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LUX-Shaders-Team
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LUX-Shaders-Issues
public repo for issues with lux shaders
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Dithered Alphatesting Support
#17
WhiteRedDragons
opened
1 day ago
0
BaseTexture fallback is a White default Texture when an EnvMap is defined
#16
WhiteRedDragons
closed
9 hours ago
0
Detail Texture and Basetexture sRGB issues?
#15
WhiteRedDragons
closed
9 hours ago
0
Lack of Documentation on the Wiki
#14
WhiteRedDragons
opened
1 month ago
0
Water Shader currently non-functional
#13
WhiteRedDragons
opened
1 month ago
0
Multiple DefaultAlphaBlending Functions for BaseShader / BaseVSShader
#12
WhiteRedDragons
opened
1 month ago
0
No Fallback for SDK_Engine_Post
#11
WhiteRedDragons
opened
1 month ago
0
Citizen Faces have missmatching brightness
#10
WhiteRedDragons
opened
1 month ago
0
Monitor Screens will not render or even crash the Game
#9
WhiteRedDragons
opened
1 month ago
0
Infected Shader currently broken due to V0.99 Phong Changes
#8
WhiteRedDragons
opened
1 month ago
0
$SelfIllum has Stock Materials glowing too bright
#7
WhiteRedDragons
opened
1 month ago
1
Parallax Mapping can not consider UV Scales of textures differently scaled
#6
WhiteRedDragons
opened
1 month ago
0
$DesaturateWithBaseAlpha currently forced to use $BlendTintColorOverBase as its alpha multiplier
#5
WhiteRedDragons
opened
1 month ago
0
Refract should have an Invert Parameter for Normal Direction
#4
WhiteRedDragons
opened
1 month ago
0
$BaseMapLuminancePhongMask can no longer be forced as the PhongMask
#3
WhiteRedDragons
opened
1 month ago
0
test_issue
#2
Nbc66
closed
1 month ago
0
Webhook Test Issue
#1
ShiroDkxtro2
closed
1 month ago
1