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acemod
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ACE3
Open-source realism mod for Arma 3
https://ace3.acemod.org
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Frag - Drop setShotParents on fragments
#10417
LinkIsGrim
closed
2 weeks ago
0
Medical & Vehicle Damage - Only detect end key if dmg is exactly 1
#10416
PabstMirror
closed
2 weeks ago
0
github workflow - skip pboProject lint for now
#10415
PabstMirror
closed
2 weeks ago
0
Markers - Optimise map marker timestamp filtering
#10414
johnb432
closed
2 weeks ago
2
Common - Add `FUNC(getItemReplacements)`
#10413
LinkIsGrim
closed
2 weeks ago
1
Problem since update 3.18.0.
#10412
korda2310
closed
1 week ago
2
Overpressure - Add editor range attribute for vehicles
#10411
bluefieldcreator
closed
1 week ago
6
Medical & Vehicle Damage - Fix end key fix
#10410
johnb432
closed
2 weeks ago
0
Hearing - Tone down strength of explosion hearing damage
#10409
LinkIsGrim
closed
2 weeks ago
1
Hearing - Add deafness coefficient for explosions
#10408
johnb432
closed
2 weeks ago
0
Medical Treatment - Return IV bags when applicable
#10407
Cplhardcore
closed
2 weeks ago
2
Safemode - Stop selecting weapons when toggling safemode
#10406
johnb432
closed
2 weeks ago
0
Hearing - Optimise explosion event handler
#10405
johnb432
closed
2 weeks ago
2
General - Update miscellaneous to use 2.18 commands
#10404
johnb432
closed
2 weeks ago
0
Rations - Consuming from Inventory Screen bugs out
#10403
OverlordZorn
closed
2 weeks ago
6
General - Replaced `ace_settingsInitialized` wherever possible
#10402
johnb432
closed
2 weeks ago
0
Medical - Use `HandleHeal` instead of making Vanilla FAKs and Medikits unusable
#10401
johnb432
opened
2 weeks ago
0
Hit reactions - Improve fall down setting description
#10400
johnb432
closed
2 weeks ago
2
Advanced Ballistics - Minor optimisation
#10399
johnb432
closed
2 weeks ago
0
Goggles - Notify restart req. for effects setting
#10398
johnb432
closed
2 weeks ago
2
General - Use objectParent for vehicle detection
#10397
PabstMirror
closed
2 weeks ago
0
Vehicle Damage - Fix zeus end keybind not killing units
#10396
johnb432
closed
2 weeks ago
3
Zeus Mode DESTROY UNIT key is not functional
#10395
SheriffBiggs
closed
2 weeks ago
0
Explosives - Use detonator icon for consolidated detonate actions
#10394
mrschick
closed
2 weeks ago
0
Medical - Add medication dosage support & improve overdose
#10393
Cplhardcore
opened
2 weeks ago
3
Safemode: Calling fnc_setWeaponSafety causes weapon switch
#10392
Cyruz143
closed
2 weeks ago
0
Translations - Improve Russian
#10391
V1nsyara
closed
2 weeks ago
0
Translations - Improve Japanese (After 3.18)
#10390
Apricot-ale
closed
2 weeks ago
0
Maptools - Fix undefined macro for plotting board
#10389
PabstMirror
closed
2 weeks ago
2
HitReaction - CBA Settings - Min Damage to trigger falling - negative value
#10388
OverlordZorn
closed
2 weeks ago
5
Keyframe Animation Camera will not 'Switch To At Start' with ACE3 loaded
#10387
tyehya
opened
3 weeks ago
5
Goggles/Fire - Fix adding a `RscPicture` to `RscTitles`
#10386
PabstMirror
closed
3 weeks ago
0
Medical Treatment - Fix script error on diagnosing dead patient in basic
#10385
PabstMirror
closed
3 weeks ago
0
Medical Treatment: Script error on diagnosing dead patient
#10384
Cyruz143
closed
3 weeks ago
0
CI - Update to latest Mikero Tools
#10383
Dahlgren
closed
2 weeks ago
0
Goggles: Removing the PBO breaks NVG overlay/Adv throwing icons
#10382
Cyruz143
closed
3 weeks ago
1
Arsenal - Fix duplicate defines
#10380
PabstMirror
closed
3 weeks ago
0
Mine Detector - Change detectable hash so it can be editable by mission scripts
#10379
PabstMirror
closed
3 weeks ago
0
Translations - Korean
#10378
Psycool3695
closed
3 weeks ago
0
Common - Fix retrieving the version of an addon when searching for mismatches
#10377
Timi007
closed
1 week ago
6
Medical - Fix zeus end keybind not killing units
#10376
LinkIsGrim
closed
3 weeks ago
0
Destroy Entity keybind no longer works with ACE loaded.
#10375
Mike-MF
closed
3 weeks ago
2
Translations - Spanish
#10374
regiregi22
closed
3 weeks ago
2
Translations - Improve Japanese 3.18 (part 2)
#10373
Apricot-ale
closed
3 weeks ago
1
Add some lint annotations
#10372
PabstMirror
closed
2 weeks ago
0
General - Add private and remove some unused vars
#10371
PabstMirror
closed
1 week ago
0
Aegis Compat - Add realistic names for basegame variants
#10370
rekterakathom
closed
2 weeks ago
3
Hearing - Ignore explosions with no `hit`
#10369
PabstMirror
closed
3 weeks ago
0
Hearing - Tripflares deafen the player
#10368
Mike-MF
closed
3 weeks ago
1
Cargo - Add an action to check size of cargo object
#10367
Drofseh
closed
3 weeks ago
0
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