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SamTheBlow
/
grand-strategy-game
A grand strategy game made in Godot.
MIT License
3
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3
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Implement scripting
#189
SamTheBlow
opened
1 week ago
0
Implement factions
#187
SamTheBlow
opened
2 weeks ago
0
Naming inconsistency in raw data parser scripts
#186
SamTheBlow
opened
2 weeks ago
0
Seamless world wrapping
#185
SamTheBlow
opened
3 weeks ago
0
Add globe view for 3D world map
#184
SamTheBlow
opened
3 weeks ago
0
Add 3D world map
#183
SamTheBlow
opened
3 weeks ago
0
Add sea provinces
#182
SamTheBlow
opened
3 weeks ago
0
Add different army types
#181
SamTheBlow
opened
3 weeks ago
0
Change under what conditions the auto-arrows are visible
#180
SamTheBlow
opened
3 weeks ago
0
Highlight a province's links when creating an auto-arrow
#179
SamTheBlow
opened
3 weeks ago
0
Add rule: force all provinces to contain an army of some minimum size
#178
SamTheBlow
opened
3 weeks ago
0
Add rule: maximum army size
#177
SamTheBlow
opened
3 weeks ago
0
Make it possible to have more than one winner
#176
SamTheBlow
opened
4 weeks ago
0
Update the AI for 4.1
#175
SamTheBlow
opened
1 month ago
0
Add the ability to create and use formulas in game rules
#174
SamTheBlow
opened
1 month ago
0
Win conditions to add for 4.1
#173
SamTheBlow
opened
1 month ago
0
Add the ability to save rule presets
#172
SamTheBlow
opened
1 month ago
0
Add game rule of type "range"
#171
SamTheBlow
closed
1 month ago
1
Add rule for game over condition: number of provinces owned
#170
SamTheBlow
closed
4 weeks ago
2
The turn limit rule doesn't work
#169
SamTheBlow
closed
1 month ago
0
Remember the game rules configuration between sessions
#168
SamTheBlow
opened
1 month ago
0
The game rules configuration should persist across scenes
#167
SamTheBlow
closed
1 month ago
0
QOL: army "Move to"
#166
SamTheBlow
opened
1 month ago
0
Game mechanic: military access
#165
SamTheBlow
opened
1 month ago
0
The army movement UI allows you to move an invalid number of troops
#164
SamTheBlow
closed
1 month ago
0
Show the money and population costs when recruiting
#163
SamTheBlow
opened
1 month ago
0
Exploit for infinite army movement
#162
SamTheBlow
closed
1 month ago
0
Add pause menu
#160
SamTheBlow
opened
1 month ago
0
Add global user settings
#159
SamTheBlow
opened
1 month ago
0
Don't overwrite the chat contents when entering a server
#158
SamTheBlow
opened
1 month ago
0
New clients receive the host's private chat messages when entering a server
#157
SamTheBlow
opened
1 month ago
0
Chat data: save time stamps and sort messages chronologically
#156
SamTheBlow
opened
1 month ago
0
Ability to save and load the chat's contents
#155
SamTheBlow
opened
1 month ago
0
Game mechanic: diplomatic relations
#154
SamTheBlow
opened
1 month ago
0
Game mechanic: diplomatic status
#153
SamTheBlow
opened
1 month ago
0
Game mechanic: happiness
#152
SamTheBlow
opened
1 month ago
0
Generalize the main menu's rules interface
#151
SamTheBlow
closed
1 month ago
0
Game mechanic: action points
#150
SamTheBlow
opened
1 month ago
0
Allow the player to automatize army movement
#149
SamTheBlow
closed
3 weeks ago
1
Code refactoring to do following the release of 4.0
#148
SamTheBlow
closed
1 month ago
0
Add minimize button for the chat
#145
SamTheBlow
closed
1 month ago
0
There should only be one player's turn announcement at a time
#144
SamTheBlow
closed
1 month ago
0
The camera should start in the middle of the world map by default
#143
SamTheBlow
closed
1 month ago
2
Problem when clicking the Join button to join a server on local host
#142
SamTheBlow
closed
1 month ago
0
Make the AI recruit troops
#141
SamTheBlow
opened
1 month ago
0
Province link outlines don't update when you end your turn
#140
SamTheBlow
opened
1 month ago
0
Don't send "Player left the server" message in chat when the player gets kicked
#139
SamTheBlow
opened
1 month ago
0
When kicking a player, inform them of the reason
#138
SamTheBlow
opened
1 month ago
0
Networking-related error messages
#137
SamTheBlow
opened
1 month ago
1
The AI type is not saved
#136
SamTheBlow
closed
3 months ago
1
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