issues
search
SamTheBlow
/
grand-strategy-game
A grand strategy game made in Godot.
MIT License
5
stars
4
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Implement map modes
#129
SamTheBlow
opened
7 months ago
0
Include a version number in save files
#128
SamTheBlow
closed
6 months ago
0
Add battle animation
#127
SamTheBlow
opened
7 months ago
0
Battles don't give expected outcome
#126
SamTheBlow
closed
6 months ago
1
Save the player's playing country in save files
#125
SamTheBlow
closed
6 months ago
0
Rework the code for "simulations"
#124
SamTheBlow
closed
7 months ago
2
Battles can sometimes end with both sides still alive
#123
SamTheBlow
closed
7 months ago
0
Implement both i-go-you-go and we-go
#122
SamTheBlow
opened
7 months ago
0
Army IDs should be global
#121
SamTheBlow
closed
7 months ago
0
Armies should be independent from Provinces
#120
SamTheBlow
closed
7 months ago
2
The camera should keep moving after we swipe the screen
#119
SamTheBlow
opened
8 months ago
1
Unexpected camera behavior when zooming near world border
#118
SamTheBlow
closed
8 months ago
0
When zooming quickly, the camera's position is slightly off from where it should end up
#117
SamTheBlow
closed
8 months ago
0
Ensure that loaded JSON files are valid
#116
SamTheBlow
opened
9 months ago
1
Implement chat filters
#115
SamTheBlow
opened
9 months ago
0
Make the chat's content persist between scenes
#114
SamTheBlow
closed
3 months ago
0
Make a good icon for the game
#113
SamTheBlow
opened
9 months ago
0
Add more game rules to choose from for milestone 4
#112
SamTheBlow
closed
3 months ago
0
Implement UI bars
#111
SamTheBlow
closed
7 months ago
0
Implement UI relative to a component
#110
SamTheBlow
closed
7 months ago
0
Implement local multiplayer
#109
SamTheBlow
closed
3 months ago
0
Implement online multiplayer
#108
SamTheBlow
closed
3 months ago
4
Make the camera zoom in/out to where the mouse cursor is
#107
SamTheBlow
closed
8 months ago
1
Game may crash during a battle
#106
SamTheBlow
closed
10 months ago
0
Add a main menu
#105
SamTheBlow
closed
9 months ago
0
Write public documentation
#104
SamTheBlow
closed
3 months ago
0
The camera should start where the player is on the map
#103
SamTheBlow
closed
8 months ago
0
Bring back fortresses
#102
SamTheBlow
closed
7 months ago
1
Implement saving the game state as a binary file
#101
SamTheBlow
opened
1 year ago
0
GameState: implement arrays without keys
#100
SamTheBlow
closed
10 months ago
1
Make the infop command use the game state
#99
SamTheBlow
closed
1 year ago
0
When dragging the camera, UI elements should not interfere
#98
SamTheBlow
closed
9 months ago
1
Investigate on the move_army_to() method in Armies
#97
SamTheBlow
closed
1 year ago
0
Players should not be able to use rich text features in the chat
#96
SamTheBlow
opened
1 year ago
0
Rename "get_key()" to "key()"
#95
SamTheBlow
closed
1 year ago
0
When armies are moved, make them land elsewhere
#94
SamTheBlow
closed
6 months ago
0
Sometimes, clicking on the map selects a seemingly random province
#93
SamTheBlow
closed
1 year ago
1
Rework the deletion queue
#92
SamTheBlow
closed
10 months ago
2
Provinces, armies, etc. should have their node's name match their key
#91
SamTheBlow
closed
1 year ago
0
Rework how battles are handled
#90
SamTheBlow
closed
7 months ago
2
Battles shouldn't have to access RuleMinArmySize
#89
SamTheBlow
closed
10 months ago
2
Prevent the player from moving less than 10 troops (or whatever the minimum army size is)
#88
SamTheBlow
closed
6 months ago
0
Checking if an action's data is valid should not be in the Rules class
#87
SamTheBlow
closed
10 months ago
1
Rethink the rule classes from scratch
#86
SamTheBlow
closed
11 months ago
3
Some test world data still uses PackedInt32Array instead of Array[int]
#85
SamTheBlow
closed
11 months ago
1
Allow the camera to go further away from the edges of the world
#84
SamTheBlow
closed
7 months ago
1
Automatically determine a world's boundaries based on its content
#83
SamTheBlow
opened
1 year ago
3
Rewrite the Action class and its subclasses
#82
SamTheBlow
closed
3 months ago
1
Code refactors I want to see for milestone 4
#81
SamTheBlow
closed
3 months ago
9
Make the AI's link system type safe
#80
SamTheBlow
closed
3 weeks ago
2
Previous
Next