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ashoulson
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RailgunNet
A Client/Server Network State-Synchronization Layer for Games
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railgun
#41
zenithli
opened
3 years ago
0
Where is the example project?
#40
zombar
opened
6 years ago
1
Restructuring
#39
ashoulson
closed
7 years ago
0
Noticeable Lag on same computer.
#38
slawo
opened
8 years ago
1
Time constraints on dejitter buffer
#37
ashoulson
opened
8 years ago
0
Queue incoming reliable events if they come too early
#36
ashoulson
opened
8 years ago
0
Investigate moving bit flags to subclass for Intellisense
#35
ashoulson
opened
8 years ago
0
Client/Server Defines
#34
ashoulson
closed
8 years ago
0
Revisit/fix Entity event pointers
#33
ashoulson
opened
8 years ago
0
Newsync
#32
ashoulson
closed
8 years ago
0
Client-Side Prediction
#31
ashoulson
closed
8 years ago
0
Smoothing/Intepolation/Extrapolation
#30
ashoulson
closed
8 years ago
0
Zig-Zagging for negative numbers with VarInt encoding
#29
ashoulson
closed
8 years ago
0
May not need Ticks in State updates after all...
#28
ashoulson
closed
8 years ago
0
Blackboard vs. Dynamic Entities
#27
ashoulson
closed
8 years ago
1
Investigate byte stream encoding for some values
#26
ashoulson
closed
8 years ago
1
Safer error handling for reliable event ordering
#25
ashoulson
opened
8 years ago
0
Fix/revamp pooling
#24
ashoulson
closed
8 years ago
0
Scoping for C2S Views
#23
ashoulson
closed
8 years ago
1
Support for "controller only" values on states
#22
ashoulson
closed
8 years ago
0
More encoders for basic types (strings)
#21
ashoulson
opened
8 years ago
0
Error handling for delta decode with no valid basis
#20
ashoulson
closed
8 years ago
1
Extrapolation by simulation ticks
#19
ashoulson
opened
8 years ago
0
Extrapolation with known velocity
#18
ashoulson
opened
8 years ago
0
Entity freeze notifications
#17
ashoulson
closed
8 years ago
0
Type safe EntityIds and EventIds
#16
ashoulson
closed
8 years ago
0
State sync dependencies or Safe Entity Pointers
#15
ashoulson
opened
8 years ago
1
Support for "initialization only" values on states
#14
ashoulson
closed
8 years ago
1
Individual tick-keys for object sync
#13
ashoulson
closed
8 years ago
2
State/command unreliable timeline synced events
#12
ashoulson
closed
8 years ago
0
Overhaul encoder system to support strings etc.
#11
ashoulson
closed
8 years ago
0
Overflow handling/free list for entity Ids
#10
ashoulson
closed
8 years ago
3
Overflow handling for reliable event Ids
#9
ashoulson
closed
8 years ago
1
Entity removal
#8
ashoulson
closed
8 years ago
0
Investigate cleaner interpolation/extrapolation API
#7
ashoulson
closed
8 years ago
0
Smoothing for prediction
#6
ashoulson
closed
8 years ago
0
Global Event Update
#5
ashoulson
closed
8 years ago
1
Scoping/packing packets when too large for 1400B buffer
#4
ashoulson
closed
8 years ago
0
Strange jitter/oscillation of coordinates under lag conditions
#3
ashoulson
closed
8 years ago
0
TODO: Pool the byte[] arrays used in serialization and message send
#2
ashoulson
closed
8 years ago
1
TODO: Switch to Entity/Module Paradigm
#1
ashoulson
closed
8 years ago
0