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RigsOfRods
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rigs-of-rods
Main development repository for Rigs of Rods soft-body physics simulator
https://www.rigsofrods.org
GNU General Public License v3.0
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AngelScript - added `getOrientation() -> quaternion` for actors.
#3064
ohlidalp
closed
1 year ago
1
🎮 Walkie-talkie label with forwardable commands info & clickable buttons
#3063
ohlidalp
opened
1 year ago
2
Important glitch when repairing vehicles
#3062
YottaMxt
closed
12 months ago
3
Support for linux ARM64 builds.
#3061
ghost
closed
1 year ago
1
:angel: script: write/read/delete text files (resources) as string
#3060
ohlidalp
closed
1 year ago
2
Internal - raw pointers begone
#3059
ohlidalp
closed
8 months ago
1
Nodes far away from actor origin result in huge fps drop
#3058
CuriousMike56
closed
9 months ago
1
Fix #3041 - Random crashes when you spawn/switch/delete actor (lite edition)
#3057
ohlidalp
closed
1 year ago
3
Added net performance graphs to MPClientList UI
#3056
ohlidalp
opened
1 year ago
0
Fixed multiplayer visual glitch with detached parts "teleporting" around the vehicle
#3055
ohlidalp
opened
1 year ago
0
Fixed `forset` backwards compatibility
#3054
ohlidalp
closed
1 year ago
0
Flexbody 'forsets' typo results in missing mesh
#3053
CuriousMike56
closed
1 year ago
2
Sandstorm HDR sky and brightness control
#3052
tritonas00
closed
8 months ago
6
fails to compile on Linux ARM64
#3051
ghost
closed
10 months ago
10
🎮 Enabled character/actor collision in multiplayer.
#3050
ohlidalp
opened
1 year ago
1
Single player character collisions
#3049
tritonas00
closed
1 year ago
2
Angelscript vehicle engine bindings
#3048
ohlidalp
closed
3 weeks ago
0
Node affectors
#3047
ohlidalp
closed
2 weeks ago
1
Always log CURL error string
#3046
ohlidalp
closed
1 year ago
6
Added ✉️ `MSG_APP_UN/LOAD_SCRIPT_REQUESTED`
#3045
ohlidalp
closed
1 year ago
1
:bug: Fixed build without PCH
#3044
AnotherFoxGuy
closed
1 year ago
0
Remove unnecessary null pointer checks
#3043
elfring
opened
1 year ago
2
Fix #3041 - Random crashes when you spawn/switch/delete actor
#3042
ohlidalp
closed
1 year ago
6
Random crashes when switching/spawning/deleting actors
#3041
CuriousMike56
closed
1 year ago
2
Diagnosing 'spawning and deleting actor can randomly segfault'
#3040
ohlidalp
closed
1 year ago
1
:bug: Fixed rapidjson version conflict
#3039
AnotherFoxGuy
closed
1 year ago
0
Fixed actor sounds not muting when deleting
#3038
tritonas00
closed
1 year ago
2
:arrow_up: Updated conan dependencies
#3037
AnotherFoxGuy
closed
8 months ago
0
Feature request: Moving and parked vehicles
#3036
DynV
opened
1 year ago
3
Translations update from Hosted Weblate
#3035
weblate
closed
1 year ago
0
Investigating physics precision loss with increasing distance from world origin.
#3034
ohlidalp
opened
1 year ago
4
Failed to identify animation source
#3033
CuriousMike56
opened
1 year ago
8
Tire/wind sounds continue playing after vehicle deletion
#3032
CuriousMike56
closed
1 year ago
0
Hotfix: AngelScript `game.pushMessage()` param 'instance_id' not handled correctly
#3031
ohlidalp
closed
1 year ago
1
:angel:Script: OGRE bindings for editing scene, meshes and textures - with examples
#3030
ohlidalp
closed
3 months ago
12
[OpenGL] No rendering device option
#3029
CuriousMike56
opened
1 year ago
4
Enabled direct shifting in "manual shift, auto clutch" mode
#3028
ohlidalp
closed
4 months ago
2
Angelscript audio bindings
#3027
ohlidalp
closed
1 year ago
1
Fixed memory leaks in message loop processing (main.cpp).
#3026
ohlidalp
closed
1 year ago
0
AngelScript: added message queue bindings.
#3025
ohlidalp
closed
1 year ago
0
TOBJ fileformat: added `set_default_rendering_distance`
#3024
ohlidalp
closed
1 year ago
0
Add `add_animation` input sources to use instead `event ***`
#3023
ohlidalp
opened
1 year ago
0
Electric car bugfixes.
#3022
ohlidalp
closed
1 year ago
1
Incomplete electric "e" engine type
#3021
CuriousMike56
closed
1 year ago
0
Parser revert (catching up with master)
#3020
ohlidalp
closed
1 year ago
1
Script func coding style fix
#3019
ohlidalp
closed
1 year ago
0
Mission system (.missionzip)
#3018
ohlidalp
closed
1 month ago
8
:wrench: Switch conan generator to CMakeToolchain
#3017
AnotherFoxGuy
closed
1 year ago
2
Fixed white managedmat if specular/damage texture missing
#3016
ohlidalp
closed
1 year ago
1
Bump ilammy/msvc-dev-cmd from 1.12.0 to 1.12.1
#3015
dependabot[bot]
closed
1 year ago
0
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