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SaschaWillems
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Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
MIT License
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We should allocate multiple uniform buffers for each instance as how we manage the command buffers
#86
HanetakaChou
opened
2 days ago
5
Add MAX_NUM_JOINTS to README
#85
HanetakaChou
closed
1 week ago
2
Patch for macOS
#84
rgosens2
closed
1 week ago
2
Macos patch rg2
#83
rgosens2
closed
5 months ago
0
Macos patch rg
#82
rgosens2
closed
5 months ago
0
GUI non-functional on macOS 12.7.4
#81
rgosens2
closed
1 week ago
4
Add BasisU to Android cmake project.
#80
syoyo
closed
5 months ago
1
Add cubic spline and step animation types
#79
SaschaWillems
closed
5 months ago
0
Fixes and changes
#78
SaschaWillems
closed
5 months ago
0
Code cleanup, comments
#77
SaschaWillems
closed
5 months ago
0
Add support for KHR_texture_basisu (basis universal texture compression, ktx2)
#76
SaschaWillems
closed
5 months ago
0
source code formatter(e.g. .clang-format) available?
#75
syoyo
closed
6 months ago
4
Android build fix
#74
syoyo
closed
6 months ago
2
Fix link to source files in README.md
#73
syoyo
closed
6 months ago
0
Please change MakeFIle rules to allow linux build in a windows machine too
#72
viralgupta
closed
7 months ago
2
Command buffer recording
#71
SaschaWillems
closed
9 months ago
0
Compilation error on Linux
#70
dmarian
closed
9 months ago
2
Problem with animations
#69
RajdeepKonwar
closed
1 year ago
4
Material buffer
#68
SaschaWillems
closed
1 year ago
0
redundant call to generateCubemaps()
#67
kyamant
closed
1 year ago
0
Effect of SRGBtoLinear
#66
kyamant
closed
1 year ago
2
Forget to add reference& on the parentBvh in void Model::calculateBoundingBox(Node *node, Node *parent) ?
#64
King19931229
closed
1 year ago
1
Color_0 values not rendered
#63
strentler
closed
1 year ago
4
fix gltf options for asset_manager usage
#62
stromaster
closed
2 years ago
3
update tiny_gltf header
#61
stromaster
closed
2 years ago
0
fix compilation warnings
#60
stromaster
closed
2 years ago
0
android studio build error
#59
hliwen
closed
2 years ago
1
[Question] Using this code as a guide to writing a glTF scene loader
#58
Radagan
closed
2 years ago
2
Fixed build issues on macOS, including Vulkan 216
#56
Radagan
closed
2 years ago
3
Materials PBR loading in VulkanglTFModel.cpp
#55
alexkh
closed
2 years ago
1
weird cone-shaped shading illusion
#54
alexkh
closed
2 years ago
2
How to make the backgrund sharp?
#53
alexkh
closed
2 years ago
1
Two-sided triangles or depth issue
#52
tigrazone
closed
2 years ago
5
questions about shading and input parameters
#51
tigrazone
closed
2 years ago
6
why is the diffuseColor scaled by (vec3(1.0) - f0)?
#50
bigbike
closed
3 years ago
1
assigning signed value to unsigned int
#49
robocyte
closed
3 years ago
2
Support Alternate Joint Component Types
#48
Spirrwell
closed
3 years ago
1
Invalid Joint Indices/Broken Animation
#47
Spirrwell
closed
3 years ago
3
Crash in Model::destroy, vkFreeMemory when unloading specific model
#46
voidstorm
closed
3 years ago
1
Fix Linux build issues
#45
artyomd
closed
3 years ago
2
Run on MacOS
#44
daemyung
closed
4 years ago
2
When I create a offscreen Render pass to save the scene, the program always stucks.
#43
Superlee506
closed
4 years ago
1
Fix a null pointer access.
#42
syoyo
closed
4 years ago
2
animationTimer is scaled by 0.75
#41
syoyo
closed
4 years ago
2
`getMatrix` become too slow when the scene contains deeper node hierarchies.
#40
syoyo
closed
6 months ago
5
Check if animations is empty or not.
#39
syoyo
closed
4 years ago
1
Skin weight with (0, 0, 0, 0)
#38
syoyo
closed
4 years ago
5
Segmentation fault when failed to load a texture.
#37
syoyo
opened
4 years ago
3
Fix memory leak of skins.
#36
syoyo
closed
4 years ago
2
Support MOUSE input for Android target.
#35
syoyo
closed
4 years ago
2
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