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KilnGraphics
/
Blaze4D
Minecraft but with Vulkan.
GNU Lesser General Public License v3.0
270
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12
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Crash on startup Arch Linux
#74
PassiHD2004
closed
1 year ago
0
Enable portability features on macOS
#73
The-Minecraft-Scientist
opened
2 years ago
0
Build fails , release version 18 not supported
#72
pistolparody
opened
2 years ago
1
Tracking issue: New Blaze4D Alpha
#71
CodingRays
opened
2 years ago
0
Fix/Add CI build and tests
#70
CodingRays
opened
2 years ago
0
Build and bundle core automatically
#69
CodingRays
closed
2 years ago
0
Tracking issue: Emulation rendering
#68
CodingRays
opened
2 years ago
0
New b4d
#67
hYdos
closed
2 years ago
0
Update github actions to use JDK 18.
#66
Kichura
closed
2 years ago
2
unable to get parchment-1.17.1-2021.10.31.pom from the server
#65
SpidFightFR
closed
2 years ago
1
macOS compatibility
#64
Dreamail
closed
2 years ago
11
crash on startup (IndexOutOfBoundsException)
#63
rhjdvsgsgks
closed
2 years ago
1
Bump gradle to 7.3 (for building with java 17) and remove parchment from build.gradle.kts
#62
Titaniumtown
closed
2 years ago
0
Add support for building Rosella in-tree
#61
ZNixian
closed
3 years ago
1
Refactor [1/2]
#60
hYdos
closed
2 years ago
0
Relicense and Maven publishing
#59
ramidzkh
closed
3 years ago
6
Modern rosella support
#58
hYdos
closed
3 years ago
0
Remove unused module
#57
hYdos
closed
3 years ago
0
ReadMe
#56
polarbub
closed
2 years ago
1
Reloading resources leaks image views
#55
ramidzkh
closed
2 years ago
0
Nearest neighbour interpolation used on some GPUs
#54
ramidzkh
closed
3 years ago
1
Screenshotting doesn't work
#53
ramidzkh
closed
2 years ago
0
Tracking issue: Inconsistent descriptor set list updating
#52
ramidzkh
closed
2 years ago
3
Update README.md
#50
VeryHolyCheeeese
closed
3 years ago
4
Fix production launch
#49
ishland
closed
3 years ago
4
LWJGL out of date
#48
YouYouTheBoxx
closed
3 years ago
13
Fix matrices for some places
#47
burgerindividual
closed
2 years ago
0
Consider looking into pipeline caches
#46
burgerindividual
closed
2 years ago
0
Materials cache doesn't have a limit
#45
burgerindividual
closed
2 years ago
0
Post process shaders don't work
#44
burgerindividual
closed
2 years ago
1
Fix compatability with sodium
#43
burgerindividual
closed
2 years ago
0
Make UBOs faster and more dynamic
#42
burgerindividual
closed
3 years ago
3
Block outline and F3 crosshair doesn't work
#41
burgerindividual
closed
3 years ago
2
Translucent blocks don't work in the world
#40
burgerindividual
closed
3 years ago
1
Validation errors on close due to unfreed objects
#39
burgerindividual
closed
2 years ago
1
fix not being to compile mod
#38
Teh404Gal
closed
3 years ago
3
[Linux+GTX 1050Ti] Game fails to launch on world_rendering_completeness branch
#37
Ampflower
closed
3 years ago
2
Game runs slow in the world
#36
hYdos
closed
2 years ago
0
Add jUnit tests and include them in actions
#35
CodingRays
closed
3 years ago
0
Add semaphore pool
#34
CodingRays
closed
3 years ago
6
Add synchronized queues
#33
CodingRays
closed
3 years ago
1
New DMA transfer system
#32
CodingRays
closed
2 years ago
1
Fix vertex strides issues and a device memory leak
#31
CodingRays
closed
3 years ago
3
repisotoryn't
#30
pluiedev
closed
3 years ago
0
Memory leaks in multiple areas
#29
burgerindividual
closed
2 years ago
1
the worlds stars render in the void and fog is a random colour
#28
hYdos
closed
3 years ago
2
Major Bug: Game Flickers alot
#27
hYdos
closed
3 years ago
3
Add the logo, fix grammar, and small tweaks.
#26
ghost
closed
3 years ago
0
Made the README more informational.
#25
SirObby
closed
3 years ago
1
Fixed icon
#8
gudenau
closed
3 years ago
2
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