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OpenCubicChunks
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CubicChunks2
Infinite* height mod for Minecraft - rewrite for versions above 1.12
MIT License
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Lang keys not translating in dev env
#81
CursedFlames
closed
2 years ago
1
generateConfigIfNecessary called on existing world load on client
#80
CursedFlames
closed
2 years ago
1
Some cubes aren't properly marked as ticking
#79
CursedFlames
opened
2 years ago
1
Track ticking chunks, and handle snow/ice and lightning correctly
#78
CursedFlames
closed
2 years ago
0
Add HeightmapNode interface
#77
NotStirred
closed
2 years ago
1
Light and non-light heightmaps can be wildly different due to early loading of light into global heightmaps
#76
NotStirred
opened
2 years ago
1
Track unmodified methods and warn on unexpected/missing methods for important classes
#75
CursedFlames
opened
2 years ago
0
Fog uses maximum of vertical and horizontal view distance
#74
CursedFlames
opened
2 years ago
1
happy new year
#73
AsheX1
closed
2 years ago
0
Configurable per-world and per-dimension enable/disable of CC
#72
CursedFlames
closed
2 years ago
2
Client heightmap improperly tracks updates from server in untracked heightmaps
#71
NotStirred
opened
2 years ago
0
Load order broken with loading from save files
#70
NotStirred
opened
2 years ago
2
Hah funny number
#69
CorgiTaco
closed
2 years ago
3
Server w/ Cubic Chunks eats all memory and dies
#68
imreallybadatnames
closed
2 years ago
2
implement a fast hash map for 3D integer points -> unsigned bytes
#67
DaMatrix
opened
2 years ago
0
Debug and fix, or remove optimized cube load (CubicChunks.OPTIMIZED_CUBELOAD)
#66
Barteks2x
opened
2 years ago
0
Reimplement light positions in save format
#65
Barteks2x
opened
2 years ago
0
Better name for WorldStyle
#64
Barteks2x
opened
2 years ago
0
Handle LevelCube upgradeData
#63
Barteks2x
opened
2 years ago
0
Don't make LevelCube dirty/modified by default
#62
Barteks2x
opened
2 years ago
0
Readd ImposterProtoCube tick list accessor overrides
#61
Barteks2x
opened
2 years ago
0
Remove duplicates of ChunkAccess methods from CubeAccess
#60
Barteks2x
opened
2 years ago
0
Move CubeHolderPlayerProvider content to CubeMap interface
#59
Barteks2x
opened
2 years ago
0
User-selectable cubic chunks vs non-cubic chunks world when creating a world, detect cubic chunks worlds
#58
Barteks2x
closed
2 years ago
0
Remove mixin connector
#57
Barteks2x
opened
2 years ago
0
Move StripedBiomeSource initialization to debug mixing
#56
Barteks2x
opened
2 years ago
0
BiasedToBottomHeight placement
#55
Barteks2x
opened
2 years ago
0
Better way to handle lake generation placement
#54
Barteks2x
opened
2 years ago
0
Remove feature generation blacklist
#53
Barteks2x
opened
2 years ago
0
Make sure InhabitedTime works for both cubes and columns
#52
Barteks2x
closed
2 years ago
0
Remove MixinDistanceManager.addCubePlayer and use addPlayer directly since it uses section pos
#51
Barteks2x
closed
2 years ago
0
Check for cubic worlds in loading screen progress (MixinLoggerChunkProgressListener)
#50
Barteks2x
closed
2 years ago
1
Fix snow/ice generating in caves underground
#49
Barteks2x
opened
2 years ago
1
Handle lightning and snow/freezing in server tick loop
#48
Barteks2x
closed
2 years ago
0
Handle dimensions with ceiling in MixinNaturalSpawner?
#47
Barteks2x
opened
2 years ago
0
Switch to using cube pos in LightCubeGetter
#46
Barteks2x
closed
2 years ago
0
Keep track of entity ticking columns as well as cubes in PersistentEntitySectionManager
#45
Barteks2x
closed
2 years ago
1
Implement MixinProtoTickList tick scheduling
#44
Barteks2x
opened
2 years ago
0
Remove fake sections count hack from MixinChunkAccess
#43
Barteks2x
opened
2 years ago
0
Implement MixinLevelChunk.isYSpaceEmpty
#42
Barteks2x
opened
2 years ago
1
MixinChunkStatus cleanup
#41
Barteks2x
opened
2 years ago
0
Handle non-cubic-chunks dimensions in MixinSectionStorage
#40
Barteks2x
closed
2 years ago
2
Better range handling for beason and conduit effects
#39
Barteks2x
opened
2 years ago
1
Add lang entries for vertical view distance
#38
Barteks2x
closed
2 years ago
1
Find a better way to add to video settings screen, without replacing the entire options array
#37
Barteks2x
closed
2 years ago
0
Implement color cache handling in MixinClientLevel.onCubeLoad
#36
Barteks2x
opened
2 years ago
0
Store chunk sections for all cubes in columns
#35
Barteks2x
opened
2 years ago
0
Don't target all Map.get/put in LevelChunk to redirect block entity map access
#34
Barteks2x
opened
2 years ago
1
Better way to resolve LevelChunk block entity map conflict with fabric API
#33
Barteks2x
opened
2 years ago
0
Implement marking blocks for post processing in CubeWorldGenRegion
#32
Barteks2x
closed
2 years ago
0
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