issues
search
ProwlEngine
/
Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
MIT License
328
stars
27
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
[Runtime/Gizmos] UI Runtime Solution
#91
recore67
closed
7 months ago
5
simple config dir check
#90
recore67
closed
7 months ago
1
[Engine] Reduce the overhead of GameObjects
#89
michaelsakharov
closed
8 months ago
2
[Editor] Shader Hot-Reloading doesnt seem to work
#88
michaelsakharov
closed
4 months ago
1
[Editor] Overhaul Mesh Importing
#87
michaelsakharov
closed
5 months ago
0
[Rendering] Overhaul Rendering Backend
#86
michaelsakharov
opened
8 months ago
7
[Rendering] Removed Position Buffer & Pack Normal with Roughness and Metalness
#85
michaelsakharov
opened
8 months ago
0
[Editor] Model Importing occasionally failing on random mesh's in model?
#84
michaelsakharov
closed
4 months ago
2
[Rendering] Rendering Volumes
#83
michaelsakharov
opened
8 months ago
1
[Editor] Asset Database needs to clear invalid SerializedAssets on project load
#82
michaelsakharov
closed
8 months ago
1
[Engine] Asset Streaming
#81
michaelsakharov
opened
8 months ago
0
[Build] Directional Light appears to stop working in Builds
#80
michaelsakharov
closed
8 months ago
1
[Engine] Prefabs
#79
michaelsakharov
closed
8 months ago
2
[Engine] Scenes
#78
michaelsakharov
closed
8 months ago
0
[Engine] 64-bit World Coordinates
#77
michaelsakharov
closed
8 months ago
0
[Rendering] Move Rendering to be relative to Camera
#76
michaelsakharov
closed
8 months ago
0
[Editor] GameObjects lingering even after deletion?
#75
michaelsakharov
closed
8 months ago
2
[Engine] Serializer Todo List
#74
michaelsakharov
closed
8 months ago
1
[Rendering] Motion Vectors arent reliable
#73
michaelsakharov
closed
8 months ago
1
[Editor] AssetsWindow.Ping(Guid) - Asset Pinging
#71
michaelsakharov
closed
8 months ago
6
[Editor] Cant spawn two Inspectors, or any window
#70
michaelsakharov
closed
8 months ago
0
[Engine] Job System
#69
michaelsakharov
closed
8 months ago
3
[Editor] Create DrawGizmos and DrawGizmosSelected
#68
michaelsakharov
closed
9 months ago
0
[Engine] Multiple Camera's causes a crash
#67
michaelsakharov
closed
8 months ago
0
[Editor] Program Crashes If File In Asset Browser is Updated Using Visual Studio
#66
10xJosh
closed
8 months ago
4
[Editor] Load Asset Browser Thumbnails slowly rather then all at once
#65
michaelsakharov
closed
9 months ago
0
[Editor] Hierarchy Search Buggy
#64
michaelsakharov
closed
8 months ago
2
[Engine] Cache & Re-use Compiled Shaders
#63
michaelsakharov
closed
8 months ago
1
[Editor] Add GameView
#62
michaelsakharov
closed
8 months ago
0
Fixed issue Where .fbx files Were Being imported Improperly
#61
10xJosh
closed
9 months ago
0
[Editor] Drag And Drop Hierarchy Crash
#60
michaelsakharov
closed
9 months ago
0
[Editor] Heirarchy Window Doesn't Update When Sub Items Are Deleted
#59
10xJosh
closed
9 months ago
0
[Renderer] Directional Light CastShadow toggle doesnt work
#58
michaelsakharov
closed
8 months ago
0
[Editor] Drag & Drop API
#57
michaelsakharov
closed
9 months ago
0
[Editor] Hitting back on inspector to many times causes crash
#56
michaelsakharov
closed
9 months ago
0
[Rendering] AMD FSR 2.2
#55
michaelsakharov
closed
8 months ago
1
[Editor] Asset Browser Search is incredibly slow
#54
michaelsakharov
closed
9 months ago
1
[Editor] Move Playtest out of Editor
#53
michaelsakharov
closed
8 months ago
0
[Editor] Hotkey/Shortcut system
#52
michaelsakharov
closed
8 months ago
1
Fixed Issue Where Objects Didn't "Turn Off" or "On" Reliablity
#51
10xJosh
closed
9 months ago
11
.obj Files Are Missing In "Default Assets" Folder; Includes File Is Missing As Well
#50
10xJosh
closed
9 months ago
3
Mac OS and VS Code while running Prowl.Editor and Prowl.Player
#49
PaperPrototype
opened
9 months ago
6
[Editor] Undo/Redo support
#48
michaelsakharov
opened
9 months ago
0
[Rendering] Gizmo Rendering
#47
michaelsakharov
closed
9 months ago
0
[Editor] Asset Type Finder window for selecting assets quickly without having to always Drag & Drop them
#46
michaelsakharov
closed
4 months ago
0
[AssetPipeline] Materials/Shaders need Default values for Properties
#45
michaelsakharov
opened
9 months ago
0
[Editor] Multi threaded Asset Importing
#44
michaelsakharov
closed
8 months ago
1
[Rendering] Dedicated Shadow/Depth Shader Pass
#43
michaelsakharov
closed
9 months ago
0
[Rendering] Mesh Renderer should support Multiple Shader Passes
#42
michaelsakharov
closed
9 months ago
0
[Editor] Remove Editor Project selection and create a separate "Hub" Application
#41
michaelsakharov
closed
4 months ago
1
Previous
Next