issues
search
aleksigron
/
kokko
Simple cross-platform game engine using OpenGL.
MIT License
20
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Optimize terrain quadtree operation
#77
aleksigron
closed
2 months ago
0
TerrainQuadTree::GetTilesToRender() takes too long
#76
aleksigron
closed
2 months ago
0
Add undefined behavior sanitizer run to CI
#75
aleksigron
opened
2 months ago
0
When deleting an entity, also delete child entities
#74
aleksigron
closed
2 months ago
0
Improved runtime tracing in important functions
#73
aleksigron
closed
2 months ago
0
Deleting an entity with children does not delete children
#72
aleksigron
closed
2 months ago
0
Implement scene view object selection by clicking
#71
aleksigron
opened
2 months ago
0
Show non-mesh scene objects with icons in scene view
#70
aleksigron
opened
2 months ago
0
Instantiate a model node hierarchy in scene with drag drop
#69
aleksigron
closed
2 months ago
0
Implement mesh part material selection and rendering
#68
aleksigron
closed
3 months ago
0
Implement mesh selection from a multi-mesh model
#67
aleksigron
closed
3 months ago
0
Implement model remove and reuse
#66
aleksigron
closed
3 months ago
0
Rename mesh primitive to mesh part
#65
aleksigron
closed
3 months ago
0
Improve model handling
#64
aleksigron
closed
2 months ago
0
Model mesh refactor
#63
aleksigron
closed
3 months ago
0
Add .DS_Store to .gitignore
#62
aleksigron
closed
6 months ago
0
Switch to rapidyaml
#61
aleksigron
closed
9 months ago
0
Fix glTF loading for index types other than 16-bit
#60
aleksigron
closed
12 months ago
0
Fix macOS build and test on CI
#59
aleksigron
closed
1 year ago
1
Implement creating and renaming assets in the editor
#58
aleksigron
closed
1 year ago
0
Move exposure to be part of camera, not environment
#57
aleksigron
closed
1 year ago
0
Add lighting exposure setting
#56
aleksigron
closed
1 year ago
0
Port the debug console to ImGUI
#55
aleksigron
closed
1 year ago
0
Add UniquePtr class and use it
#54
aleksigron
closed
1 year ago
0
Move more types into kokko and kokko::render namespaces
#53
aleksigron
closed
1 year ago
0
Separate rendering into render and dispatch stages
#52
aleksigron
closed
1 year ago
0
Remove outdated docs
#51
aleksigron
closed
1 year ago
0
Add render test runner and the first test
#50
aleksigron
closed
1 year ago
0
Fix rendering into sRGB framebuffer on OpenGL
#49
aleksigron
closed
1 year ago
0
Add separate light intensity property
#48
aleksigron
closed
1 year ago
0
Support macOS with Metal
#47
aleksigron
opened
1 year ago
3
Project builds and renders an empty screen on macOS Metal
#46
aleksigron
closed
1 year ago
0
Move logger initialization to early in startup
#45
aleksigron
closed
2 years ago
0
Remove confusing engine internal terrain material
#44
aleksigron
closed
1 year ago
0
Add a render test runner and first render test
#43
aleksigron
closed
1 year ago
0
Make a separate unit test runner executable
#42
aleksigron
opened
2 years ago
0
Fix terrain normal calculation
#41
aleksigron
closed
2 years ago
0
Convert default engine models to glTF
#40
aleksigron
closed
2 years ago
0
Refactor renderer control commands and improve HashMap
#39
aleksigron
closed
2 years ago
0
Move rendering to a separate thread
#38
aleksigron
opened
2 years ago
0
Ability to rename assets in editor
#37
aleksigron
closed
1 year ago
1
Generate terrain tile data in editor and save to an asset
#36
aleksigron
opened
2 years ago
0
Stream terrain tile data based on visible tiles
#35
aleksigron
opened
2 years ago
0
Terrain shadow rendering
#34
aleksigron
opened
2 years ago
0
Terrain tile stitching between detail levels
#33
aleksigron
opened
2 years ago
0
Convert custom renderers to graphics features
#32
aleksigron
closed
2 years ago
0
Convert remaining CustomRenderer features to GraphicsFeature
#31
aleksigron
closed
2 years ago
0
(duplicate) Separate render and dispatch stages in Renderer
#30
aleksigron
closed
2 years ago
1
Separate render and dispatch stages in Renderer
#29
aleksigron
closed
1 year ago
0
Refactor Renderer into smaller units
#28
aleksigron
closed
2 years ago
0
Next