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SpaxscE
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lvs_base
WIP full rework of LFS' framework to be more universal for later projects allowing for more unique vehicle types and hopefully more reliable handling even on low tickrate environments
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Added Ukrainian Localization
#77
ZusPlay
closed
18 hours ago
0
Create lvs.properties
#76
hongbai-touhou
closed
1 week ago
2
Added Turkish Localization
#75
NovaDiablox
closed
1 week ago
0
enhancement: Migrate docs to wiki.
#74
NathanX-S
opened
1 week ago
0
Create french lvs.properties
#73
thegordonbeeman
closed
3 weeks ago
0
Duping / Make Persistant breaks Vehicles
#72
SpaxscE
closed
3 weeks ago
0
A few weapon related bug fixes
#71
ItsRosefall
opened
3 weeks ago
1
Fix loading new `circles` library
#53
Flarky55
closed
7 months ago
2
Add SneakySquids Circles as a git submodule
#50
MechWipf
closed
7 months ago
0
Add SneakySquids Circles as a git submodule
#49
MechWipf
closed
7 months ago
1
Adding a check on the need for damage to the vehicle
#45
ivankostom
closed
8 months ago
2
The decals bug.
#40
Patriot687
closed
4 weeks ago
6
Update sv_engine.lua
#35
bloodycop7
closed
1 year ago
2
New hooks to determine if a player could drive
#34
filipovskis
closed
1 year ago
0
Least significant Pull request ever but still
#29
thegordonbeeman
closed
1 year ago
0
Allow for custom HitGround trace length
#22
thegordonbeeman
closed
1 year ago
0
Replaced StallMul's arbitrary values with shared variable
#12
thegordonbeeman
closed
1 year ago
1
Fix binding to spawn menu key not working
#11
gris-fuego
closed
1 year ago
1
Fighterplane: Inside view position override
#9
thegordonbeeman
closed
1 year ago
2
SpawnNormalOffset applied to base and fighter template
#4
thegordonbeeman
closed
1 year ago
0