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Vault-Overseers
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nuclear-14
Multiplayer survival role-playing game set in a post-nuclear apocalyptic world
https://nuclear14.com
GNU Affero General Public License v3.0
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Change font of high charisma players
#504
Peptide90
opened
3 weeks ago
1
Unimplemented Features we Support
#503
Peptide90
opened
3 weeks ago
0
add weather blocking marker
#502
Peptide90
closed
3 weeks ago
1
MEGA ARMOR REBALANCE
#501
MutantMan2040
closed
3 weeks ago
0
Some robot fixes
#500
Peptide90
closed
3 weeks ago
0
Aiming system
#499
Vonsant
closed
3 weeks ago
0
Robots To Do List
#498
Peptide90
opened
3 weeks ago
0
Robots Take 2
#497
Peptide90
closed
3 weeks ago
3
Salt water and salt reaction
#496
Peptide90
closed
3 weeks ago
0
The Zomegerega update
#495
MutantMan2040
closed
3 weeks ago
0
Trigger on Playercount component (request)
#494
Peptide90
opened
3 weeks ago
0
Update battery_guns.yml
#493
MrLopLop
closed
3 weeks ago
2
Tribal, shopkeeper, and mayor loadouts updates.
#492
MutantMan2040
closed
3 weeks ago
3
Fix white list.
#491
justzick
closed
4 weeks ago
0
White list fix.
#490
justzick
closed
4 weeks ago
2
NCR have a pins!
#489
justzick
closed
3 weeks ago
1
Wooden table is glitched
#488
6SpadesLuke
closed
4 weeks ago
1
QOL stuff
#487
6SpadesLuke
closed
3 days ago
8
Healing poultice crafting
#486
6SpadesLuke
closed
1 month ago
2
Yao Guai (skill) issue
#485
6SpadesLuke
opened
1 month ago
0
duster and armored duster costing the same amount
#484
6SpadesLuke
opened
1 month ago
0
laser guns are horrendously bad
#483
6SpadesLuke
closed
1 month ago
6
Hey so how are we supposed to get table salt?
#482
6SpadesLuke
closed
3 weeks ago
9
Light bulb building glitch
#481
6SpadesLuke
opened
1 month ago
1
Weapon Refactoring
#480
justzick
closed
3 weeks ago
4
Sprucing Up Sunnyvale
#479
OldDanceJacket
closed
1 month ago
0
Remove some SS14 Decals, Add white decal, give Vault Security PDA, Fix Psycho Boss Spawner, Add TImed Psycho Spawners, Gave vault more slots
#478
FizCap
closed
4 weeks ago
5
Close this pull idk why its so messed up have to fix it
#477
FizCap
closed
1 month ago
2
Add more guidebooks
#476
Peptide90
opened
1 month ago
0
Fix wallet whitelist for currency
#475
Peptide90
closed
3 weeks ago
3
Typo mega fix
#474
Ed-Head
closed
1 month ago
0
WeaponFix
#473
justzick
closed
1 month ago
0
SpritesFix
#472
justzick
closed
1 month ago
2
Mobs shmobs
#471
Vonsant
opened
1 month ago
6
Wide Stove on states wrong
#470
Peptide90
opened
1 month ago
0
BonfireFix
#469
justzick
closed
1 month ago
3
Fixed up ranger loadouts and added Desert ranger options for veteran
#468
MutantMan2040
closed
1 month ago
2
Psycho NPC mob spawner
#467
FizCap
closed
1 month ago
0
Autolinking Stairs
#466
Peptide90
closed
1 month ago
0
Sunny Nuked Update
#465
OldDanceJacket
closed
1 month ago
0
Port BiomeSpawner
#464
Vonsant
closed
1 month ago
4
fixes mobdthresholds
#463
ScyronX
closed
1 month ago
0
Make Dwellers and BoS always spawn on Spawners and restore Species job blacklist.
#462
Vonsant
closed
1 month ago
0
Fixed NCR loadouts and security role loadouts.
#461
MutantMan2040
closed
1 month ago
0
adds doafter speed functionality to agility and changes some special values
#460
ScyronX
closed
1 month ago
0
Updates NCRRangerVeteran RoleTimeRequirement
#459
BlueHNT
closed
1 month ago
0
Special character saving validation and setting default values if max overflow
#458
SpaceCowboyServer
closed
1 month ago
0
Rewindowing
#457
Peptide90
closed
3 weeks ago
3
Fixes an Issue with 556 kit giving 762
#456
BlueHNT
closed
1 month ago
0
replaces HashSet with List for WelderRefinable
#455
BlueHNT
closed
1 month ago
1
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