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Pjbomb2
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TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
MIT License
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Bindless prototype
#27
Pjbomb2
closed
3 weeks ago
0
Some optimizations
#26
Meetem
closed
3 weeks ago
0
Forgotten shader for bindless
#25
Meetem
closed
3 weeks ago
1
Bindless.
#24
Meetem
closed
3 weeks ago
0
Unity URP 2022.3.36f1 Compile Error on import
#23
fatboxSoftware
closed
1 month ago
1
what is cwbvh
#22
DJ-Huang
closed
4 months ago
2
URP and HDRP compability, mipmap
#21
tugrulsubekci
closed
5 months ago
2
Fixing a few spelling mistakes
#19
AntonioNoack
closed
10 months ago
0
Execute before PostProcess Stack
#18
iamtanmay
closed
7 months ago
3
#9 - Updated latest changes from *.unitypackage
#17
cpetry
closed
1 year ago
1
Use zip not rar
#16
andybak
closed
1 year ago
6
Take MaterialPropertyBlock into account
#15
cpetry
closed
10 months ago
1
Some emissive materials not shown correctly
#14
cpetry
closed
10 months ago
1
Update "Ray Tracing Object" on material change
#13
cpetry
closed
10 months ago
6
Some meshes not visible
#12
cpetry
closed
10 months ago
1
Package.json, asmdef + minor fixes
#11
cpetry
closed
1 year ago
0
Create MaterialMappings.xml relative to creating script
#10
cpetry
closed
10 months ago
6
Provide Unity package
#9
cpetry
closed
7 months ago
7
Temporal Upscaling
#8
michaelsakharov
closed
1 year ago
3
Experimental
#7
Pjbomb2
closed
1 year ago
0
Large update to material and texture loading
#6
Pjbomb2
closed
1 year ago
0
Max supported UAV's in compute shaders exceeded?
#5
Firesampo
closed
1 year ago
4
One request
#4
Li-ZhuoHang
closed
1 year ago
32
Indentation
#2
ShadowSlaya
closed
2 years ago
0
Updated ReadMe credits
#1
Pjbomb2
closed
2 years ago
0