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Trouv
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bevy_ecs_ldtk
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
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How to add collision to your ldtk map
#220
Abubakar1122331
opened
11 months ago
1
feat!: use new `LevelIid` type in `LevelEvent`, `LevelSet`, and `LevelSelection`, plus other improvements
#219
Trouv
closed
11 months ago
0
Level map not loading correctly!
#217
Abubakar1122331
closed
11 months ago
0
no `AssetLoader` found for the following extension: ldtk
#216
Abubakar1122331
closed
11 months ago
1
feat: add LevelIid component and spawn it on every level
#215
Trouv
closed
11 months ago
0
feat: add LoadedLevel type that wraps around levels with complete data
#214
Trouv
closed
11 months ago
0
chore(main): release 0.9.0
#213
github-actions[bot]
closed
5 months ago
1
Can't set atlas texture sampling to Nearest in WASM
#212
zment4
closed
11 months ago
2
chore: update compatibility chart for 0.8 release
#211
Trouv
closed
11 months ago
0
docs: fix code links in entity_iid module
#210
Trouv
closed
11 months ago
0
Add CI for documentation warnings.
#209
Trouv
opened
11 months ago
1
ci: upgrade CI to current bevy_github_ci_template and lint more targets/features
#208
Trouv
closed
11 months ago
0
fix!: remove `LdtkAsset::world_height` and correct `UseWorldTranslation` y-calculation
#207
Trouv
closed
11 months ago
0
refactor!: restructure assets module
#206
Trouv
closed
11 months ago
1
Provide API abstracting over external/internal levels better
#205
Trouv
closed
8 months ago
0
Update to Bevy 0.11
#204
PhaestusFox
closed
11 months ago
3
feat!: upgrade LDtk types to 1.3.3 (dropping support for <1.3.3 LDtk projects)
#203
Trouv
closed
11 months ago
0
Incompatible with Bevy 0.11
#202
BernardIgiri
closed
11 months ago
1
add reflect too LdtkLevel and all parts
#201
Hellzbellz123
closed
12 months ago
5
reflect on LdtkLevel
#200
Hellzbellz123
closed
1 year ago
4
Having trouble importing a very primitive map without tileset
#199
mydumpfire
opened
1 year ago
6
chore(main): release 0.8.0
#197
github-actions[bot]
closed
11 months ago
1
Pixel art tile textures are blurry - where can you set texture sampling options?
#196
cc959
closed
1 year ago
1
feat: add `get_entity_instance` to `LdtkAsset`
#195
adtennant
closed
8 months ago
4
feat: add `EntityIid` component which is added to all entities by default
#194
adtennant
closed
1 year ago
3
early exit in apply_level_selection if nothing would cause the LevelSet to change
#193
adtennant
closed
1 year ago
0
build a map of entity iid to EntityInstance during asset load
#192
adtennant
closed
1 year ago
4
Supported LDtk version?
#191
Giesch
closed
11 months ago
1
Entity sprites not appearing? | Not getting TextureAtlasSprite index set correctly.
#190
emctague
closed
1 year ago
1
chore: update README for version 0.7
#189
Trouv
closed
1 year ago
0
chore: update all examples projects to use LDtk 1.3
#188
Trouv
closed
1 year ago
0
docs: rewrite field_instances example, demonstrating LdtkFields API
#187
Trouv
closed
1 year ago
0
fix: insert Name component before evaluating `LdtkEntity`
#186
Trouv
closed
1 year ago
0
chore(main): release 0.7.0
#184
github-actions[bot]
closed
1 year ago
1
fix!: create IntGrid white-image on asset load and minimize its size
#183
Trouv
closed
1 year ago
1
Levels not rendered correctly on wasm
#182
lewiszlw
closed
1 year ago
2
Rewrite `field_instances` example to take advantage of `LdtkFields` methods
#181
Trouv
closed
1 year ago
0
feat: add LdtkFields trait with convenience methods for accessing field instances
#180
Trouv
closed
1 year ago
0
Default github example throws error
#179
adrylain
closed
1 year ago
5
refactor: move plugin module to its own file
#178
Trouv
closed
1 year ago
0
Proposal for "bundler systems" and macros v2
#177
Trouv
opened
1 year ago
3
Panic without `atlas` feature after v0.6.0 upgrade
#176
johanhelsing
opened
1 year ago
16
`LdtkFields` trait for easily accessing field instances
#175
Trouv
closed
1 year ago
0
Only background color is visible in repo examples on my system, tilemaps are not visible
#174
EzraMoore65
opened
1 year ago
26
Intgrid coloring regression
#173
Trouv
opened
1 year ago
0
Cache white-image for entire asset
#172
Trouv
closed
1 year ago
0
fix: use normal sprite for background color instead of tile
#171
Trouv
closed
1 year ago
0
ci: add more changelog sections for release-please to generate
#170
Trouv
closed
1 year ago
0
chore: prepare 0.6 release
#169
Trouv
closed
1 year ago
1
Update to Bevy `0.10`
#168
geieredgar
closed
1 year ago
5
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