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X2CommunityCore
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X2WOTCCommunityHighlander
https://steamcommunity.com/workshop/filedetails/?id=1134256495
MIT License
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NeedsAttention icon in the PCS tab ignores if there's a PCS already equipped.
#1348
Larryturbo
closed
1 month ago
0
Persistent "Low Intel" warning after contacting all regions
#1347
Larryturbo
opened
5 months ago
0
Proposed fix for the persistent "Low Intel" warning after contacting all regions.
#1346
Larryturbo
closed
1 month ago
4
Make it so the [!] icon in the PCS tab appears only if a PCS slot is empty.
#1345
Larryturbo
closed
1 month ago
5
Prevent rupture bonus damage from being added to attack that don't deal damage
#1344
Iridar
closed
5 months ago
0
Mods that break custom inventory slots
#1343
Iridar
opened
5 months ago
2
Revert "Fix weapon model glitching when it's dropped on unit death"
#1342
Iridar
closed
5 months ago
0
Fix weapon model glitching when it's dropped on unit death
#1341
Iridar
closed
5 months ago
4
Separate and localize Defense stat modifiers
#1340
Iridar
closed
5 months ago
0
Make guaranteed crit abilities display as having 100% crit chance
#1339
Iridar
closed
5 months ago
1
Allow abilities that are supposed to always crit to crit if aim assist converts their miss into a hit
#1338
Iridar
closed
5 months ago
0
Fix Skullmine and Skulljack being able to target units in Stasis
#1337
Iridar
closed
5 months ago
0
Issue #1299 - remove unused local variable
#1336
Iridar
closed
5 months ago
1
Use Typical Weapon Action Cost for Banish and Sting
#1335
Iridar
closed
5 months ago
0
Abilities don't use Typical Weapon Action cost
#1334
Iridar
closed
5 months ago
0
Add missing Stock damage effect to XCOM soldier abilities
#1333
Iridar
closed
5 months ago
0
Abilities don't apply Stock miss damage
#1332
Iridar
closed
5 months ago
0
Fix ammo and bonus weapon effects application and visualization for Faceoff, Saturation Fire and other similar abilities
#1331
Iridar
closed
5 months ago
0
Remove cap from bonus damage added by rupture and make rupture apply after attack's damage
#1330
Iridar
closed
5 months ago
1
Abilities do not apply ammo effects to multi targets
#1329
Iridar
closed
5 months ago
1
Proxymity mines throw and launch damage on impact
#1328
Johnny0exe
closed
6 months ago
1
Add eInv Slots to enable Soldiers to carry multiple unique Proximity-Activated Items for the Requiem Campaign
#1327
ReshiMael
closed
6 months ago
5
Marking units that interrupt initiative
#1326
TacGit1
closed
2 months ago
0
Start of initiative interruptions behave too much like genuine turn starts
#1325
TacGit1
opened
6 months ago
0
Abilities missing ShotHUDPriority
#1324
Iridar
closed
5 months ago
2
Fix incorrect Typical Action Cost for the conventional Vektor Rifle
#1323
Iridar
closed
6 months ago
0
Conventional Vektor Rifle has incorrect Typical Action Cost
#1322
Iridar
closed
6 months ago
0
Allow hit results other than `eHit_Success` to display flyovers when using bCombineFlyovers
#1321
Iridar
closed
6 months ago
2
X2Action_ApplyWeaponDamageToUnit::bCombineFlyovers incorrectly handles hit results
#1320
Iridar
closed
6 months ago
0
ADVENT does not extract supplies from the Extract Supplies mission if XCOM starts unconcealed
#1319
Iridar
opened
7 months ago
3
Enemies in Stasis are valid Skullmining targets
#1318
copyrite
closed
5 months ago
1
Re-add event to allow mods to adjust UFO interception time
#1317
Tedster59
closed
7 months ago
1
Add hook to allow adjusting UFO interception time
#1316
Tedster59
closed
5 months ago
1
No way for Reaper HUD to visualize abilities that will always reveal the Reaper
#1315
Iridar
opened
7 months ago
0
Allow Stun Lance to target Mind Controlled units
#1314
copyrite
closed
7 months ago
2
Make Combat Protocol deal bonus damage to robots hacked by XCOM
#1313
copyrite
closed
7 months ago
0
Stun Lancer's Stun Lance can't target MC'd or hacked units
#1312
copyrite
closed
7 months ago
0
Combat Protocol does not deal extra damage to hacked robots
#1311
copyrite
closed
7 months ago
0
Limit workflow concurrency, cancel-in-progress
#1310
robojumper
closed
8 months ago
0
Add event to allow mods to affect starting region elligiblity check
#1309
Tedster59
closed
8 months ago
1
Fix Chosen Activity Global Cooldown not working fixed version.
#1308
Tedster59
closed
8 months ago
0
Fix X2Effect_BonusWeaponDamage damage preview
#1307
Iridar
opened
8 months ago
2
Add GetAttackingDamageModifier_CH() that always gets the damage effect
#1306
Iridar
closed
7 months ago
0
X2Effect_Persistent::GetAttackingDamageModifier() does not get the damage effect during damage preview
#1305
Iridar
opened
8 months ago
1
Implement new override event for starting region eligibility hook
#1304
Tedster59
closed
8 months ago
2
MinLinksPerRegion is not properly respected when spawning region links
#1303
Tedster59
opened
8 months ago
1
No valid maps cause an infinite geoscape hang on mission generation
#1302
Tedster59
opened
8 months ago
1
IdleStateMachine turns units to face their shooter during targeting even if the shooter is concealed
#1301
Iridar
opened
8 months ago
0
bHitsAreCrits become normal hits when corrected by aim assist
#1300
Iridar
closed
5 months ago
0
Rupture is applied before attack damage is calculated
#1299
Iridar
closed
5 months ago
1
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