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StrataSource
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FGD
The FGD + Hammer resource files for games built on Strata Source.
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New kv to control a light's fadespeed
#72
braem
closed
3 years ago
0
Move physcannon only spawnflag out of base Weapon
#71
braem
closed
3 years ago
1
USE_PORTALS feature switch
#70
braem
closed
3 years ago
0
Change boolean choices to just use boolean
#69
braem
closed
3 years ago
0
Add zonmaker pre-compile steps
#68
braem
closed
3 years ago
3
Default func_button damage activates spawnflag to on for momentum
#67
braem
closed
3 years ago
0
Move boolean choices to just use boolean
#66
braem
closed
3 years ago
0
Move P2CE's trigger_catapult to base Chaos
#65
braem
closed
3 years ago
1
Move momentum's teleport additions to base Chaos
#64
braem
closed
3 years ago
0
Change func_button default flags for momentum mod
#63
hexaflexahexagon
closed
3 years ago
0
Update trigger_teleport with the changes from momentum
#62
braem
closed
3 years ago
0
Fix/linux
#61
JJL772
closed
3 years ago
4
trigger_momentum_catapult changed to trigger_catapult
#60
hexaflexahexagon
closed
3 years ago
0
Put Portal-related entities exposed in codebase behind USE_PORTALS switch
#59
Gocnak
closed
3 years ago
1
Add the new inputs & startdisabled kv for trigger_stick_explosive
#58
braem
closed
3 years ago
0
Add origin for point entities
#57
braem
closed
2 years ago
2
Move some momentum entities to base
#56
braem
closed
3 years ago
0
trigger_stick for momentum explosives
#55
braem
closed
3 years ago
0
Update Momentum's CmdSeqDefault.wc file to have Zonmaker called before VBSP
#54
Gocnak
closed
3 years ago
0
added partner KV to prop_weighted_cube.
#53
Trico-Everfire
closed
3 years ago
4
Game specific hammer cfgs
#52
braem
closed
3 years ago
0
Remove Inputfilter base
#51
braem
closed
3 years ago
0
Add USE_SLOWTIME feature switch
#50
braem
closed
3 years ago
1
Add USE_SAVE_RESTORE feature switch
#49
braem
closed
3 years ago
0
Add USE_NAV_MESH and USE_NEXTBOT feature switch
#48
braem
closed
3 years ago
0
Add startdisabled kv for func_clip_vphysics
#47
braem
closed
3 years ago
0
Add USE_NAV_MESH feature switch
#46
braem
closed
3 years ago
1
Add USE_PAUSE feature switch
#45
braem
closed
3 years ago
2
Add USE_ENTITY_FREEZE feature switch
#44
braem
closed
3 years ago
0
Use python 3.9 for workflow builds
#43
braem
closed
3 years ago
0
USE_VEHICLES feature switch
#42
braem
closed
3 years ago
3
Change "Name" property in Entity filter_activator_name to "targetname"
#41
Gocnak
closed
3 years ago
3
Show coordinates of point entities such as info_teleport_destination in the entity properties
#40
Gocnak
opened
3 years ago
4
fix: Change default lightmap scale to 16, originally was 128
#39
JJL772
closed
3 years ago
3
Use correct model for info_player_deathmatch
#38
braem
closed
3 years ago
0
Per-game gameconfig defaults
#37
braem
closed
3 years ago
4
Add USE_VEHICLES tag
#36
braem
closed
3 years ago
0
fix: Switch to using python for windows scripts
#35
Gocnak
closed
3 years ago
0
Fix func_dustmotes & func_dustcloud fields
#34
braem
closed
3 years ago
0
Fix trigger & teleport trigger spawnflags
#33
braem
closed
3 years ago
0
Consolidation of build scripts + github action
#32
braem
closed
3 years ago
1
Automatically enable "Clients" flag for teleport triggers
#31
Gocnak
closed
3 years ago
0
Upstream's baseentity for engine dumps
#30
braem
closed
3 years ago
1
Upstream's KV extensions
#29
braem
closed
3 years ago
0
Upstream's tagged material exclusions
#28
braem
closed
3 years ago
0
Remove PROP_SCALING switch/tag
#27
braem
closed
3 years ago
0
Remove DXLevel
#26
braem
closed
3 years ago
0
Better clarify, fix the generation of, and ensure every entity has visgroups & remove use of "autovis"
#25
braem
closed
3 years ago
0
Cherry pick upstream changes
#24
braem
closed
3 years ago
1
Add GitHub action that builds latest Hammer content
#23
Gocnak
closed
3 years ago
0
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