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LaneDibello
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Kotor-Randomizer
The Kotor Randomizer. A randomizer for Star Wars: Knights of the Old Republic. Intended for challenge runs and general fun.
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A variety of changes getting This project up to date
#117
LaneDibello
opened
6 days ago
0
Update .Net version and Gut old WinForms features
#116
LaneDibello
closed
6 days ago
0
New Windows Bar
#115
LaneDibello
closed
1 week ago
0
Really getting the UI up to speed
#114
LaneDibello
closed
1 week ago
0
Styling Updates
#113
LaneDibello
closed
1 week ago
0
Unified Color Theming
#112
LaneDibello
opened
1 week ago
0
Release Production Updates
#111
LaneDibello
opened
1 week ago
0
Repositiory Clean Up Needs
#110
LaneDibello
opened
1 week ago
0
Preppering for modern dvelopment on this project
#109
LaneDibello
closed
1 week ago
0
XAML styling refactor needs
#108
LaneDibello
opened
1 week ago
0
Movespeed 2DA randomization results in softlocks when affecting story-critical custcene characters
#107
TheBeardOfTruth
opened
1 year ago
2
Kotor 2 Randomizer Features
#106
glasnonck
closed
1 week ago
2
Kotor 2 Rando Development and Integration
#105
glasnonck
opened
2 years ago
0
Item Model (or Appearance) Rando
#104
glasnonck
opened
2 years ago
0
Randomize party member added
#103
glasnonck
opened
2 years ago
0
Swap modules only within the same planet
#102
glasnonck
opened
2 years ago
0
Hint (Gossip) System for Goals
#101
glasnonck
opened
2 years ago
0
Randomize Star Map Locations
#100
glasnonck
opened
2 years ago
0
Randomize Item Prices
#99
glasnonck
opened
2 years ago
0
Migrate to .NET 7
#98
glasnonck
opened
2 years ago
1
Individual omitted items are not loaded from last used settings
#97
glasnonck
opened
2 years ago
1
Use default spoiler and preset paths when used while empty (#95)
#96
glasnonck
closed
2 years ago
0
Randomizer crashes if attempting to open presets with an empty preset path.
#95
glasnonck
closed
2 years ago
0
Progress bar should have animation to indicate the program is still working.
#94
glasnonck
opened
2 years ago
0
Implemented animation randomization. (#62)
#93
glasnonck
closed
2 years ago
0
Randomly generate naming files without user input
#92
glasnonck
opened
2 years ago
0
Add new fighter encounter fix scripts
#91
glasnonck
closed
2 years ago
0
Font size is quite small on high resolution monitors
#90
glasnonck
closed
2 years ago
0
Improve xkrp settings file
#89
glasnonck
closed
2 years ago
0
Make envirosuits not slow your movement
#88
glasnonck
closed
2 years ago
0
Separate the Leviathan elevator unlocks
#87
glasnonck
closed
2 years ago
0
Hide items that are not randomized from the omit lists
#86
glasnonck
closed
2 years ago
0
Text issues in new UI
#85
glasnonck
closed
2 years ago
0
Settings aren't saved on program exit
#84
glasnonck
closed
2 years ago
1
Milestone 2.5.7
#83
glasnonck
closed
2 years ago
1
Early Party Members
#82
glasnonck
opened
3 years ago
0
Goal Verification
#81
glasnonck
opened
3 years ago
2
Additional Door Unlocks
#80
glasnonck
closed
3 years ago
2
Malak Pazaak Duel for Pazaak Champion Goal
#79
glasnonck
opened
3 years ago
0
New Goal: All Party Members
#78
glasnonck
closed
2 years ago
1
Omitted Item Presets
#77
glasnonck
closed
3 years ago
1
Placeable randomizer: Leviathan elevator control panel can be inaccessible
#76
glasnonck
closed
2 years ago
1
Update version to 2.5.5
#75
glasnonck
closed
3 years ago
1
Genoharadan items are not shuffled with their item types
#74
glasnonck
closed
3 years ago
1
Taris-based plot items are removed from your inventory
#73
glasnonck
closed
3 years ago
1
Update version to 2.5.4
#72
glasnonck
closed
3 years ago
0
Added appearance.2da to fix crashes
#71
glasnonck
closed
3 years ago
1
Fixed goal reachability logic (#69). Improved module spoilers.
#70
glasnonck
closed
3 years ago
0
Davik's Estate hid a star map with one-time transitions ignored
#69
glasnonck
closed
3 years ago
0
Item shuffle causes invisible npcs and game crash
#68
glasnonck
closed
3 years ago
12
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