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SickBoySB
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cecommpatch
Clockwork Empires Community Patch
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Barracks Soldiers idling when attacked. [bug]
#229
BlackHole9
opened
5 years ago
0
Donations to keep the game going?
#228
thedanivirus
opened
6 years ago
0
Unfinished Deliveries.
#227
BlackHole9
opened
6 years ago
3
What to do with all these pumpkins?
#226
CogHead
opened
6 years ago
0
NO music at all
#225
LunaBinder
opened
6 years ago
0
Crashes
#224
CogHead
opened
7 years ago
0
Cannot Mine
#223
Tiger2104
opened
7 years ago
1
Trying to get in touch with you
#222
RkShaRkz
opened
7 years ago
2
Leyden rifles cause meat explosions
#221
SickBoySB
opened
7 years ago
0
'Beating' outcomes of colonial spats result in death
#220
SickBoySB
opened
7 years ago
0
Uhide the "special painting decor" from housing pop bonus
#219
SickBoySB
closed
7 years ago
0
Check how barbershop/chapel jobs work
#218
SickBoySB
opened
7 years ago
2
Standalone object removal - make it consistent
#217
SickBoySB
opened
7 years ago
0
0.9.5
#216
SickBoySB
closed
7 years ago
0
"Reclusive" trait should be greatly expanded
#215
SickBoySB
opened
7 years ago
0
"Alcoholic" should be a trait
#214
SickBoySB
closed
7 years ago
1
Geometer's causing scripterror
#213
SickBoySB
closed
7 years ago
1
Tropical biomes may be getting duplicate Bamboo Agriculture research projects
#212
SickBoySB
closed
7 years ago
0
Dropped bodies teleport slightly after placement
#211
SickBoySB
opened
7 years ago
1
Interruption of airship mast building removes the ghost (and already-placed items)
#210
SickBoySB
opened
7 years ago
0
Airship Mast 'ghost' can be destroyed
#209
SickBoySB
closed
7 years ago
2
Fishpeople should have a job to 'disappear' fishpeople bodies/skeletons
#208
SickBoySB
closed
7 years ago
0
Airship mast using wrong materials for construction
#207
SickBoySB
closed
7 years ago
0
Check that SK drops use airship mast override
#206
SickBoySB
closed
7 years ago
1
Temporary Steam Knights don't leave
#205
SickBoySB
opened
7 years ago
0
SKs should drop random parts on death
#204
SickBoySB
opened
7 years ago
1
Certain attacks are causing the 'meat splosion' to occur
#203
SickBoySB
closed
7 years ago
1
Spectres run in place sometimes
#202
SickBoySB
closed
7 years ago
1
Steam Knights turn into a floating torso sometimes
#201
SickBoySB
opened
7 years ago
1
Flattening terrain near the edge crashes the game
#200
SickBoySB
closed
7 years ago
1
Trees in cold biome should have snow dusting
#199
SickBoySB
closed
7 years ago
1
Airmast has ridiculously low hp
#198
SickBoySB
closed
7 years ago
2
Swamp biome uses an invalid (totally black) texture
#197
SickBoySB
closed
7 years ago
1
Geometer observators - probably need fire crashfix
#196
SickBoySB
closed
7 years ago
1
Pause/unpause from ground icon causing problems
#195
SickBoySB
opened
7 years ago
2
Make chairs in houses useful
#194
SickBoySB
opened
7 years ago
4
Some jobs that trigger 'witness' memories give the memory to the one who performed the job
#193
SickBoySB
opened
7 years ago
1
History menu off the screen slightly at 720p
#192
SickBoySB
opened
7 years ago
0
Uranium needs a big ol' trade value
#191
SickBoySB
opened
7 years ago
0
Items/corpses sometimes go invisible while carried
#190
SickBoySB
opened
7 years ago
1
Initial spawns can be in water
#189
SickBoySB
closed
7 years ago
1
White marks on edge of minimap
#188
SickBoySB
closed
7 years ago
1
Animal burrows have square shadows (needs crater fix)
#187
SickBoySB
closed
7 years ago
0
Default herd/cluster spawns can be outside of the map
#186
SickBoySB
opened
7 years ago
4
Jobs with require_random_location cause 'position not locked' warnings
#185
SickBoySB
closed
7 years ago
1
Last rites can't be performed on buried bodies
#184
SickBoySB
closed
7 years ago
0
Tree clusters can be extreme
#183
SickBoySB
opened
7 years ago
1
Sausage recipe doesn't grey out when no raw meat is available
#182
SickBoySB
opened
7 years ago
0
Review food 'preferred' tags
#181
SickBoySB
closed
7 years ago
0
Colonist tooltip out of sync with stats character menu
#180
SickBoySB
opened
7 years ago
0
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