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TeamREPENTOGON
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REPENTOGON
Script extender for The Binding of Isaac: Repentance
https://repentogon.com/
GNU General Public License v2.0
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LootList callbacks for Shopkeepers and Fireplaces
#511
dpower12
opened
10 hours ago
2
Additional features related to Custom Item Pools
#510
Guantol-Lemat
closed
1 day ago
0
MC_PRE/POST_CHANGE_PLAYER_TYPE
#509
Sanio46
opened
2 days ago
0
Added Lua methods
#508
Guantol-Lemat
closed
6 days ago
0
Repentogon savedata not cleared when releting a dave
#507
jsgnextortex
opened
1 week ago
0
MC_GET_STATUS_EFFECT_TARGET
#506
namishere
opened
1 week ago
0
Custom Item Pools
#505
Guantol-Lemat
closed
2 weeks ago
1
GetBibleUpgrades() outputs error
#504
OciXCrom
closed
3 weeks ago
0
Fix deal room generation
#503
Guantol-Lemat
closed
3 weeks ago
1
ItemPool:GetCollectible(-1) error
#502
BrakeDude
closed
3 weeks ago
1
[Parser] Add support for covariant return types in overriden functions
#501
Sylmir
opened
3 weeks ago
0
Add ItemChargeType to the documentation
#500
rageTrash
closed
3 weeks ago
4
CompletionTypes lack support on some functions
#499
jsgnextortex
closed
1 week ago
1
Add MC_PRE/POST_PLAYER_ADD_BOMBS/KEYS callbacks
#498
BrakeDude
opened
4 weeks ago
0
ItemPool:GetCollectible() can no longer use 'ItemPoolType.POOL_NULL' as parameter
#497
kohashiwakaba
closed
4 weeks ago
0
REPENTOGON.MeetsVersion always returns true
#496
Cuerzor
opened
4 weeks ago
1
"Secrets" count on stats post-it includes mods
#495
Seb-135
opened
1 month ago
0
Not working on CrossOver for macOS
#494
yeiyieayi
opened
1 month ago
0
After the latest Isaac update the game constantly crashes
#493
marto05
closed
1 month ago
7
It keeps loading while running and is stuck on the start screen...
#492
KonglanNyn
closed
1 month ago
4
SetBagOfCraftingSlot/SetBagOfCraftingContent not updating BoC item output
#491
catinsurance
opened
1 month ago
0
A way to override the result of entity IsFlying checks
#490
PixelPlz
closed
3 weeks ago
1
Repentogon worked for an evening on 11th May
#489
Onanhutep
closed
1 month ago
14
Fixed problems caused by the compatibility wrapper
#488
Guantol-Lemat
closed
1 month ago
1
`MC_GET_PILL_EFFECT` should provide EntityPlayer argument
#487
spoopster
opened
1 month ago
0
MC_POST_CYCLE_RATE_CALCULATE
#486
Guantol-Lemat
opened
1 month ago
0
Sorted ModCallbacks Enum
#485
Guantol-Lemat
closed
1 month ago
0
Add Spoof item argument for PlayerManager.AnyoneHasCollectible
#484
epfly6
opened
1 month ago
0
New and Changed ItemPool functions
#483
Guantol-Lemat
closed
1 month ago
0
StartNewGame seed option lets you bypass disabled achievements
#482
laceous
closed
1 month ago
4
Get current camera position
#481
laceous
opened
1 month ago
0
MC_PRE_LEVEL_LAYOUT_GENERATED
#480
dpower12
opened
1 month ago
1
`familiarcantakedamage` custom tag causes familiars to take contact damage from enemies with no collision damage
#479
Kakoure
opened
1 month ago
2
Incorrect documentation for EntityPickup:GetPickupGhosts() and EntityPickup:UpdatePickupGhost()
#478
BadPig03
closed
1 month ago
1
Added Callbacks:
#477
Guantol-Lemat
closed
1 month ago
0
New RNG functions
#476
Guantol-Lemat
closed
1 month ago
0
EntityPlayer:SetBlackHeart()
#475
TaigaTreant
closed
1 month ago
0
Incorrect documentation for EntityPickup:UpdatePickupGhost() and LootListEntry:RNG()
#474
BadPig03
closed
1 month ago
0
Reimplementation of tear.Bounced variable
#473
MrHeadcrab2
opened
2 months ago
0
Bosscolors for custom bosses dont seem to be working properly
#472
jsgnextortex
opened
2 months ago
0
Way to change OverrideData of Greed miniboss rooms
#471
guwahavel
opened
2 months ago
0
Overlay versions of Entity:GetNullOffset() and Entity:GetNullCapsule()
#470
PixelPlz
opened
2 months ago
0
1.0.9b docs update
#469
Sanio46
closed
2 months ago
0
`MC_PLAYER_GET_ACTIVE_MAX_CHARGE` should provide the maxCharge arg
#468
Foks256
opened
2 months ago
0
2 bugs with bone heart only characters
#467
CrabbytheCrab
opened
2 months ago
0
Incorrect dsound.dll being loaded by the game
#466
Jonathing
opened
2 months ago
4
Custom Capsule visibility in Debug 6 / Any way to visualize custom capsules
#465
MrHeadcrab2
closed
2 months ago
1
Players standing over Pits with bridges will fall into them if GridEntity:PostInit() is called on that Pit
#464
guwahavel
opened
2 months ago
0
MC_PRE_CHEST_OPEN (and MC_POST_CHEST_OPEN)
#463
pedroff1
opened
2 months ago
0
Isaac.CreateTimer runs instantly in MC_POST_NEW_ROOM
#462
theMonwil
opened
2 months ago
1
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