issues
search
MarcoFazioRandom
/
Virtual-Joystick-Godot
A simple virtual joystick for touchscreens, for both 2D and 3D games, with useful options.
MIT License
742
stars
80
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fixed stuck input actions
#87
eskandrej
closed
1 week ago
0
Issue with buttons on mobile after export
#86
MartinLyne
opened
1 week ago
2
HTML Mobile Support for Multi-Touch and Visibility
#85
avivajpeyi
opened
2 weeks ago
4
Update virtual_joystick_scene.tscn
#84
llama-nl
closed
4 weeks ago
1
way to change default textures
#83
llama-nl
closed
4 weeks ago
1
Add `distance` variable.
#82
llama-nl
closed
4 weeks ago
1
C# version of plugin
#81
iamfobey
opened
1 month ago
0
Godot 4.3: JoyStick Input Not Responding Correctly When Moved from Center
#80
U29
closed
2 months ago
2
Updated virtual_joystick.gd
#79
MarcoFazioRandom
closed
3 months ago
0
Enhance README for Godot Virtual Joystick, New Original Logos and previews
#78
Miisan-png
closed
3 months ago
1
Update .gitattributes to ignore non-addons files
#77
bitwes
closed
3 months ago
0
Deadzone not respected when using input actions
#76
olanti-p
closed
3 months ago
0
Editor is locked when loading the project on Godot for Android
#75
yilmazdurmaz
closed
5 months ago
4
Update default position on resize
#74
UnreALi
closed
5 months ago
1
Wrong reset position on HBoxContainer sizing
#73
UnreALi
closed
5 months ago
8
add dynamic detection base on radius instead using rectangle
#72
hafizosina
closed
5 months ago
0
Is there a way to use it as a simple 4 direction 80-style joypad?
#71
coppersoft
closed
7 months ago
2
floating virtual joystick
#70
magbulogtong81
closed
7 months ago
1
Use standard addons structure
#69
MarcoFazioRandom
closed
9 months ago
0
Joystick becomes stuck
#68
krunkske
closed
8 months ago
2
add WHEN_TOUCHED visibility mode
#67
loudifier
closed
8 months ago
1
Não aparece o nó pra adicionar
#66
hugofarsilva
closed
10 months ago
3
Only 8 directions when using input actions
#65
PinkSerenity
closed
8 months ago
4
Added "FOLLOWING" mode
#64
MarcoFazioRandom
closed
10 months ago
0
Bug: Flicking Joystick to opposite end too fast results in input not being released
#63
IndieJoJo
closed
10 months ago
3
Ensure release occurs when value suddenly jumps past the deadzone
#62
warent
closed
10 months ago
0
Invalid get index 'sie' (on base: 'TextureRect').
#61
HunterZwer
closed
11 months ago
0
Incorrect input value
#60
warent
closed
10 months ago
2
_get_base_radius return type error
#59
54cz
closed
1 year ago
1
Correct issue with changing scale of joystick at runtime
#58
ztc0611
closed
1 year ago
2
`visibility_mode` does nothing
#57
synalice
closed
1 year ago
2
Jumping doesn't work only on android.
#56
synalice
closed
1 year ago
1
Input processing Issue
#55
keithrdavis
closed
1 year ago
4
Tip rotation added.
#54
LBranco27
closed
10 months ago
2
How can I minimize the joystick
#53
3Samourai
closed
1 year ago
1
Added a "follow mode"
#52
Snikur
closed
10 months ago
2
fix: example code
#51
nemoDreamer
closed
1 year ago
0
Changed funcion to variable
#50
imp-sike
closed
1 year ago
0
Idea suggestion for second stage jostick drag outside of circle area
#49
trekfan42
closed
1 year ago
2
Use standard addons structure
#48
fire
closed
8 months ago
4
Does it work with godot 4?
#47
gabryellr
closed
1 year ago
1
Fixes issue #43 and upgrade to Godot v4.1.1
#46
MarcoFazioRandom
closed
1 year ago
1
Virtual joystick REALLY prefers diagonal movement
#45
POtOSoftware
closed
1 year ago
3
Diagonal use case
#44
gabryellr
closed
1 year ago
1
Increase measurement error for Joystick's corner values
#43
redisotschek
closed
1 year ago
3
Invalid when downloading from asset store
#42
mmertama
closed
1 year ago
0
How can I minimize the joystick
#41
A840w
closed
1 year ago
3
right stick for camera rotation
#40
Gp-triple
closed
1 year ago
3
Update to Godot 4
#39
MarcoFazioRandom
closed
1 year ago
0
Convert to Godot 4.0
#38
sophiedkk
closed
1 year ago
1
Next