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USNavalResearchLaboratory
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simdissdk
SIMDIS SDK
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how to draw picture like this ?
#111
yanzixiang
opened
1 day ago
0
Ground Clipping
#110
faculaganymede
opened
3 weeks ago
1
Cross-Compile for ARM
#109
Vigneshbbaskaran
closed
4 weeks ago
1
dithering when use LOB Group Test example
#108
yanzixiang
opened
2 months ago
1
Synchronize with osgEarth update to Units API
#107
gwaldron
closed
3 months ago
1
Fast Mouse/Keyboard Events Crash Qt/SIMDIS Application
#106
faculaganymede
closed
3 months ago
1
GOG Projections w.r.t. View Angle
#105
faculaganymede
closed
4 months ago
2
Override 3D Model Color
#104
faculaganymede
closed
4 months ago
5
PlatformNode is attached to Mapnode?
#103
raghulsekar
closed
4 months ago
2
LOS attached with platform
#102
raghulsekar
closed
6 months ago
2
GOG Coordinate System
#101
faculaganymede
closed
7 months ago
1
Updating GOG shape
#100
raghulsekar
closed
11 months ago
4
SimpleOceanLayer is not working
#99
raghulsekar
closed
1 year ago
6
Problem displaying some 3D models
#98
faculaganymede
closed
9 months ago
6
Fix an issue with projector shadow maps
#97
gwaldron
closed
1 year ago
1
Compile error on simCore::checkVersionThrow()
#96
faculaganymede
closed
1 year ago
5
std::isfinite()
#95
sawolford
closed
1 year ago
1
Added recent Windows 10 SDK versions to cmake qt files
#94
glenn-saic
closed
1 year ago
3
Is there a detailed tutorial on the use of SIMDIS SDK?
#93
zhongyifei14
closed
1 year ago
1
Where is an example (e.g. in simdissdk) of loading an OpenSceneGraph supported 3D model?
#92
krr27
closed
1 year ago
1
ProjectorManager: add a method to set the first texture image unit to…
#91
gwaldron
closed
1 year ago
1
Update INSTALL.md
#90
smarttigerfly
closed
2 years ago
0
Where are the precompiled SIMDIS SDK binaries?
#89
smarttigerfly
closed
2 years ago
11
Build fixes for osgEarth 3.3
#88
gwaldron
closed
2 years ago
0
osgeo::proj::io::FactoryException?
#87
yuxiangyu
closed
2 years ago
2
Projector frag shader: use r component for depth to support GL CORE
#86
gwaldron
closed
2 years ago
0
Projectors: fix an issue with the shadow map not working property on …
#85
gwaldron
closed
2 years ago
0
Projectors - bug fixes and features
#84
gwaldron
closed
2 years ago
0
Projectors: add the ability for multiple projectors (up to 4) to proj…
#83
gwaldron
closed
2 years ago
8
Projectors: add a 'maxdrawrange' pref to limit the render distance of…
#82
gwaldron
closed
2 years ago
1
ImGui And Mouse Double Clicks
#81
cipperly
closed
2 years ago
3
Projector shadow mapping
#80
gwaldron
closed
2 years ago
0
Flight Track History Display
#79
kinsung
closed
2 years ago
4
Qt6 Support
#78
jhoweparsons
closed
2 years ago
1
Trying to understand the track preferences
#77
rmancusi
closed
2 years ago
1
Toggling Platform Highlight Causes Icon To Disappear
#76
cipperly
closed
2 years ago
3
Updates to the projectors example
#75
gwaldron
closed
2 years ago
0
The osg particle effect is not displayed
#74
yuxiangyu
closed
2 years ago
6
Sync with updated TerrainEngineNode API
#73
gwaldron
closed
3 years ago
1
Fix for issue 3561: GOG Does Not Correctly Render Large Triangles
#72
jasonbeverage
closed
3 years ago
0
Fix implicit refptr
#71
jasonbeverage
closed
3 years ago
2
Update to work with refactored future promise api
#70
gwaldron
closed
3 years ago
1
Does DCS API work?
#69
abduramann
closed
3 years ago
1
Visual issues with simQt::ViewWidgets that share simVis::SceneManagers and simVis::ViewManagers
#68
duhbleA
closed
3 years ago
9
Use WorkingSet::clear() API
#67
gwaldron
closed
3 years ago
1
Entity: update to osgEarth API
#66
gwaldron
closed
3 years ago
0
Update code to reflect osgEarth Threading include renaming and recurs…
#65
gwaldron
closed
4 years ago
0
ElevationPool updates, GlDebugMessage fixes
#64
gwaldron
closed
4 years ago
0
Patch missing headers on Linux
#63
ChrisKwasneski
closed
4 years ago
1
Add a missing header when installing the SDK via make install
#62
ChrisKwasneski
closed
4 years ago
1
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