TAMS-Group / bio_ik

MoveIt kinematics_base plugin based on particle optimization & GA
BSD 3-Clause "New" or "Revised" License
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artificial-intelligence bio-ik convex-optimization evolutionary-algorithm genetic-algorithm ik-solver inverse-kinematics moveit non-convex-optimization optimization particle-swarm-optimization robot-control robot-motion-planning robotics ros

bio_ik

Disclaimer

This repository provides a BSD-licensed standalone implementation of a variety of optimization methods to efficiently solve generalized inverse kinematics problems.

The whole module was implemented by Philipp Ruppel as part of his Master Thesis.

For a C++-based reimplementation of the original "BioIK" algorithm, as originally sold in the Unity store, you can use the non-default mode bio1. The default mode bio2_memetic shares no code with this implementation, was shown to outperform it in terms of success rate, precision and efficiency, and is actually usable for precise robotic applications [4].

Installation and Setup

You will need ROS version Indigo or newer (wiki.ros.org). The software was developed on Ubuntu Linux 16.04 LTS with ROS Kinetic, but has also been tested on Ubuntu Linux 14.04 LTS with ROS Indigo. Newer versions of ROS should work, but may need some adaptation. See below for version specific instructions.

Basic Usage

For ease of use and compatibility with existing code, the bio_ik algorithm is encapsulated as a Moveit kinematics plugin. Therefore, bio_ik can be used as a direct replacement of the default Orocos/KDL-based IK solver. Given the name of an end-effector and a 6-DOF target pose, bio_ik will search a valid robot joint configuration that reaches the given target.

In our tests (see below), both in terms of success rate and solution time, bio_ik regularly outperformed the Orocos [1] solver and is competitive with trac-ik [2]. The bio_ik algorithm can also be used for high-DOF system like robot snakes, and it will automatically converge to the best approximate solutions for low-DOF arms where some target poses are not reachable exactly.

While you can write the Moveit configuration files by hand, the easiest way is to run the Moveit setup assistant for your robot, and then to select bio_ik as the IK solver when configuring the end effectors. Once configured, the solver can be called using the standard Moveit API or used interactively from rviz using the MotionPlanning GUI plugin.

Advanced Usage

For many robot applications, it is essential to specify more than just a single end-effector pose. Typical examples include

In bio_ik, such tasks are specified as a combination of multiple individual goals.
The algorithm then tries to find a robot configuration that fulfills all given goals simultaneously by minimizing a quadratic error function built from the weighted individual goals. While the current Moveit API does not support multiple-goals tasks directly, it provides the KinematicQueryOptions class. Therefore, bio_ik simply provides a set of predefined motion goals, and a combination of the user-specified goals is passed via Moveit to the IK solver. No API changes are required in Moveit, but using the IK solver now consists passing the weighted goals via the KinematicQueryOptions. The predefined goals include:

To solve a motion problem on your robot, the trick now is to construct a suitable combination of individual goals.

PR2 turning a valve

In the following example, we want to grasp and then slowly turn a valve wheel with the left and right gripers of the PR2 robot:

    bio_ik::BioIKKinematicsQueryOptions ik_options;
    ik_options.replace = true;
    ik_options.return_approximate_solution = true;

    auto* ll_goal = new bio_ik::PoseGoal();
    auto* lr_goal = new bio_ik::PoseGoal();
    auto* rl_goal = new bio_ik::PoseGoal();
    auto* rr_goal = new bio_ik::PoseGoal();
    ll_goal->setLinkName("l_gripper_l_finger_tip_link");
    lr_goal->setLinkName("l_gripper_r_finger_tip_link");
    rl_goal->setLinkName("r_gripper_l_finger_tip_link");
    rr_goal->setLinkName("r_gripper_r_finger_tip_link");
    ik_options.goals.emplace_back(ll_goal);
    ik_options.goals.emplace_back(lr_goal);
    ik_options.goals.emplace_back(rl_goal);
    ik_options.goals.emplace_back(rr_goal);

We also set a couple of secondary goals. First, we want that the head of the PR2 looks at the center of the valve. Second, we want to avoid joint-limits on all joints, if possible. Third, we want that IK solutions are as close as possible to the previous joint configuration, meaning small and efficient motions. This is handled by adding the MinimalDisplacementGoal. Fourth, we want to avoid torso lift motions, which are very slow on the PR2. All of this is specified easily:

    auto* lookat_goal = new bio_ik::LookAtGoal();
    lookat_goal->setLinkName("sensor_mount_link");
    ik_options.goals.emplace_back(lookat_goal);

    auto* avoid_joint_limits_goal = new bio_ik::AvoidJointLimitsGoal();
    ik_options.goals.emplace_back(avoid_joint_limits_goal);

    auto* minimal_displacement_goal = new bio_ik::MinimalDisplacementGoal();
    ik_options.goals.emplace_back(minimal_displacement_goal);

    auto* torso_goal = new bio_ik::PositionGoal();
    torso_goal->setLinkName("torso_lift_link");
    torso_goal->setWeight(1);
    torso_goal->setPosition(tf::Vector3( -0.05, 0, 1.0 ));
    ik_options.goals.emplace_back(torso_goal);

For the actual turning motion, we calculate a set of required gripper poses in a loop:

    for(int i = 0; ; i++) {
        tf::Vector3 center(0.7, 0, 1);

        double t = i * 0.1;
        double r = 0.1;
        double a = sin(t) * 1;
        double dx = fmin(0.0, cos(t) * -0.1);
        double dy = cos(a) * r;
        double dz = sin(a) * r;

        tf::Vector3 dl(dx, +dy, +dz);
        tf::Vector3 dr(dx, -dy, -dz);
        tf::Vector3 dg = tf::Vector3(0, cos(a), sin(a)) * (0.025 + fmin(0.025, fmax(0.0, cos(t) * 0.1)));

        ll_goal->setPosition(center + dl + dg);
        lr_goal->setPosition(center + dl - dg);
        rl_goal->setPosition(center + dr + dg);
        rr_goal->setPosition(center + dr - dg);

        double ro = 0;
        ll_goal->setOrientation(tf::Quaternion(tf::Vector3(1, 0, 0), a + ro));
        lr_goal->setOrientation(tf::Quaternion(tf::Vector3(1, 0, 0), a + ro));
        rl_goal->setOrientation(tf::Quaternion(tf::Vector3(1, 0, 0), a + ro));
        rr_goal->setOrientation(tf::Quaternion(tf::Vector3(1, 0, 0), a + ro));

        lookat_goal->setAxis(tf::Vector3(1, 0, 0));
        lookat_goal->setTarget(rr_goal->getPosition());

        // "advanced" bio_ik usage. The call parameters for the end-effector
        // poses and end-effector link names are left empty; instead the
        // requested goals and weights are passed via the ik_options object.
        //
        robot_state.setFromIK(
                      joint_model_group,           // active PR2 joints
                      EigenSTL::vector_Affine3d(), // no explicit poses here
                      std::vector<std::string>(),  // no end effector links here
                      0, 0.0,                      // take values from YAML file
                      moveit::core::GroupStateValidityCallbackFn(),
                      ik_options       // four gripper goals and secondary goals
                    );

        ... // check solution validity and actually move the robot
    }

When you execute the code, the PR2 will reach for the valve wheel and turn it. Every once in a while it can't reach the valve with its current arm configuration and will regrasp the wheel.

See [3] and [4] for more examples.

Local vs. Global Optimization, Redundancy Resolution, Cartesian Jogging

BioIK has been developed to efficiently find good solutions for non-convex inverse kinematics problems with multiple goals and local minima. However, for some applications, this can lead to unintuitive results. If there are multiple possible solutions to a given IK problem, and if the user has not explicitly specified which one to choose, a result may be selected randomly from the set of all valid solutions. When incrementally tracking a cartesian path, this can result in unwanted jumps, shaking, etc. To incrementally generate a smooth trajectory using BioIK, the desired behaviour should be specified explicitly, which can be done in two ways.

Disabling Global Optimization

BioIK offers a number of different solvers, including global optimizers and local optimizers. By default, BioIK uses a memetic global optimizer (bio2_memetic). A different solver class can be selected by setting the mode parameter in the kinematics.yaml file of your MoveIt robot configuration.

Example:

all:
  kinematics_solver: bio_ik/BioIKKinematicsPlugin
  kinematics_solver_search_resolution: 0.005
  kinematics_solver_timeout: 0.02
  kinematics_solver_attempts: 1
  mode: gd_c

Currently available local optimizers:

gd, gd_2, gd_4, gd_8
gd_r, gd_r_2, gd_r_4, gd_r_8
gd_c, gd_c_2, gd_c_4, gd_c_8
jac, jac_2, jac_4, jac_8

Naming convention: <solver type>_[<variant>_]<number of threads>

Notes:

Regularization

You can force a global optimizer to return a local minimum through regularization.

How it works

The bio_ik solver is based on a memetic algorithm that combines gradient-based optimization with genetic and particle swarm optimization.

Internally, vectors of all robot joint values are used to encode different intermediate solutions (the genotype of the genetic algorithm). During the optimization, joint values are always checked against the active lower and upper joint limits, so that only valid robot configurations are generated.

To calculate the fitness of individuals, the cumulative error over all given individual goals is calculated. Any individual with zero error is an exact solution for the IK problem, while individuals with small error correspond to approximate solutions.

Individuals are sorted by their fitness, and gradient-based optimization is tried on the best few configuration, resulting in fast convergence and good performance for many problems. If no solution is found from the gradient-based optimization, new individuals are created by a set of mutation and recombination operators, resulting in good search-space exploration.

See [3] and [4] for more details. See [5] and [6] for an in-depth explanation of an earlier evolutionary algorithm for animating video game characters.

Running the Self-Tests

We have tested bio_ik on many different robot arms, both using the tranditional single end-effector API and the advanced multi end-effector API based on the KinematicsQueryOptions.

One simple selftest consists of generating random valid robot configurations, running forward kinematics to calculate the resulting end-effector pose, and the querying the IK plugin to find a suitable robot joint configuration. Success is then checked by running forrward kinematics again and checking that the end-effector pose for the generated IK solution matches the target pose. This approach can be run easily for thousands or millions of random poses, samples the full workspace of the robot, and allows to quickly generate success-rate and solution-time estimates for the selected IK solver.

Of course, running the tests requires installing the corresponding robot models and adds a lot of dependencies. Therefore, those tests are not included in the standard bio_ik package, but are packaged separately.

For convenience, we provide the pr2_bioik_moveit package, which also includes a few bio_ik demos for the PR2 service robot. These are kinematics only demos; but of course you can also try running the demos on the real robot (if you have one) or the Gazebo simulator (if you installed Gazebo).

Simply clone the PR2 description package (inside pr2_common) and the pr2_bioik_moveit package into your catkin workspace:

    roscd
    cd src
    git clone https://github.com/PR2/pr2_common.git
    git clone https://github.com/TAMS-Group/bioik_pr2.git
    catkin_make

For the FK-IK-FK performance test, please run

  roslaunch pr2_bioik_moveit env_pr2.launch
  roslaunch pr2_bioik_moveit test_fk_ik.launch
  ... // wait for test completion and results summary

References

  1. Orocos Kinematics and Dynamics, http://www.orocos.org

  2. P. Beeson and B. Ames, TRAC-IK: An open-source library for improved solving of generic inverse kinematics, Proceedings of the IEEE RAS Humanoids Conference, Seoul, Korea, November 2015.

  3. Philipp Ruppel, Norman Hendrich, Sebastian Starke, Jianwei Zhang, Cost Functions to Specify Full-Body Motion and Multi-Goal Manipulation Tasks, IEEE International Conference on Robotics and Automation, (ICRA-2018), Brisbane, Australia. DOI: 10.1109/ICRA.2018.8460799

  4. Philipp Ruppel, Performance optimization and implementation of evolutionary inverse kinematics in ROS, MSc thesis, University of Hamburg, 2017 PDF

  5. Sebastian Starke, Norman Hendrich, Jianwei Zhang, A Memetic Evolutionary Algorithm for Real-Time Articulated Kinematic Motion, IEEE Intl. Congress on Evolutionary Computation (CEC-2017), p.2437-2479, June 4-8, 2017, San Sebastian, Spain. DOI: 10.1109/CEC.2017.7969605

  6. Sebastian Starke, Norman Hendrich, Dennis Krupke, Jianwei Zhang, Multi-Objective Evolutionary Optimisation for Inverse Kinematics on Highly Articulated and Humanoid Robots, IEEE Intl. Conference on Intelligent Robots and Systems (IROS-2017), September 24-28, 2017, Vancouver, Canada

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