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TAEB
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TAEB-AI-Behavioral
behavioral AI for TAEB
http://taeb.github.io
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Altar checking in FixHunger doesn't work when altar is obscured
#77
seankelly
opened
10 years ago
2
not allowing pathing through shks can cause oscillation
#76
doy
opened
10 years ago
0
when blind, don't attack monsters who are on shop tiles unless we are attacked first
#75
doy
opened
10 years ago
1
we shouldn't check the ground for elbereths if we're blind
#74
doy
opened
10 years ago
0
backoff for ascending should have a generic fallback to handle it
#73
doy
opened
10 years ago
0
projectiles shouldn't attack monsters in rooms we haven't stepped in
#72
doy
opened
10 years ago
0
oscillation due to fov issues
#71
doy
opened
10 years ago
0
wand bouncing shouldn't try to bounce through unexplored tiles
#70
doy
opened
10 years ago
0
trying to path through a shk can set the fully_explored flag
#69
doy
opened
10 years ago
0
should fall back to random walk instead of search
#68
doy
opened
10 years ago
1
don't use wand of striking if there are potions in the way
#67
doy
opened
10 years ago
0
most other personalities don't work
#66
doy
opened
10 years ago
1
don't try to equip things when polymorphed into an incapable monster
#65
doy
opened
10 years ago
1
better logic for leprechaun and nymph fighting
#64
doy
opened
10 years ago
0
don't attack I in temples while blinded
#63
doy
opened
11 years ago
0
if_path can decide to path into a shk
#62
doy
opened
11 years ago
2
we only need one of most tools
#61
doy
opened
11 years ago
0
Excalibur is better than Magicbane for valks
#60
doy
opened
11 years ago
0
If some dungeon levels are cut off, Explore stops trying to fully explore levels.
#59
doy
closed
10 years ago
2
urgency of melee (and maybe projectiles) should depend on our distance to the monster
#58
doy
opened
11 years ago
0
blue jellies in corridors make us oscillate
#57
doy
opened
11 years ago
0
Finish transitioning to the new pickup/drop system
#56
sartak
closed
11 years ago
5
Prefer melee for monsters with a ranged attack
#55
doy
opened
11 years ago
0
don't kite unicorns
#54
doy
opened
11 years ago
0
shouldn't use lamps in areas where we can already see
#53
doy
opened
11 years ago
0
We shouldn't try to kite when we are grabbed
#52
doy
opened
11 years ago
0
consolidate behaviors
#51
doy
opened
11 years ago
0
use a less ridiculous algorithm for Search
#50
doy
opened
11 years ago
1
Projectiles and AttackSpell should try to move in line with an enemy
#49
doy
opened
11 years ago
0
really, teleportitis isn't beneficial to bots
#48
doy
closed
11 years ago
0
TAEB doesn't want gold
#47
doy
closed
11 years ago
0
Vault priority is wrong
#46
doy
closed
11 years ago
3
`known_subpath` is buggy
#45
doy
closed
11 years ago
1
Explore in the dungeons should try to explore entire rooms at once
#44
doy
opened
11 years ago
0
we should just ignore sufficiently weak and/or slow monsters entirely
#43
doy
opened
11 years ago
0
fire and lightning shouldn't be considered attack wands
#42
doy
opened
11 years ago
1
we should restore PushBoulder in some form
#41
doy
opened
11 years ago
0
`avoid_branch` doesn't seem to work very well
#40
doy
opened
11 years ago
3
Projectiles shouldn't throw things at I monsters
#39
doy
opened
11 years ago
0
Melee should sort adjacent monsters by danger level to decide what to attack first
#38
doy
opened
11 years ago
0
DeadEnd shouldn't run in the mines
#37
doy
closed
11 years ago
0
CurseCheck should be less eager
#36
doy
opened
11 years ago
0
Kite doesn't work very well for monsters that are slower than half your speed
#35
doy
closed
11 years ago
2
don't attack @ on levels that might be minetown
#34
doy
opened
11 years ago
0
Pre-engrave Elbereth in more cases when fighting
#33
doy
opened
11 years ago
0
Don't use 'search' to rest for HP in a shop
#32
doy
closed
11 years ago
0
Drop gold before attempting to melee a leprechaun
#31
doy
opened
11 years ago
0
Attack wands should be saved for situations where they'd actually be helpful
#30
doy
opened
11 years ago
0
Melee should be smarter about engaging monsters
#29
doy
opened
11 years ago
1
TAEB should avoid traveling through traps
#28
doy
closed
11 years ago
0
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