issues
search
StrataSource
/
FGD
The FGD + Hammer resource files for games built on Strata Source.
19
stars
13
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add _removeaftercompile key to light and light_spot
#122
JJL772
closed
2 years ago
0
Add info_playtest_manager
#121
JJL772
closed
2 years ago
0
Fix effect brushes
#120
braem
closed
2 years ago
0
Remove `trigger_momentum_slide`
#119
hexaflexahexagon
closed
2 years ago
0
Add Momentum's func_slide
#118
jason-e
closed
2 years ago
0
fix: Use escape codes for paths in cmdseq
#117
JJL772
closed
2 years ago
0
feat: Add `OnSecondaryHit` and `OnPrimaryHit` to `trigger_portal_cleanser`
#116
AWildErin
closed
2 years ago
0
Add dark & momentum-dark hammer themes
#115
JJL772
closed
1 year ago
1
Remove model support on player start
#114
braem
closed
2 years ago
0
`info_player_start` transform conflict
#113
VortexParadox
closed
2 years ago
5
Fix logic_compare
#112
braem
closed
2 years ago
4
Remove now unusued kv
#111
braem
closed
2 years ago
0
Add cmdseqs for portal traversal lighting
#109
braem
closed
2 years ago
0
Recent defrag changes
#108
Gocnak
closed
1 year ago
1
kv for legacy rain behavior
#107
braem
closed
2 years ago
0
Fix: Player start having double helpers
#106
AWildErin
closed
2 years ago
0
include logic_gate for all games
#105
braem
closed
2 years ago
0
feat: Add static portals
#104
Smaedd
closed
2 years ago
2
Consider adding a separate keyvalue for naming `light` entities
#103
hexaflexahexagon
opened
2 years ago
0
Pin srctools to the current version, update Python version
#102
TeamSpen210
closed
2 years ago
1
Add previously created .zip files to archive
#101
geight
closed
2 years ago
0
p2ce playerproxy changes
#100
JJL772
closed
2 years ago
2
feat: add icons - Baguettery
#99
koerismo
closed
2 years ago
0
Add 32x32 hammer logo for Qt dialogs
#98
JJL772
closed
2 years ago
0
Make linked_portal_door StartActive "yes" by default
#97
hexaflexahexagon
closed
2 years ago
2
Remove the last of x360 references
#96
braem
closed
2 years ago
0
[GitHub Actions] Manual Release Artifact Upload should just use created game ZIP files
#95
Gocnak
closed
2 years ago
0
Dont mark parallax_obb as P2CE only
#94
braem
closed
2 years ago
0
Merge in latest changes from HammerAddons
#93
vrad-exe
closed
2 years ago
2
Try to pull latest HammerAddons commits down
#92
hexaflexahexagon
opened
2 years ago
1
Add custom chaos-FGD readme file
#91
hexaflexahexagon
opened
2 years ago
0
feat: Specify that laser color keyvalues also accept RGB values
#90
vrad-exe
closed
2 years ago
0
info_player_start has a doubled model helper
#89
vrad-exe
closed
2 years ago
1
Launch sound for trigger_catapult
#88
braem
closed
2 years ago
0
Only run build CI on pull request
#87
braem
closed
2 years ago
0
Update info_player_start.fgd
#86
Trico-Everfire
closed
2 years ago
0
Default `game_text` location to somewhere other than the center of the screen
#85
hexaflexahexagon
closed
2 years ago
2
Release CI
#84
braem
closed
2 years ago
1
Default "lightworld" in "env_projectedtexture" to on (as in Portal 2)
#83
braem
closed
2 years ago
0
Use correct base for momentum baselined triggers
#82
braem
closed
2 years ago
0
Bug: env_projectedtexture Light World option is set to no by default.
#81
FrozenDragon0
closed
2 years ago
0
env_wind should not have start disabled ticked by default
#80
JJL772
closed
2 years ago
0
Added Model and Skin support to info_player_start
#79
Trico-Everfire
closed
2 years ago
5
`func_illusionary` should not contain `solid` keyvalue
#78
VortexParadox
opened
2 years ago
6
Add stickybomb bounce trigger
#77
braem
closed
2 years ago
0
Add SJ bounce trigger
#76
braem
closed
2 years ago
0
Default teleport resetang to off for P2CE
#75
braem
closed
2 years ago
0
Put prop_linked_portal_door behind P2CE
#74
braem
closed
2 years ago
0
Fix fadetickinterval using wrong type, preventing some light ents from showing up in hammer
#73
braem
closed
2 years ago
0
New kv to control a light's fadespeed
#72
braem
closed
3 years ago
0
Previous
Next