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SenseiFru
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CorePuzzle
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Reward System
#68
SenseiFru
opened
3 years ago
0
Monetization
#67
SenseiFru
opened
3 years ago
0
Game Direction
#66
SenseiFru
opened
3 years ago
2
Mushroom Counter
#65
SenseiFru
closed
3 years ago
0
Core transition from main menu to boss elimination mode. Design
#64
SenseiFru
opened
3 years ago
1
Stage Transition - 1/ 2
#63
SenseiFru
opened
3 years ago
0
Stage 2 - Mushroom De-Attachment/Attachment and Counter
#62
SenseiFru
opened
3 years ago
3
Feature player death/revival
#61
SenseiFru
closed
3 years ago
0
Player Revival
#60
SenseiFru
closed
3 years ago
0
Player Death
#59
SenseiFru
closed
3 years ago
0
Stage 1 - Implementation
#58
SenseiFru
opened
3 years ago
0
Design Stage 3
#57
SenseiFru
opened
3 years ago
2
Design Stage 2
#56
SenseiFru
opened
3 years ago
0
Design Stage 1
#55
SenseiFru
opened
3 years ago
0
Stage System/ Win-Loss Condition
#54
SenseiFru
opened
3 years ago
0
Boss Integration
#53
SenseiFru
opened
3 years ago
0
Top/Down Design
#52
SenseiFru
closed
3 years ago
0
Player/World Integration.
#51
SenseiFru
opened
3 years ago
0
ProgressTable
#50
SenseiFru
opened
3 years ago
0
Feature-Transitions
#49
SenseiFru
closed
3 years ago
0
Platform number visual queue improved
#48
DevSpawn
opened
3 years ago
0
platform improvements
#47
DevSpawn
closed
3 years ago
0
Feature- Level Teleportation
#46
SenseiFru
closed
3 years ago
0
feature-lobby
#45
SenseiFru
closed
3 years ago
0
Feature-FreshingUp
#44
SenseiFru
closed
3 years ago
0
Level Design Teleportation
#43
SenseiFru
closed
3 years ago
0
Main Menu Design / Champion Select Design
#42
SenseiFru
closed
3 years ago
0
Scenes Transitions
#41
SenseiFru
closed
3 years ago
0
Feature boss design level 1
#40
SenseiFru
closed
3 years ago
0
Feature level design
#39
SenseiFru
closed
3 years ago
0
Feature-Boss Health
#38
DevSpawn
closed
3 years ago
0
Update README.md
#37
DevSpawn
closed
3 years ago
0
Feature reward system
#36
DevSpawn
closed
3 years ago
0
Revert "Feature platform spawner"
#35
DevSpawn
closed
3 years ago
0
Feature platform spawner
#34
DevSpawn
closed
3 years ago
0
Level 1 - Boss Design
#33
SenseiFru
closed
3 years ago
0
Level 1 - Level Design
#32
SenseiFru
closed
3 years ago
0
First Boss Design
#31
SenseiFru
closed
3 years ago
0
Story Design
#30
SenseiFru
closed
3 years ago
0
MainMenu/Lobby
#29
SenseiFru
closed
3 years ago
0
Level Design - First Mode (Boss Elimination)
#28
SenseiFru
closed
3 years ago
0
If a platform that possesses an active trigger is allowed to de-spawn then player closest to de-spawned platform is sent to spectate mode.
#27
SenseiFru
closed
3 years ago
0
Boss Object Health Script including UI
#26
SenseiFru
closed
3 years ago
0
Reward system
#25
DevSpawn
opened
3 years ago
0
Spawn/De-spawn platforms randomly in a specified area with delay
#24
SenseiFru
closed
3 years ago
0
Feature- Portal Update
#23
SenseiFru
closed
3 years ago
0
Trigger for mass player disruptions (diseases e.g)
#22
SenseiFru
closed
3 years ago
2
Sequence and timer
#21
DevSpawn
closed
3 years ago
0
Portal Use
#20
SenseiFru
closed
3 years ago
0
Portal Spawner
#19
SenseiFru
closed
3 years ago
1
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