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We-the-People-civ4col-mod
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Mod
This is the repository where the mod resides.
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colopedia error we the people 4.1 - Domestic Geese
#998
solbra23
closed
2 months ago
1
Quest "Trade Guns with Europe" shows wrong target number
#997
victorxup
closed
5 months ago
8
Expert Trapper cannot be bought
#996
victorxup
closed
6 months ago
4
Five Markets Quest provides only 2 options when done (XML issue)
#995
victorxup
closed
6 months ago
5
Moving a ship from sea into a colony will not update the area's UnitAI cache correctly
#994
Nightinggale
opened
7 months ago
1
Coastal ships can spawn in Europe
#993
Nightinggale
opened
7 months ago
1
Unidentifiable C++ exception when switching between Domestic Advisor tabs
#992
victorxup
closed
6 months ago
2
End of turn crash
#991
andushow
opened
7 months ago
0
Domestic Advisor Sorts Total Happiness Improperly
#990
Razonatair
opened
8 months ago
0
European start locations too close
#989
princess-mikus
opened
8 months ago
0
NMS - Cannot Directly Assault Unit On Roaded Hill From Unroaded Tile
#988
Razonatair
closed
3 months ago
2
River Fishing Nets Improvement Added
#987
Razonatair
closed
8 months ago
0
Undo Fishing Nets Large Rivers Enabling
#986
Razonatair
closed
8 months ago
0
Fishing Boats Are Allowed On Large Rivers Now
#985
Razonatair
closed
8 months ago
0
Translation for Founding Father Concept in Colopedia Needed
#984
Razonatair
closed
8 months ago
6
Bug fix for FF Logic + Colopedia Minor Update
#983
Razonatair
closed
8 months ago
0
Founding fathers avoiding me
#982
andushow
closed
8 months ago
8
UNIT_SEASONED_TRADER has hidden nationality
#981
victorxup
closed
8 months ago
1
the building offered in the event has already been built
#980
MrZorG33
opened
8 months ago
4
XML Load Error and Game Crash When Launching Mod version above 3.01
#979
lilidfdf
closed
8 months ago
5
New FF Competition Logic
#978
Razonatair
closed
8 months ago
1
Defensive Pact turn counter is not reset when the deal is cancelled
#977
victorxup
opened
8 months ago
0
Fishing Nets improvement should be allowed on Large Rivers
#976
victorxup
closed
8 months ago
2
Remove extra withdrawal chance for defensive only units
#975
victorxup
closed
8 months ago
0
Extra wIthdrawal probability is inactive for some units
#974
victorxup
closed
6 months ago
5
Minor XML Fix for #957 TRADRE -> TRADER
#973
Razonatair
closed
8 months ago
0
Fix for second choice in "Pirate Attack" events
#972
victorxup
closed
8 months ago
1
"Pirate Attack" events broken
#971
victorxup
closed
8 months ago
1
Problems getting FF although there are enough points
#970
Mart53
closed
8 months ago
4
Achievement English review done
#969
AlexanderHenry-theYounger
closed
8 months ago
0
Can Failed Trader and Disillusioned Missionary found settlements?
#968
victorxup
closed
9 months ago
3
Failed to start: "Failed to load python module CvEventInterface"
#967
andushow
closed
9 months ago
4
Wetlands and marshes generation
#966
TV2G
opened
9 months ago
1
Diplomatic attitude change parameters do not scale with game speed
#965
victorxup
closed
9 months ago
7
Clean up CvArea code to make it work properly
#964
Nightinggale
opened
9 months ago
0
profession Prostitute - no bonuses
#963
MrZorG33
closed
9 months ago
2
Python enum typo
#962
victorxup
closed
9 months ago
0
Make asserts reveal caller or call stack
#961
Nightinggale
opened
10 months ago
0
Clean up how units transport cargo and get rid of yield units
#960
Nightinggale
opened
10 months ago
1
Max no of recruiting points underflow
#959
andushow
closed
10 months ago
6
Bobisback Import Changes
#958
Bobisback
opened
10 months ago
12
Wrong xml value
#957
victorxup
closed
8 months ago
2
Make CvGameTextMgr generate text, which supports mouseover help for colopedia
#956
Nightinggale
opened
10 months ago
0
Missing text key
#955
victorxup
closed
10 months ago
11
#953 Fix Human Player units healing negative promotions anywhere
#954
victorxup
closed
10 months ago
2
Naval unit heals negative promotion in open sea
#953
victorxup
closed
10 months ago
3
AI ships stuck in pointless loop
#952
victorxup
opened
10 months ago
0
Rewrite CvDiplomacyInfo
#951
Nightinggale
opened
10 months ago
0
#949 Implement preferred starting direction for AI initial exploration
#950
victorxup
closed
6 months ago
14
Poor AI initial ocean exploration
#949
victorxup
closed
6 months ago
0
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