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StevensSEC
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pokemonbattlelib
A portable library for accurately simulating Pokemon battles.
GNU General Public License v3.0
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Plates / Type Enhancement Items
#341
adapap
closed
3 years ago
3
Items: Plates/Type Enhancement
#340
adapap
closed
3 years ago
2
using benchmark test to (kinda) fuzz for broken battles
#339
dyc3
closed
3 years ago
1
Battle does not end because moves keep failing
#338
dyc3
closed
3 years ago
0
Recoil damage results in HealTransaction, which causes Health overflow and causes battle to never end
#337
dyc3
closed
3 years ago
3
Battle Items
#336
adapap
closed
3 years ago
1
Items should not be usable on fainted Pokemon
#335
adapap
opened
3 years ago
0
Medicine Items
#334
adapap
closed
3 years ago
1
Update transactions.go - Micle Berry updated
#333
svuong959
closed
3 years ago
6
flinching
#332
dyc3
closed
3 years ago
1
Lots of stat changing moves that are already implemented are hardcoded, when they should use codegen data.
#331
dyc3
closed
3 years ago
0
Ability: Steadfast
#330
dyc3
closed
3 years ago
0
Struggle when out of PP for all moves
#329
dyc3
closed
3 years ago
0
Seperate battle tests into multiple files
#328
dyc3
closed
3 years ago
0
Recoil damage
#327
dyc3
closed
3 years ago
0
Need to keep track of the last item consumed
#326
dyc3
closed
3 years ago
0
Need to be able to determine if the target of an attack moved first
#325
dyc3
opened
3 years ago
0
fix typo in damage calculation
#324
dyc3
closed
3 years ago
1
Using moves should consume PP
#322
dyc3
closed
3 years ago
0
Damage Dealt Utility
#321
adapap
closed
3 years ago
4
"Grounded" pokemon must be able to take damage from ground moves, regardless of type effectiveness.
#320
dyc3
opened
3 years ago
0
test hotfix
#319
adapap
closed
3 years ago
2
expert belt
#318
adapap
closed
3 years ago
1
Bright Powder/Lax Incense
#317
adapap
closed
3 years ago
2
Damage Transaction does not fail if 0 damage is dealt
#316
adapap
opened
3 years ago
6
add tests for draining moves
#315
dyc3
closed
3 years ago
3
Draining moves
#314
dyc3
closed
3 years ago
1
Move: Mirror Coat
#313
dyc3
opened
3 years ago
0
Damage transaction should include if the damage was a critical hit
#312
dyc3
opened
3 years ago
0
Move: Oder Sleuth
#311
dyc3
opened
3 years ago
0
Move: Magnet Rise
#310
dyc3
opened
3 years ago
0
Ability: Scrappy
#309
dyc3
opened
3 years ago
0
refactor damage calc, remove all float64
#308
dyc3
closed
3 years ago
1
document what all the move flags mean
#307
dyc3
closed
3 years ago
1
Moves that have `FlagBite` should have 1.5x power if user has the ability Strong Jaw
#306
dyc3
closed
3 years ago
1
Moves that have `FlagPunch` should have 1.2x power if user has the ability Iron Fist
#305
dyc3
opened
3 years ago
0
Flinching moves
#304
dyc3
closed
3 years ago
0
add Party type, and refactor most tests for consistency
#303
dyc3
closed
3 years ago
3
add pokemon to battle results
#302
dyc3
closed
3 years ago
2
refactor WithMoves to accept MoveId instead of Move
#301
dyc3
closed
3 years ago
1
post battle results
#300
dyc3
closed
3 years ago
1
Determine who has won the battle when the battle ends
#299
dyc3
closed
3 years ago
0
Turns from rcAgent require `Pokemon` and `Team` to be set on targets, which is not convenient
#298
dyc3
closed
3 years ago
0
small fixes to make the benchmark work again
#297
dyc3
closed
3 years ago
1
All moves have 0 PP and MaxPP
#296
dyc3
closed
3 years ago
1
Refactor target to have ground truth pointer
#295
dyc3
closed
3 years ago
1
Agents are not given copies of moves.
#294
dyc3
closed
3 years ago
0
add Transaction MarshallJSON codegen
#293
dyc3
closed
3 years ago
1
add move flags to generated data, closes #233
#292
dyc3
closed
3 years ago
1
Better Test Utilities
#291
adapap
closed
3 years ago
1
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