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OpenGL-API
OpenGL and OpenGL ES API Issue Tracker
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Function signature description error
#94
smile-zyk
opened
5 months ago
3
What is the Preview for GL_AMD_MESH_SHADER
#93
IGN-Styly
opened
6 months ago
3
GL_BGRA8_EXT woes
#92
kusma
closed
1 week ago
3
Request for modification of OpenGL Core Specification
#91
MischaBaars
opened
8 months ago
18
CopyTexImage2D references a "CopyPixels" that has been removed from the specification
#90
magcius
opened
1 year ago
3
SpecializeShader should require compatible Execution Model, not ExecutionMode
#89
zopsicle
opened
1 year ago
1
Please rename default branch from 'master' to 'main' per Khronos policy
#88
oddhack
closed
1 year ago
3
How likely is a new OpenGL version?
#87
BoyBaykiller
closed
2 years ago
3
Spec missing some glTexImage(GL_STENCIL_INDEX8) error cases
#86
ianromanick
closed
2 years ago
4
Incorrect definition of vertex ID in DrawElementsOneInstance
#85
LtSten
closed
2 years ago
5
OpenGL ES: What extensions allows depth textures to be filterable?
#84
greggman
opened
2 years ago
8
Clarification wanted: wide lines + gl_FragCoord
#82
kusma
closed
2 years ago
2
GL 4.6 compatibility spec is self contradictory about primitive restart and ArrayElement
#81
ianromanick
opened
3 years ago
1
What is the shader source string after calling glShaderSource with count=0
#80
ianromanick
opened
3 years ago
3
Add requirement for mandating non empty structs to GL_ARB_gl_spirv
#79
pmistryNV
closed
3 years ago
5
Relax requirements for gl_VertexID and gl_PrimitiveID with immediate-mode drawing
#78
ianromanick
opened
3 years ago
3
ARB_indirect_parameters documentation error
#77
CZDanol
closed
3 years ago
1
[GLX] Error generated on failure to create an indirect GLX context is unspecified
#76
erik-kz
opened
3 years ago
12
Interactions between GL_NV_primitive_restart and OpenGL 3.1+ are undefined
#75
ianromanick
opened
3 years ago
4
Ill-specified interaction of display lists and primitive restart
#74
ianromanick
opened
3 years ago
5
question about GetActiveUniformBlockiv in OpenGL ES spec3.2
#73
TimeToWakeUp
closed
4 years ago
1
mismatch on glFramebufferRenderbuffer attachment argument group
#72
devel0
closed
4 years ago
3
glTexImage behavior when LOD higher than expected by dimensions
#71
evgenKh
opened
4 years ago
6
[OpenGL] Typo in glMapBufferRange spec
#70
erik-kz
closed
4 years ago
2
DrawElementsInstanced, OpenGL 4.6 core, October 22, 2019 pdf
#69
george-tsiros
closed
2 years ago
3
BindVertexArray error language allows GenVertexArrays but not CreateVertexArrays
#68
tsuoranta
closed
2 years ago
2
std140 layout doesn't specify the total memory consumed
#67
YunHsiao
closed
4 years ago
3
[OpenGL ES] NV_pixel_buffer_object doesn't define GL_STREAM_READ
#66
emersion
opened
4 years ago
4
Ambiguous requirement for non-zero indirect buffer object in core profile
#65
cubanismo
opened
4 years ago
2
Extension EXT_primitive_bounding_box name string has white space
#64
tsuoranta
closed
4 years ago
2
OES_sample_variables extension incorrect use of #extension
#63
tsuoranta
opened
4 years ago
1
Ambiguity in dealing with pixel storage modes on compressed textures
#62
sigexp
closed
2 years ago
9
Need WG signoff on OpenGL-Refpages pull 74
#61
oddhack
closed
4 years ago
2
Are query objects container objects?
#60
NicolBolas
closed
4 years ago
3
OpenGL ES 3.1 minimum value for Max Fragment Uniform Vectors? [OpenGL ES]
#59
tsuoranta
closed
4 years ago
2
MAX_SAMPLES listed in framebuffer dependent state table [OpenGL ES]
#58
tsuoranta
closed
4 years ago
2
POINT clipping in implementation don't match the spec
#57
greggman
opened
5 years ago
2
Binding layout qualifier not mentioned for initial value of uniform buffer binding in ES 3.1 and ES 3.2 [OpenGL ES]
#56
tsuoranta
closed
4 years ago
4
Typo in [OpenGL] [OpenGL ES] stuctures
#55
tsuoranta
closed
4 years ago
2
Typo in [OpenGL ES] GetUniformIndices() equivalent code
#54
tsuoranta
closed
4 years ago
2
Layout qualifiers on formal parameters for image load/store
#53
NicolBolas
closed
5 years ago
2
`bufSize` parameter inconsistencies.
#52
NicolBolas
closed
4 years ago
3
POINT clipping inconsistent across OpenGL implementations
#51
MarkCallow
closed
4 years ago
9
Clarification regarding binding on non-consecutive fragment output array locations
#50
null77
opened
5 years ago
3
Explicit uniform location and cross-stage uniforms.
#49
NicolBolas
closed
5 years ago
6
Are there restrictions of 24-bit unused field usage of pixels of FLOAT_32_UNSIGNED_INT_24_8_REV texture?
#48
asimiklit
closed
5 years ago
4
Disposition of fragment shader `gl_PrimitiveID` in unusual circumstances
#47
NicolBolas
opened
5 years ago
2
How binding points should be assigned when some array instances are eliminated by optimizer?
#46
asimiklit
closed
5 years ago
5
OpenGL 4.6: Multi sample texture always incomplete with integer internal format.
#45
illiaSkif
closed
4 years ago
20
Default values for VERTEX_BINDING_* state seem wrong
#44
baldurk
closed
5 years ago
2
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