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anthonypollos
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2023-Game-Design-Masters
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Bug: Final Boss turns directly towards the player when tendril'd
#63
Wolfcl0ck
closed
3 months ago
0
Create main.yml
#62
anthonypollos
closed
3 months ago
0
Bug: Tombstones and Stones can only be moved once
#61
amacke1255
closed
3 months ago
0
Bug: Tendril doesn't retract if mouse is clicked/released Quickly
#60
amacke1255
closed
3 months ago
0
Mine ambiance event built to bank
#59
jbthelt
closed
3 months ago
0
Bug: Pause Menu Bound to P
#58
amacke1255
closed
3 months ago
1
Bug: New Boss Enemy can kill you nearly instantly while its not in the charge state
#57
anthonypollos
closed
3 months ago
0
Bug: <Player tendril visual tracking issue>
#56
amacke1255
closed
3 months ago
0
Bug: <Both tendril models visible>
#55
amacke1255
closed
3 months ago
0
Bug: Outlines frequently do not appear until reloading from a checkpoint
#54
Wolfcl0ck
closed
3 months ago
0
putting anthony stuff on main!
#53
anthonypollos
closed
3 months ago
0
Anthony
#52
anthonypollos
closed
3 months ago
0
Bug: Combat Music resets every time a new enemy is angered
#51
Wolfcl0ck
closed
3 months ago
0
Bug: Wooden Objects colliding with fire instantly break
#50
anthonypollos
closed
4 months ago
0
Hub + main menu audio manager + fixes
#49
jbthelt
closed
4 months ago
0
New music change system + bug fix
#48
jbthelt
closed
4 months ago
0
New music change system + bug fix
#47
jbthelt
closed
4 months ago
0
Bug: <Invisible Chairs in Town>
#46
amacke1255
closed
4 months ago
1
Lowering boss music
#45
jbthelt
closed
4 months ago
0
Quieter boss music
#44
jbthelt
closed
4 months ago
0
Boss music is quieter
#43
jbthelt
closed
4 months ago
0
Music & sfx adjustments
#42
jbthelt
closed
4 months ago
0
Mixing fixes
#41
jbthelt
closed
4 months ago
0
Pushing stuff needed for music changes
#40
jbthelt
closed
4 months ago
0
Make sound effects able to be heard from farther away
#39
jbthelt
closed
4 months ago
0
Break and collide sound adjustments
#38
jbthelt
closed
4 months ago
0
Audio listener fixes for all scenes
#37
jbthelt
closed
4 months ago
0
Damage sound bug fix
#36
jbthelt
closed
4 months ago
0
Objective sound bug fix
#35
jbthelt
closed
4 months ago
0
Volume fixes (player, objective, enemies), adjust pull sound randomness
#34
jbthelt
closed
4 months ago
0
Assigning all events to proper buses
#33
jbthelt
closed
4 months ago
0
Replacing player sounds with Andrea recordings
#32
jbthelt
closed
4 months ago
0
Falling ground, tendril, spikes sound, further mixing
#31
jbthelt
closed
4 months ago
0
Adding missing sounds, further mixing for enemies, player, objects
#30
jbthelt
closed
4 months ago
0
Started sound mixing that will actually sync with everyone
#29
jbthelt
closed
4 months ago
0
Fmod integration into main
#28
anthonypollos
closed
4 months ago
0
Bug: Health vials despawn/die when hit by object
#27
amacke1255
closed
3 months ago
0
Bug: Barrel gibs have wrong material
#26
amacke1255
closed
5 months ago
1
Bug: Softlock by aggroing enemies before combat barriers trigger
#25
amacke1255
closed
5 months ago
1
test again!
#24
anthonypollos
closed
5 months ago
0
Importing fmod into fake main :)
#23
anthonypollos
closed
5 months ago
0
Bug: Willow stunlocks upon taking damage
#22
Wolfcl0ck
closed
3 months ago
1
Bug: One more test: bugs should also now add a bug to jira :)
#21
anthonypollos
closed
6 months ago
0
Test for discord bot :)
#20
anthonypollos
closed
6 months ago
0
Bug: Maria is constantly "walking" on slopes (no friction)
#19
Wolfcl0ck
closed
3 months ago
0
Bug: tendril objects on other objects are inconsistent in their grab behavior
#18
Wolfcl0ck
closed
3 months ago
1
Bug: The Hotel's back wall only fade when approached from the side
#17
Wolfcl0ck
closed
5 months ago
1
Bug: Maria doesn't turn her head after opening the options on the main menu
#16
Wolfcl0ck
closed
5 months ago
2
Bug: Dashing in ordinal directions on corners and uneven geometry can lock the player in the dash state
#15
Wolfcl0ck
closed
6 months ago
2
Bug: The Mountain Dew Brothers can spawn Miners inside out-of-bounds places
#14
Wolfcl0ck
closed
3 months ago
1
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