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Winded
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RagdollMover
A tool for Garry's Mod to make ragdoll posing easier.
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Advanced Selection manipulation options
#58
penolakushari
closed
1 week ago
0
Replace resource.AddSingleFile with resource.AddWorkshop
#57
Astralcircle
opened
1 week ago
4
Gizmo scale fix
#56
penolakushari
closed
1 month ago
0
Updated Turkish Language
#55
NovaDiablox
closed
1 month ago
2
Vlazed: Workshop changelog viewer
#54
penolakushari
closed
2 months ago
0
Relative Scale Adjustment
#53
penolakushari
closed
2 months ago
0
Quickfix to looping over entity bone counts in advanced bone select functions
#52
vlazed
closed
2 months ago
0
vlazed: Caching ragdollmover table for better performance in functions
#51
penolakushari
closed
2 months ago
0
UI Scaling to screen res
#50
penolakushari
closed
2 months ago
0
Relative scale lock fix
#49
penolakushari
closed
2 months ago
0
vlazed: Bone names columns for advanced bone select
#48
penolakushari
closed
2 months ago
0
Fixed angle snapping in multiplayer
#47
penolakushari
closed
2 months ago
0
Contributions from vlazed - Angle snapping fix + Gizmo multiplayer sync fix
#46
penolakushari
closed
2 months ago
0
Advanced Bone Selection mode
#45
penolakushari
closed
2 months ago
0
Adjustments
#44
penolakushari
closed
3 months ago
0
Net message pool reduction
#43
penolakushari
closed
3 months ago
0
Detaching rgm table from player entities
#42
penolakushari
closed
3 months ago
0
Prop protection support
#41
penolakushari
closed
4 months ago
0
Consider restructuring for client to handle most of the operations instead of the server. This would improve stability for laggy clients, reduce entities on server(?), as well as reduce unnecessary operations on the server—most of the math seems to be capable on the client.
#40
penolakushari
opened
4 months ago
0
Gizmo entities optimization
#39
penolakushari
closed
4 months ago
0
Fixes + Advanced Bonemerge compatibility
#38
penolakushari
closed
6 months ago
0
Movement/Rotation snap
#37
Denneisk
opened
7 months ago
2
Improved Multiplayer Support
#36
Denneisk
opened
7 months ago
13
Misaligned Gizmos/Movement Arrows 2: Ragdoll Bone Correction Feature Proposal
#35
ToxicHolyGrenade
closed
8 months ago
7
Fixed issue with position gizmo moving ragdoll root in unpredictable …
#34
penolakushari
closed
9 months ago
0
Updated Turkish Localization
#33
NovaDiablox
closed
9 months ago
1
Russian localization, couple of bug fixes
#32
penolakushari
closed
9 months ago
0
The rotating tool isnt appearing
#31
Benstudios24
closed
8 months ago
2
Updated Turkish Localization
#30
NovaDiablox
closed
9 months ago
2
Originally this was meant to be a simple commit that adds feature of unfreezing physbones...
#29
penolakushari
closed
9 months ago
0
Hosting providers antiexploit is flagging the addons excessive use of rgmSyncClient
#28
dev-cipher
closed
9 months ago
6
Misaligned Gizmos/Movement Arrows
#27
ToxicHolyGrenade
closed
8 months ago
39
Update ragdollmover_tools.properties
#26
NovaDiablox
closed
12 months ago
1
Prop ragdoll tool
#25
penolakushari
closed
12 months ago
0
Create ragdollmover_tools.properties
#24
NovaDiablox
closed
12 months ago
3
Ragdoll mover “tried to use a NULL entity!”
#23
JakeTheOctoling
closed
2 months ago
1
Key Assignment to IK Chains
#22
elMaxitoss
opened
1 year ago
1
Spherical rotation...
#21
elMaxitoss
opened
1 year ago
1
Movement upgrade
#20
penolakushari
closed
1 year ago
0
Small enhancements
#19
penolakushari
closed
1 year ago
0
Gizmo improvement
#18
penolakushari
closed
1 year ago
0
Nonphysbone rotation fix
#17
penolakushari
closed
1 year ago
0
Adjusted filter for picking up parented/bonemerged entities
#16
penolakushari
closed
1 year ago
0
Save fix
#15
penolakushari
closed
1 year ago
0
Fixed issue with IK rigs on 64 bit branch of GMod
#14
penolakushari
closed
2 years ago
0
Fixed issue with an error related to UI not being initialized
#13
penolakushari
closed
2 years ago
0
Fixes
#12
penolakushari
closed
2 years ago
0
Precise Manipulation
#11
penolakushari
closed
2 years ago
0
An option to freeze/unfreeze only the selected bone
#10
penolakushari
closed
9 months ago
1
Selecting the tool from a bind now shouldn't cause lua errors from CP…
#9
penolakushari
closed
2 years ago
0
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