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TheAssemblyArmada
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Thyme
An open source re-implementation of Generals : Zero Hour written in C++.
GNU General Public License v2.0
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Fix math bug in Quick_Distance function
#1113
xezon
opened
9 months ago
1
Fix bug in WorldHeightMap::Parse_Blend_Tile_Data function
#1112
xezon
opened
9 months ago
1
Fix errors in AABoxIntersectionTestClass::Cull
#1111
xezon
closed
8 months ago
3
Fix error in AudioManager::Lose_Focus
#1110
xezon
closed
8 months ago
1
Fix error in User_Memory_Init_Pools
#1109
xezon
closed
8 months ago
1
Fix error in GameLODManager::Find_Static_LOD_Level
#1108
xezon
closed
8 months ago
1
Fix error in SceneClass::Render
#1107
xezon
closed
8 months ago
1
Fix error in SortingRendererClass::Deinit
#1106
xezon
closed
8 months ago
1
Fix error in SysTimeClass::Get
#1105
xezon
closed
8 months ago
2
Fix directx tests in W3DProjectedShadowManager::Render_Projected_Terrain_Shadow
#1104
xezon
opened
9 months ago
1
Fix misplaced nullptr checks after creating textures in W3DProjectedShadowManager
#1103
xezon
opened
9 months ago
1
Refactor condition tests in shadow related code
#1102
xezon
opened
9 months ago
1
Fix game crash when a shadow buffer limit is exceeded
#1101
xezon
opened
9 months ago
1
Refactor File::Print function
#1100
xezon
opened
9 months ago
1
Total mess in Gadget_List_Box_Set_List_Length
#1099
xezon
opened
9 months ago
0
Dangling pointer in Gadget_List_Box_Add_Multi_Select
#1098
xezon
opened
9 months ago
0
_SliderData is memset zero twice in Gadget_List_Box_Create_Scroll_Bar
#1097
xezon
opened
9 months ago
0
Unsafe casting in Add_Entry
#1096
xezon
opened
9 months ago
0
Memory leak in Add_Entry
#1095
xezon
opened
9 months ago
0
Map list sorting is different
#1094
xezon
opened
9 months ago
1
Obsolete memory allocation in Move_Rows_Down, or bug?
#1093
xezon
opened
9 months ago
0
LISTBOX_INVALID value required
#1092
xezon
opened
9 months ago
0
Useless condition in Compute_Total_Height
#1091
xezon
opened
9 months ago
0
Tiny optimization potential in Gadget_Push_Button_Input
#1090
xezon
opened
9 months ago
0
Implement more UI code
#1089
jonwil
closed
9 months ago
2
Implement more INI stuff
#1088
jonwil
closed
9 months ago
2
Inefficient logic in AI::CRC_Snapshot
#1087
xezon
opened
9 months ago
0
Expensive algorithm in CrateSystem::Reset
#1086
xezon
opened
9 months ago
0
Implement some INI parsing stuff
#1085
jonwil
closed
9 months ago
1
Obsolete condition in GameClient::Update
#1084
xezon
opened
9 months ago
0
Obsolete bool value in IMEManager::Update_Candidate_List
#1083
xezon
opened
9 months ago
0
Release condition around assert in ShellMenuSchemeManager::Parse
#1082
xezon
opened
9 months ago
0
Fake GLA Buildings do not draw yellow line around after construction completion
#1081
xezon
opened
9 months ago
0
Implement more GameClient stuff
#1080
jonwil
closed
9 months ago
3
ERROR thingfactory.cpp:168: Failed to find thing template Tech Center (case sensitive) This issue has a chance of crashing after you ignore it!
#1079
richardboegli
opened
9 months ago
1
Backspace key does not remove text in text fields
#1078
xezon
closed
9 months ago
1
g_theW3DFrameLengthInMsec is integer, but may be better float
#1077
xezon
opened
9 months ago
0
Optimization potential in LanguageFilter::Init
#1076
xezon
opened
9 months ago
0
LanguageFilter::Read_Word reads file one character at a time in unbuffered mode
#1075
xezon
opened
9 months ago
0
CampaignManager::Is_Challenge_Campaign just returns false
#1074
xezon
opened
9 months ago
0
Slow algorithm in Eva::Reset
#1073
xezon
opened
9 months ago
0
Implement some stuff for GameClient
#1072
jonwil
closed
9 months ago
5
Evacuate button on unclaimed structures is not greyed out
#1071
xezon
opened
9 months ago
0
Misc optimizations in InGameUI
#1070
xezon
opened
9 months ago
0
Odd logic in InGameUI::Can_Selected_Objects_Non_Attack_Interact_With_Object
#1069
xezon
opened
9 months ago
0
Bool treated as integer in InGameUI::Select_Matching_Across_Region
#1068
xezon
opened
9 months ago
0
InGameUI::Is_All_Selected_KindOf returns true even if no drawable is selected
#1067
xezon
opened
9 months ago
0
Null dereference in InGameUI::Update_And_Draw_World_Animations
#1066
xezon
opened
9 months ago
0
Implement more of InGameUI
#1065
jonwil
closed
9 months ago
6
Implement more of InGameUI
#1064
jonwil
closed
9 months ago
2
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