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Skretzo
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shortest-path
Pathfinding for Old School RuneScape
BSD 2-Clause "Simplified" License
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Fix Threading
#40
jocopa3
closed
1 year ago
5
Suggestion: add option for Automatic Path to Clue Location
#39
Nick2bad4u
opened
1 year ago
0
McGrubor's Wood front gate
#38
PropaneTA
closed
1 year ago
1
Agility Shortcuts Broken
#37
valarauca
closed
1 year ago
1
Suggestion: Show destination Fairy ring code
#36
server-imp
closed
1 year ago
1
Suggestion: Add ability to ignore charter ships
#35
TheMusicMeister
closed
1 year ago
2
pathing is completelyy broken and will not automaticly make your carecter move due to the new old school runescape update that cam out a week ago
#34
btl200
closed
1 year ago
1
pathing out of the ranging guild
#33
wvanderp
closed
1 year ago
1
Unpathing on trail to Mort'ton
#32
DrexelR
closed
1 year ago
1
Minor: Unpathable tiles on Kourend bridge
#31
repaxan
closed
1 year ago
1
Impossible Pathing; McGrubor's Wood
#30
ThatsNotAName
closed
1 year ago
2
Suggestion: Add spirit trees and or gnome gliders
#29
Fjara-h
closed
1 year ago
10
Canoe and Boats seperate request.
#28
Sir2Medis
closed
1 year ago
2
Any plans to make it so it will also do paths from common teleport/item teleport locations?
#27
FowD8
closed
1 year ago
13
Everything the plugin affects has a bunch of = signs above it
#26
ghost
closed
1 year ago
2
Paths into Shilo Village Do Not Use Gate
#25
ZaquMan
closed
1 year ago
1
Collision map wrong around Giant's Foundry
#24
jjlabont
closed
1 year ago
1
Pathing to fairy ring from GE buggy.
#23
OreoJays
closed
1 year ago
4
Minimap right click option to clear the current path conflicts with the zoom functionality in the Minimap plugin.
#22
Excyrial
closed
1 year ago
1
Canifis to Brimhaven strange behavior with fairy ring
#21
lbenedetto
closed
1 year ago
1
Pathing is broken in Kourend Underground
#20
lbenedetto
opened
1 year ago
1
Suggestion: Import POH Tele's into Calculations
#19
SlothDotEXE
opened
1 year ago
4
Pathing makes pointless detours and phases through walls
#18
lbenedetto
closed
1 year ago
2
suggestion: option in display styles. show remaining only on the 1st tile
#17
LukasOfLockless
closed
1 year ago
1
How to include Ardougne Cloak's Monastery Teleport?
#16
qt31415926535-femboy
closed
1 year ago
1
How did you get the collision map?
#15
OlZe
opened
2 years ago
4
Add use of Fairy Rings as an option
#14
Oliver-Saer
closed
1 year ago
3
Unable to see path on minimap only.
#13
mot-stuff
closed
2 years ago
3
Collision map inaccuracies after commit 6251918f991
#12
cyberlarino
closed
2 years ago
1
Refactor path handling & fix 'Set Start' (rebased)
#11
cyberlarino
closed
2 years ago
6
Node distance calculation wrong
#10
cyberlarino
closed
1 year ago
1
Fix 'Set Start'
#9
cyberlarino
closed
2 years ago
3
Setting start point doesn't work
#8
cyberlarino
closed
2 years ago
0
Refactor path handling
#7
cyberlarino
closed
2 years ago
4
85% CPU Utiliziation on a Overclocked 10700k
#6
SentaiBrad
closed
1 year ago
15
Suggestion: alternate path indicators
#5
iligalodin
opened
2 years ago
3
suggestion: consider agility level and quest completion for shortcuts.
#4
cxexx
opened
2 years ago
2
Target Complete Fix
#3
ProductOfAmerica
closed
2 years ago
1
Optimize transport line clipping
#2
Montinevra
closed
2 years ago
1
Bug fixes and code reorganization
#1
beemerwt
closed
2 years ago
1
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