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SaydAziz
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ApocalypseTrain
A 4 player Co-Op Survival Top Down Shooter
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Added Ground Material
#95
adrianeleonf
closed
23 hours ago
1
PFE-Organize-Project | Reorganize all files, and clear debug messages on game screen
#94
SaydAziz
closed
2 days ago
0
PFE-Server-Improvement | Rework server logic and menu systems
#93
SaydAziz
closed
2 days ago
0
Refactor damage system to use component pattern
#92
chopov1
closed
3 days ago
0
Pfe refactor damage system
#91
chopov1
closed
3 days ago
0
Added Holding Animation for blending
#90
adrianeleonf
closed
4 days ago
0
Pfe network enemy cosmetics
#89
chopov1
closed
3 days ago
0
PFE - add mouse support networked
#88
chopov1
closed
1 week ago
0
PFE add crosshair aiming
#87
chopov1
closed
2 weeks ago
0
PFE-Zombie-Anims | Implement Zombie Anims/Attacks (and accidentally A LOT MORE)
#86
SaydAziz
closed
2 weeks ago
0
Implementing Player Circle
#85
aloredo1
opened
1 month ago
0
Add encounter state machine and functionality
#84
chopov1
closed
1 month ago
0
[Engineering][Balance] Value balancing for fuel throwing and speed
#83
NFinegan
opened
1 month ago
0
[Art][Mesh] Create obstacle mesh
#82
NFinegan
opened
1 month ago
0
[Art][Texture] Create Ground texture
#81
NFinegan
opened
1 month ago
0
[Art][Texture] Create Zombie texture
#80
NFinegan
opened
1 month ago
0
[Engineering][HP] Implement functioning health bar
#79
NFinegan
opened
1 month ago
0
[Engineering][System] Implement Encounter system
#78
NFinegan
opened
1 month ago
0
[Engineering][3D Art] Player circle Creation and Implementation
#77
NFinegan
closed
1 day ago
0
[Engineering][Players] Allow players to respawn
#76
NFinegan
opened
1 month ago
0
[Engineering][Player] Allow players to deal and to be dealt damage
#75
NFinegan
closed
1 day ago
0
Pfe enemy attack
#74
chopov1
closed
1 month ago
0
[ART][UI/UX] Implement lobby mockup
#73
NFinegan
opened
1 month ago
0
[ART][UI/UX] Create mock up for lobby
#72
NFinegan
opened
1 month ago
0
[Engineering][Multiplayer] Server Update
#71
NFinegan
opened
1 month ago
0
[ENGINEERING][ANIMATION] Zombie anim BP Implementation
#70
NFinegan
closed
1 day ago
0
AFE-Player-Walk-Anim | Add player walking animations for all directions.
#69
SaydAziz
closed
1 month ago
0
Pfe enemy difficulty increase
#68
chopov1
closed
1 month ago
0
BUG-Weapon-Issues | Add bullet tracer collision, and weapon highlighting
#67
SaydAziz
closed
1 month ago
0
BUG-Weapon-Issues | Fix weapon misalignment during movement and weapons disappearing.
#66
SaydAziz
closed
1 month ago
0
Added Player Character and Animations
#65
adrianeleonf
closed
1 month ago
0
[LEVEL DESIGN] Create a paper prototype of various level chunks
#64
NFinegan
opened
2 months ago
0
[UI] Implement UI
#63
NFinegan
opened
2 months ago
0
[UI] Create a mockup for the UI
#62
NFinegan
opened
2 months ago
2
[UI] Implementing Current Fuel Bar Ideas
#61
aloredo1
closed
1 month ago
0
[ENGINEERING][GAMEPLAY] Player Dashes Extremely Far When Dashing Off Elevated Platform Like the Train
#60
NFinegan
opened
2 months ago
0
[ENGINEERING][GAMEPLAY] Weapon Pickup Does Not Highlight When Players Overlapping
#59
NFinegan
opened
2 months ago
0
[ENGINEERING][GAMEPLAY] Player Stuck in "Carried" State When Picking Up Fuel Inside Fuel Component Box
#58
NFinegan
opened
2 months ago
0
Pfe enemy ai
#57
chopov1
closed
2 months ago
0
Pfe enemy ai
#56
chopov1
closed
2 months ago
0
Pfe enemy ai
#55
chopov1
closed
2 months ago
0
Add networking to flash comp and obstacle destroy vfx
#54
chopov1
closed
2 months ago
0
Pfe add destructable environment
#53
chopov1
closed
2 months ago
0
[ART][MODEL] Create 3D player model
#52
NFinegan
closed
2 months ago
0
[ART][MODEL] Rig Player Model
#51
NFinegan
closed
2 months ago
0
[ART][MODEL] Rig Zombie Model
#50
NFinegan
opened
2 months ago
0
[ART][MODEL] Create 3D Zombie model
#49
NFinegan
closed
1 day ago
0
Add player action state
#48
chopov1
closed
2 months ago
0
Add basic chunk spawning
#47
chopov1
closed
2 months ago
0
[ENGINEERING][PLAYER] Player is able to shoot while carrying fuel
#46
NFinegan
closed
2 months ago
0
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