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Trouv
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bevy_ecs_ldtk
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
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fix: do not spawn empty ECS entity for omitted worldly entities
#122
neocturne
closed
1 year ago
1
Update to bevy_ecs_tilemap 0.8!
#121
StarArawn
closed
1 year ago
1
Built-in conforming to screen size?
#120
naiveai
opened
1 year ago
1
Use the default instance of LdtkEntity, not of its fields
#119
HugoPeters1024
closed
11 months ago
4
Critical Memory Leak and Segfault when Using Autolayers
#118
zicklag
closed
1 year ago
5
Layer Zindex
#117
boyswan
closed
1 year ago
2
Accessing `LayerInstance` in a system
#116
chungwong
opened
1 year ago
3
Insert `Name` component into entities spawned by crate
#115
Piturnah
closed
2 years ago
0
oops wrong place sorry
#114
Isaac-Gaches
closed
2 years ago
1
build: update to 0.4.0
#112
Trouv
closed
2 years ago
0
`#[sprite_bundle(...)]` asset unloads on `Respawn`
#111
Trouv
closed
7 months ago
0
feat!: texture atlas offset for `#[sprite_sheet_bundle...]`
#110
Trouv
closed
2 years ago
0
feat: add `Respawn` component and rework schedule using it
#109
Trouv
closed
2 years ago
5
Hot reloading broken for bevy 0.8/rewrite
#108
Trouv
closed
2 years ago
0
[Bevy 0.8] A potential bug in bevy_ecs_tilemap or bevy_ecs_ldtk
#107
chungwong
closed
2 years ago
1
refactor!: update to bevy 0.8 and bevy_ecs_tilemap rewrite
#106
Trouv
closed
2 years ago
7
Rectangular tile index incorrect when not a multiple of tile width/height
#105
timkurvers
closed
1 year ago
3
A little bit of help on the refactor/tilemap-rewrite branch
#104
nfagerlund
closed
2 years ago
5
How to take entity `width` and `height`
#103
MadMed677
closed
2 years ago
1
feat: layer metadata
#102
Trouv
closed
2 years ago
0
Loading Neighbor Levels is Slow
#101
tgreener
closed
2 years ago
4
Standalone levels
#100
Trouv
opened
2 years ago
1
WASM not rendering the map
#99
BKSalman
closed
2 years ago
5
fix: COPY_SRC no longer added to modified textures
#98
Trouv
closed
2 years ago
0
`LayerMetadata` component
#97
Trouv
closed
2 years ago
0
[Feature request] Level respawn API
#96
bardt
closed
2 years ago
2
Is it possible to set the `z` transform for an auto tile layer?
#95
maccesch
closed
2 years ago
2
Tilemap shows wrong tiles when using spacing and atlas
#94
svenallers
opened
2 years ago
3
Best way to get tile entity from its GridCoords?
#93
mystal
closed
2 years ago
2
`set_ldtk_texture_filters_to_nearest` updates the texture every frame
#92
oliverbestmann
closed
2 years ago
1
Level spawns twice when `LdtkWorldBundle` spawns after `LevelSelection` is inserted
#91
grace125
closed
2 years ago
4
Support multiline string type, make LdtkAsset clonable, print the field name in unknown field error
#90
jrasanen
closed
2 years ago
3
When change `LevelSpawnBehavior::UseZeroTranslation` to `LevelSpawnBehavior:: UseWorldTranslation{load_level_neighbors: true,}` all collision positions shifting
#89
MadMed677
closed
2 years ago
7
Can I use ldtk files that reference aseprite files?
#88
benthillerkus
opened
2 years ago
1
Texture Atlas caching for sprite sheet bundles
#87
Trouv
opened
2 years ago
5
Implement Ground detection in platformer example
#86
ChristopherBiscardi
closed
2 years ago
1
Make GridCoords a newtype for IVec2?
#85
johanhelsing
opened
2 years ago
1
Add Reflect derives for components
#84
johanhelsing
closed
2 years ago
1
Fix spelling of LevelBackground::Nonexistent
#83
johanhelsing
closed
2 years ago
1
Tile Data example
#82
Trouv
opened
2 years ago
3
Bevy 0.7
#81
Trouv
closed
2 years ago
0
Tile data and refactors
#80
Trouv
closed
2 years ago
2
Bevy asset throws an error
#79
MadMed677
closed
2 years ago
4
Level background image support.
#78
Trouv
closed
2 years ago
0
Layer opacity
#77
Trouv
closed
2 years ago
0
LdtkSettings enhancements
#76
Trouv
closed
2 years ago
0
Ldtk 1.0
#75
Trouv
closed
2 years ago
0
enrich platformer example
#74
chungwong
closed
2 years ago
1
Hot reloading for tilesets broken
#73
Trouv
opened
2 years ago
4
Level background images
#72
Trouv
closed
2 years ago
0
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