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Trouv
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bevy_ecs_ldtk
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
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ci: add more changelog sections for release-please to generate
#170
Trouv
closed
1 year ago
0
chore: prepare 0.6 release
#169
Trouv
closed
1 year ago
1
Update to Bevy `0.10`
#168
geieredgar
closed
1 year ago
5
Can't compile the platformer example
#166
miyoku157
closed
1 year ago
2
Example how to get entity object from FieldValue::EntityRef
#165
Alekssasho
closed
1 year ago
4
Document feature flags in crate-level docs
#164
geieredgar
closed
1 year ago
0
Explicitly document feature flags in README and/or crate-level docs
#163
Trouv
closed
1 year ago
0
Respect pivot in tile layers
#162
geieredgar
opened
1 year ago
3
Allow opting out of SpriteSheetBundle grid construction
#161
geieredgar
closed
1 year ago
0
Adapt to potential TileSize by value changes in `bevy_ecs_tilemap`
#160
johanhelsing
closed
1 year ago
1
Headless mode
#159
geieredgar
closed
1 year ago
1
Change #[with] to use references
#158
geieredgar
closed
1 year ago
0
Add `with` attribute for LdtkIntCell derive macro
#157
geieredgar
closed
1 year ago
0
Spawn hook
#156
geieredgar
opened
1 year ago
1
refactor!: split `RegisterLdtkObjects` into two new traits with a different naming convention
#155
Trouv
closed
1 year ago
0
docs: repair doc links to bevy in app module
#154
Trouv
closed
1 year ago
0
Add missing type registrations
#153
johanhelsing
closed
1 year ago
0
Rules based tiles don't use pivot
#152
janos-r
opened
1 year ago
1
Sprite selection from multiple tiles loads the wrong tiles
#151
janos-r
closed
1 year ago
4
refactor: change #[from_entity_instance] to use references
#149
neocturne
closed
1 year ago
1
Example manipulating tiles, layers and levels?
#148
jruiss
opened
1 year ago
2
example/improve-spawn_wall_collision
#147
janos-r
closed
1 year ago
0
feat: Register types `GridCoords` and `LayerMetadata`
#146
johanhelsing
closed
1 year ago
0
chore(main): release 0.6.0
#145
github-actions[bot]
closed
1 year ago
1
feat: Add LevelSet::from_iid
#144
johanhelsing
closed
1 year ago
0
Made pivot the new location of entities spawned in the world
#143
mckahz
closed
1 year ago
14
docs: Explain that sprite_bundle should not be used with tilemap editor visuals
#142
johanhelsing
closed
1 year ago
0
Improving ldtk json documentation
#141
holly-hacker
closed
1 year ago
2
Fix levels having incorrect `GlobalTransform` the first frame
#140
johanhelsing
opened
1 year ago
1
docs: update docs for bevy 0.9
#139
Trouv
closed
1 year ago
0
Migrated to bevy 0.9
#138
John-Toohey
closed
1 year ago
7
improve ground detection
#137
janos-r
closed
1 year ago
2
fix!: adjust tile transformations for bevy_ecs_tilemap 0.8
#136
Trouv
closed
1 year ago
1
Add `with` attribute for LdtkIntCell derive macro
#135
Trouv
closed
1 year ago
0
Upgrade `bevy_ecs_tilemap` to 0.8
#134
bardt
closed
1 year ago
4
build: add workspace to Cargo.toml including macros
#133
Trouv
closed
1 year ago
0
chore(main): release 0.5.0
#132
github-actions[bot]
closed
1 year ago
1
ci: add release-please to ci
#131
Trouv
closed
1 year ago
0
build: remove Cargo.lock files
#130
Trouv
closed
1 year ago
0
fix: filter out tiles that are out of the level's bounds (due to rectangle of tiles rules)
#129
Trouv
closed
1 year ago
0
With attribute
#128
marcoseiza
closed
1 year ago
5
refactor: move from bevy_heron to bevy_rapier2d
#127
CashWasabi
closed
1 year ago
3
tiles dont match up in example
#126
rolladenhelm
opened
1 year ago
2
fix: apply clippy fixes
#125
Trouv
closed
1 year ago
0
`GridCoords` and `FieldValue` points using different origins
#124
vivax3794
opened
1 year ago
1
Deprecation of Heron
#123
CashWasabi
closed
1 year ago
4
fix: do not spawn empty ECS entity for omitted worldly entities
#122
neocturne
closed
1 year ago
1
Update to bevy_ecs_tilemap 0.8!
#121
StarArawn
closed
1 year ago
1
Built-in conforming to screen size?
#120
naiveai
opened
1 year ago
1
Use the default instance of LdtkEntity, not of its fields
#119
HugoPeters1024
closed
10 months ago
4
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