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StrataSource
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FGD
The FGD + Hammer resource files for games built on Strata Source.
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Add Trigger* FGD definitions
#172
tmob03
opened
1 year ago
6
remove: Delete soder and beverage
#171
AWildErin
closed
1 year ago
1
Add HL2 globals
#170
tmob03
closed
1 year ago
2
Include HL2 global states in env_global default choices for P2CE
#169
vrad-exe
closed
1 year ago
0
feat: Add keyvalues for non-uniform prop_static scaling
#168
SCell555
closed
1 year ago
0
Clarify use of OnSoundFinished in ambient_generic
#167
braem
opened
1 year ago
0
Remove redundant/unused bases
#166
tmob03
closed
1 year ago
0
Make animateeveryframe default to 1.
#165
tmob03
closed
1 year ago
0
Default `prop_dynamic_base` key value `animateeveryframe` to 1
#164
hexaflexahexagon
closed
1 year ago
1
Fixed case typo
#163
RubisetCie
closed
1 year ago
0
Bump @mapsize to new Chaos BSP v25 limit
#162
Gocnak
closed
1 year ago
0
trigger_overbounce Renamed to func_overbounce
#161
tmob03
closed
1 year ago
0
trigger_overbounce -> func_overbounce
#160
Gocnak
closed
1 year ago
1
More formatting
#159
tmob03
closed
1 year ago
0
feat: Allow `prop_testchamber_door` to have it's model and skin changable
#158
AWildErin
closed
1 year ago
0
Add func_bhop
#157
jason-e
closed
1 year ago
1
add prop_portal to momentum fgd
#156
RoadyBhop
opened
1 year ago
0
Add/remove missing I/O, deleting unused ents, and more behind tags
#155
tmob03
closed
1 year ago
4
A small scripting language embedded into the fgd
#154
tmob03
opened
1 year ago
0
More things behind USE_AI + small description fixes
#153
tmob03
closed
1 year ago
0
fix: remove gametitle from worldspawn
#152
craftablescience
closed
1 year ago
0
Fix spawnflag inheritance in triggers
#151
tmob03
closed
1 year ago
0
Add info_portal_gamerules
#150
JJL772
closed
1 year ago
4
Bump stickybomb_limit absolute min to 1
#149
braem
closed
1 year ago
0
Generalize FGD Formatting
#148
tmob03
closed
1 year ago
3
Put trigger_serverragdoll behind USE_AI
#147
tmob03
closed
1 year ago
0
Add Defrag Weapon Spawner & trigger_overbounce
#146
tmob03
closed
1 year ago
1
[Momentum] mom_df_weaponspawner entity
#145
Gocnak
closed
1 year ago
0
Add USE_VEHICLES to p2ce
#144
tmob03
closed
1 year ago
1
Added entity icon and pointed weapons to current model
#143
tmob03
closed
1 year ago
0
feat: misc. ent additions
#142
craftablescience
closed
1 year ago
0
Put static_prop in appliesto(engine)
#141
tmob03
closed
1 year ago
3
feat: add OnArrivedAtNode output to func_tracktrain
#140
craftablescience
closed
1 year ago
0
Persist kv for trigger_gravity
#139
braem
closed
1 year ago
0
Improved some keyvalue descriptions, and added more to their respective tags
#138
tmob03
closed
2 years ago
0
Remove redundant spawnflag numbers on math_vector
#137
braem
closed
2 years ago
0
Trigger spawnflag filtering for momentum explosives
#136
braem
closed
1 year ago
0
Entity icons for new momentum mod entities
#135
tmob03
opened
2 years ago
0
Add mom_replay_playback
#134
SlidyBat
closed
1 year ago
0
Stickybomb limit trigger
#133
braem
closed
1 year ago
0
USE_AI Tag for AI entities
#132
tmob03
closed
2 years ago
8
Add trigger_momentum_promptinput
#131
SlidyBat
closed
1 year ago
0
Cherry-pick upstream's master
#130
braem
closed
2 years ago
8
feat: Allow various Portal entities to have their models changed
#129
AWildErin
closed
2 years ago
0
Initial FGD to markdown generator
#128
braem
closed
1 year ago
2
Make linked_portal_door "Start Active" default to yes in Momentum
#127
tmob03
closed
2 years ago
1
General Momentum FGD cleanup
#126
tmob03
closed
2 years ago
0
USE_TEAM and USE_MULTIPLAYER tags
#125
braem
closed
2 years ago
2
Make client/players default to 1 on trigger_playermovement & fix a typo
#124
tmob03
closed
2 years ago
0
Removed trigger_momentum_slide
#123
OstojaOfficial
closed
1 year ago
3
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