable tools table
#26
JulienLaclaverie
closed
7 years ago
1
Stacktrace on server triggered in CityObjects.lua
#25
SylvainMarty
opened
7 years ago
0
The campfires doest work online (and maybe offline too)
#24
JulienLaclaverie
closed
7 years ago
1
Create a shader to make the game feels more like inside a desert
#23
JulienLaclaverie
closed
7 years ago
6
Professions needs to be replaced with Die2Nite occupations
#22
JulienLaclaverie
closed
7 years ago
1
The sound that triggers the zombie movement needs to be reworked
#21
JulienLaclaverie
closed
7 years ago
2
Right click on campire cause issues though they works perfectly
#20
JulienLaclaverie
closed
7 years ago
1
Fire camps loading doesn't work on server
#19
JulienLaclaverie
closed
7 years ago
0
Baricades does'nt work on server / host mode
#18
JulienLaclaverie
closed
7 years ago
0
[Server] Things we need to check
#17
SylvainMarty
closed
7 years ago
2
The LostHouse01 has a translucid door
#16
JulienLaclaverie
closed
7 years ago
0
On of the west houses has still a translucid window with fake baricade
#15
JulienLaclaverie
closed
7 years ago
0
Scavenging issues
#14
JulienLaclaverie
closed
7 years ago
1
[Mod] The seasons management override seems to bug with the body temperature
#13
SylvainMarty
closed
7 years ago
3
[Mod] The gates security terminal allow to be open from everywhere
#12
SylvainMarty
closed
7 years ago
1
[Mod] The gates animation don't match the timed animation duration
#11
SylvainMarty
closed
7 years ago
2
The context menu option "remove" on metal drum generate a loop issue
#10
JulienLaclaverie
opened
7 years ago
1
[Mod] We can pass through gates after closing animation
#9
SylvainMarty
closed
7 years ago
2
The north-big-house's stairs are unusable because of the crate under the stairs
#8
JulienLaclaverie
closed
7 years ago
2
the "bushes" tiles depends on weather so they get green in the desert
#7
JulienLaclaverie
closed
7 years ago
1
The workshop need to be equiped with electrical furnace to be used with generator
#6
JulienLaclaverie
closed
7 years ago
2
The idea of using rooms outside for loot distribution is bad, this needs to be removed
#5
JulienLaclaverie
closed
7 years ago
0
South wall - The access to the control panel is often locked by an empty black tile
#4
JulienLaclaverie
closed
7 years ago
0
The dark brown carpentry walls are "phantom tiles"
#3
JulienLaclaverie
closed
7 years ago
1
[Map] Some objects added with TileZed and BuildingEd not acting like normal objects
#2
SylvainMarty
closed
7 years ago
9
[Map] The windows barricades placed by BuildingEd not working
#1
SylvainMarty
closed
7 years ago
2