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azul3d
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engine
Azul3D - A 3D game engine written in Go!
https://azul3d.org
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Log shader inputs ignored due to invalid types.
#129
azul3d-bot
closed
8 years ago
1
Windows WGL crash in examples.
#128
azul3d-bot
closed
8 years ago
2
gfxutil.OpenTexture: A helper function to load texture images.
#127
azul3d-bot
closed
8 years ago
1
gfxutil.OpenShader: A helper to load GLSL shaders.
#126
azul3d-bot
closed
8 years ago
1
gfxsort -> gfxutil
#125
azul3d-bot
closed
8 years ago
2
Review the clock package.
#124
azul3d-bot
closed
8 years ago
3
Better Texture Compression
#123
azul3d-bot
opened
8 years ago
0
(ETC) Ericsson Texture Compression
#122
azul3d-bot
opened
8 years ago
0
(ASTC) Adaptive Scalable Texture Compression
#121
azul3d-bot
opened
8 years ago
2
Share By Communicating
#120
azul3d-bot
closed
8 years ago
1
type GLSLShader -> GLSLSources
#119
azul3d-bot
closed
8 years ago
1
Use go:generate + stringer
#118
azul3d-bot
closed
8 years ago
1
Create a way to support non-GLSL shaders.
#117
azul3d-bot
closed
8 years ago
1
Split OpenGL and GLSL information out of DeviceInfo struct
#116
azul3d-bot
closed
8 years ago
1
Rename Renderer -> Device
#115
azul3d-bot
closed
8 years ago
2
Move sorting to a separate package.
#114
azul3d-bot
closed
8 years ago
1
OpenGL 2 findUniformLocation caching failure
#113
azul3d-bot
closed
8 years ago
1
Mention OpenGL ES restriction of boolean-only occlusion queries.
#112
azul3d-bot
closed
8 years ago
1
OpenGL ES 2 does not support BorderColor TexWrap mode.
#111
azul3d-bot
closed
8 years ago
1
Mesa: User error: GL_INVALID_ENUM
#110
azul3d-bot
closed
8 years ago
1
Document basic usage of gl2.Renderer
#109
azul3d-bot
closed
8 years ago
1
Make gl2.New take self-referential option arguments.
#108
azul3d-bot
closed
8 years ago
1
gl2: Make New return an interface instead.
#107
azul3d-bot
closed
8 years ago
2
Separate clipboard modification from Window interface
#106
azul3d-bot
closed
8 years ago
1
cut examples out of v2-dev branch
#105
azul3d-bot
closed
8 years ago
1
Rendering points and lines
#104
azul3d-bot
closed
8 years ago
5
OpenGL ES 2 device
#103
azul3d-bot
opened
8 years ago
1
Clarify Props.SetFramebufferSize more.
#102
azul3d-bot
closed
8 years ago
1
Use 24bpp/RGB by default instead of 32bpp/RGBA
#101
azul3d-bot
closed
8 years ago
1
WebGL device
#100
azul3d-bot
opened
8 years ago
12
Expose the main thread.
#99
azul3d-bot
closed
8 years ago
3
Multiple Windows
#98
azul3d-bot
closed
8 years ago
1
fullscreen switching
#97
azul3d-bot
closed
8 years ago
1
Controller support
#96
azul3d-bot
opened
8 years ago
1
easy to do frame-buffer precision switching?
#95
azul3d-bot
opened
8 years ago
1
expose GL_DEPTH_CLAMP
#94
azul3d-bot
closed
8 years ago
1
use hardware instancing for consecutively drawn meshes
#93
azul3d-bot
opened
8 years ago
0
geometry/tesselation shaders
#92
azul3d-bot
opened
8 years ago
0
asset sharing
#91
azul3d-bot
closed
8 years ago
1
Allow sharing of depth/stencil buffer across FBO's
#90
azul3d-bot
opened
8 years ago
0
Asset streaming
#89
azul3d-bot
opened
8 years ago
1
Add gfx.WholeArea -> image.Rect(0, 0, 0, 0)
#88
azul3d-bot
closed
8 years ago
2
Add Mesh.Normals convenience.
#87
azul3d-bot
opened
8 years ago
2
DXT textures without conversion
#86
azul3d-bot
opened
8 years ago
0
sRGB color spaces
#85
azul3d-bot
opened
8 years ago
0
expose sample masks and sample coverage?
#84
azul3d-bot
opened
8 years ago
0
A TLS fatal alert has been received. Travis CI fails to clone azul3d.org/audio.v1
#83
azul3d-bot
closed
8 years ago
2
GoDoc.org documentation not working
#82
azul3d-bot
closed
8 years ago
1
How do you get volume levels from samples?
#81
azul3d-bot
opened
8 years ago
1
No Examples
#80
azul3d-bot
opened
8 years ago
6
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